Jump to content


Photo

Screen Shots for Beta 4.5


  • This topic is locked This topic is locked
418 replies to this topic

#401 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 18 October 2007 - 01:47 PM

Looks nice, but I wouldn't have said green and rusty brown go that well together. Maybe a red fx would work better? Or an evil grey mist?

And I hope that ice-cream scoop gets replaced with a proper catapult in future.

Edited by mh_gollum, 18 October 2007 - 01:48 PM.

Posted Image

#402 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 18 October 2007 - 01:52 PM

Hehe well the way I see it:

- The Fortress Keep has the same rusty dirty look in color, so we wouldn't change that color sceme...
- The Morgul Glow IS green, in the game and in the movies, so it wil stay green...
- The Catapults might look a bit strange though I agree, but they are fully functional, and messing with them would be rather pointless when we have so much more things that are way higher in priority. Maybe for much later, but I don't find them that bad though :)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#403 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 26 October 2007 - 04:37 PM

But in most interpretations the morgul green is on an enamel white wall rather than a rusty one. Red and Green don't go overwell together.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#404 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 26 October 2007 - 04:45 PM

Well, true. But that means redecorating the fortress and all it's expansions as well. No one seems to have cared about the glow on the citadel's rusty walls either. I would like something more fitting, sure. But hopefully the rusty colors won't bother anyone for now.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#405 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 26 October 2007 - 05:10 PM

is there even rust on the fortress?

Didn't know that...

Shadow and Flame BETA 0.6 RELEASED - Link


#406 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 26 October 2007 - 06:15 PM

Red and Green don't go overwell together.


mmm...reminds me discoussin that we have about some RA dwarves ( banner carrier IIRC) that use red&green cloths and you say that it is fine :)

Posted Image

Posted Image
Posted Image


#407 Rhodin

Rhodin
  • Project Team
  • 246 posts
  • Location:Malmo, Sweden
  • Projects:Special Extended Edition, RJ-ROTWK

Posted 26 October 2007 - 06:21 PM

I find it kinda hard to believe that the Orcs of Mordor would care about something like that...
An Orc looking at their walls going "Oh my god...that REALLY needs a paint job...red does not go with green AT ALL! Bring forth the bucket of paint Sauron!"...besides it is'nt supposed to look pretty, it's supposed to look sickening, and evil. Am I wrong? :)

Edited by Rhodin, 26 October 2007 - 06:21 PM.

"Is there any of this rout with authority to treat with me?"

Posted Image

#408 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 26 October 2007 - 07:16 PM

I guess the point is that Minas Morgul was built by Gondor from the same material as Minas Tirith. There was just no maintainance going for the past couple of hundred years, beautification-wise. Plus the Witchking's evil sorcerous presence.

So, the Dol Guldur walls wouldn't really fit Minas Morgul, but we are talking about a 'Mordor Garrisson' here (the fortress). I think a rusty look is just fine. :)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#409 Lord of Mordor

Lord of Mordor

    Master of the One Ring

  • Project Team
  • 170 posts

Posted 26 October 2007 - 09:06 PM

And also, the Glow is the most awesome wall upgrade out there, and the Dol Guldur Walls are the most awesome walls... even if they don't match perfectly, they're still at least as good as the other walls :)

Build me an army worthy of Mordor!
 

HobbitBann5501.png


#410 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 26 October 2007 - 09:57 PM

I must agree... I just LOVE them walls :grin:

But I'm deeply honoured by the prescence of mr Dain in SEE Forums :lol:

BTW: the walls are from Dol Guldur, not Minas Morgul. The glow is however... :shiftee:

Edited by Nazgûl, 27 October 2007 - 11:16 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#411 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 28 October 2007 - 04:17 PM

Well if it's a purchasable upgrade (Some sort of negative effect on attacking units?) why not have a skin change too... I'm sure desaturating and brightening the middle bit to make it look Morgully (new word *patents*) to accompany the glow would be easy enough.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#412 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 29 October 2007 - 01:14 AM

More "Morgully".... ;) I'll promise to consider it ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#413 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 29 October 2007 - 08:10 AM

As far as i know, it all uses the same textures. So by copying one or two of the texture files and renaming and 'bleaching' them carefully, this should 'easily'* be possible. ;)


* (don't really know 'how' easy/hard ;) )

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#414 Bob_the_Balrog

Bob_the_Balrog
  • Members
  • 34 posts

Posted 30 October 2007 - 03:49 PM

Do we have any screens for the Scorpion creeps?
Posted Image Posted Image Posted Image

#415 Baki

Baki

    title available

  • Project Team
  • 357 posts
  • Location:Germany
  • Projects:TDH AI

Posted 30 October 2007 - 07:22 PM

there will be scorpion creeps???
Posted Image

#416 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 30 October 2007 - 09:27 PM

Not in this release.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#417 Baki

Baki

    title available

  • Project Team
  • 357 posts
  • Location:Germany
  • Projects:TDH AI

Posted 30 October 2007 - 11:42 PM

but why adding them anyway?
did they exist in the books??
Posted Image

#418 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 31 October 2007 - 02:52 AM

To make use of something we are going to take out.

I giant scorpion, mounted at that, is much more unrealistic and untolkien than much smaller (but still large) wild, natural scorpions, right?

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#419 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 31 October 2007 - 05:10 PM

I'll strike it from the List for this version... =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users