Question.
#22
Posted 08 July 2007 - 12:38 PM
Speaking of which, any plans to impliment the time-line *prior* to the end of EPISODE III?
#23 Guest_Guest_*
Posted 08 July 2007 - 11:51 PM
The Post was about a person wanting turbolasers when hit into ships take it out the first time...
Now what I am wondering if you could add that into the game Phoenix, like maybe lowering the fighters armor and shields and also lowering the amount of damage of the regular fighters and bombers lasers and other lasers that aren't turbolasers(this would also make it more accurate since then it would be harder for fighters to destroy and Capital Ship)
Now also I was wondering if you could have ioncannon batteries actually disable ships for awhile after their ships are down since this has been proven to happen in The Thrawn Triology when *small spoiler* dreadnaughts attack a star destroyer and give up on trying to destroy it and then instead send ion cannons to disable it temporarly so that they can make the jump to lightspeed, could you do this. (Maybe I'm also thinking of a different kind of ion weapon they were using, but if you could do that that would be cool, would make the ion cannons and capitol ships and other ships for that matter more worthful)
I also want to say about the person who wanted turbolasers to kill the ship at the first hit was not my idea.
P.S. Phoenix too bad you aren't working on Team-Gizka's restoration project, you would rock at it with this mod that you are doing almost solely, keep up the good work and maybe try to get into Team-Gizka, wonder how fast they would make you the leader of Team-Gizka
P.P.S. If I didn't make myself clear please tell me what parts weren't so I can make it clearer about that part in another post.
#24
Posted 09 July 2007 - 01:24 AM
Lasers already do a fraction of the damage that a turbolaser does and all classes other than fighter and bomber had their hitpoints doubled to compensate for the starfighter bias of the X-wing series from which the values derive.Now what I am wondering if you could add that into the game Phoenix, like maybe lowering the fighters armor and shields and also lowering the amount of damage of the regular fighters and bombers lasers and other lasers that aren't turbolasers(this would also make it more accurate since then it would be harder for fighters to destroy and Capital Ship)
That was the intention, but I think it must've been too weak or something. I may also have to borrow some code from the big v-150, but I'll take a look at it.Now also I was wondering if you could have ioncannon batteries actually disable ships for awhile after their ships are down
Bah, Team Gizka should try to get into PR . Besides they work kind of slow... how long has KotOR been out for? 4 years? And still no release? They get their own Wookieepedia article though . But I appreciate the compliment.P.S. Phoenix too bad you aren't working on Team-Gizka's restoration project, you would rock at it with this mod that you are doing almost solely, keep up the good work and maybe try to get into Team-Gizka, wonder how fast they would make you the leader of Team-Gizka
#25
Posted 09 July 2007 - 05:37 AM
#26
Posted 09 July 2007 - 06:05 AM
But it's a fine line because, for example, an X-wing's lasers are generally regarded as harmless to capital ships, but an E-wings are not. And, of course, in-universe they also have a finite number of torpedoes .
Oops, I missed this post .
It's definitely within my timeline, however, anything prior to RotS I will leave up to other mods . BTW, great picture with the squirrels, classic.Any plans for the Jedi Knights of the New Order?
Speaking of which, any plans to impliment the time-line *prior* to the end of EPISODE III?
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