Problem with Heros
#1
Posted 04 July 2007 - 04:27 PM
#3
Posted 05 July 2007 - 09:19 AM
#4
Posted 05 July 2007 - 10:04 AM
CommandSet = MenFortressExpansionPadCornerCommandSet
#5
Posted 05 July 2007 - 11:36 AM
Your Hero should also have a ReviveBody-Module (not and ActiveBody) and a RespawnUpdate-Module. If it doesn't check one of the standard heroes for these pieces of code. They make the hero be revivable at the fortress once he dies, and the cost and any FX that have to do with him dying, respawning, being injured etc.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#6
Posted 05 July 2007 - 11:44 AM
#8
Posted 05 July 2007 - 04:47 PM
#9
Posted 05 July 2007 - 05:36 PM
Does anyone else have an idea what could be the problem?
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#11
Posted 05 July 2007 - 06:00 PM
#12
Posted 05 July 2007 - 06:02 PM
OK I make a new faction and there are Heros I think I have made anythink wrong in the other Faction sorry but I have 2 questions more how can I stop the Time by the Balrog and where i can make that example the troll is more bigger.
For that trolls:
Write in his trolls (or other units) this code:
Scale = 1.50 (50% bigger) or ther numbers.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#13
Posted 05 July 2007 - 06:11 PM
#15
Posted 05 July 2007 - 06:16 PM
#16
Posted 05 July 2007 - 06:19 PM
The Game crash maybe i do anythink wrong can you show me a picture please
Something like this(this is in my Mumakil)....
; ***DESIGN parameters *** Side = Mordor EditorSorting = UNIT ThreatLevel = MUMAKIL_THREAT_LEVEL ThingClass = LARGE_MONSTER ShowHealthInSelectionDecal = Yes ShroudClearingRange = 280 TransportSlotCount = TRANSPORTSLOTCOUNT_MONSTER Scale = 1.5 ; 50% bigger!!! ShockwaveResistance = SHOCKWAVE_RESISTANCE_ALWAYS
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#17
Posted 05 July 2007 - 06:26 PM
#18
Posted 05 July 2007 - 06:26 PM
how can I stop the Time by the Balrog.
Comment this out in the Balrog's ini, which is located in the neutralunits.ini
Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate MinLifetime = BALROG_LIFETIME MaxLifetime = BALROG_LIFETIME DeathType = FADED End
Look like this:
;;Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate ;;MinLifetime = BALROG_LIFETIME ;;MaxLifetime = BALROG_LIFETIME ;;DeathType = FADED ;;End
The only reason I say comment it out and not delete it, is because you may want to change your mind on it one day.
Henry Miller, Tropic of Cancer
#20
Posted 05 July 2007 - 06:29 PM
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