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Problem with Heros


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#1 Haldir of Lothlorien

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Posted 04 July 2007 - 04:27 PM

I Have got a problem I create a new faction but when I play with them I dont can see heros in my Fortres.

#2 thenewch

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Posted 04 July 2007 - 05:15 PM

I Have got a problem I create a new faction but when I play with them I dont can see heros in my Fortres.


make sure you add them to your playertemplate.ini
make sure you have the correct commandset for your fortress
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#3 Haldir of Lothlorien

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Posted 05 July 2007 - 09:19 AM

I have my Heros in the playertemple but what is a commandset ?

#4 Haldir of Lothlorien

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Posted 05 July 2007 - 10:04 AM

Do you mean this

CommandSet = MenFortressExpansionPadCornerCommandSet

#5 Sûlherokhh

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Posted 05 July 2007 - 11:36 AM

Don't worry about the commandset for now. Check if your hero appears if you buy another hero. Some commandsets only have a limited number of slots visible. So by building one of the other heroes, maybe your new hero will appear. You could also place right after the CaH instead of at the end.

Your Hero should also have a ReviveBody-Module (not and ActiveBody) and a RespawnUpdate-Module. If it doesn't check one of the standard heroes for these pieces of code. They make the hero be revivable at the fortress once he dies, and the cost and any FX that have to do with him dying, respawning, being injured etc.

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#6 Haldir of Lothlorien

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Posted 05 July 2007 - 11:44 AM

The Problem is that i dont see any heros then i click on the hero icon in the fortrws there is nothing

#7 thenewch

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Posted 05 July 2007 - 01:36 PM

The Problem is that i dont see any heros then i click on the hero icon in the fortrws there is nothing


can you say or post what you have done so far?
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#8 Haldir of Lothlorien

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Posted 05 July 2007 - 04:47 PM

Ok I make it all what he sad i took the heroes into the playertemple but there is nothing its so that i dont put a hero there. I did really nothing

#9 Sûlherokhh

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Posted 05 July 2007 - 05:36 PM

I really have no experience adding a whole new faction. All sorts of problems could be the cause of this. Have you added a 7th faction to BfME2 (not RotWK)? In that case it shouldn't work (don't know the details).

Does anyone else have an idea what could be the problem?

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#10 thenewch

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Posted 05 July 2007 - 05:39 PM

Here's a tutorial on adding a faction-Faction. read this and then see if you have questions

Edited by thenewch, 05 July 2007 - 05:40 PM.

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#11 Haldir of Lothlorien

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Posted 05 July 2007 - 06:00 PM

OK I make a new faction and there are Heros I think I have made anythink wrong in the other Faction sorry but I have 2 questions more how can I stop the Time by the Balrog and where i can make that example the troll is more bigger.

#12 Athem

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Posted 05 July 2007 - 06:02 PM

OK I make a new faction and there are Heros I think I have made anythink wrong in the other Faction sorry but I have 2 questions more how can I stop the Time by the Balrog and where i can make that example the troll is more bigger.



For that trolls:
Write in his trolls (or other units) this code:
Scale = 1.50 (50% bigger) or ther numbers.
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#13 Haldir of Lothlorien

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Posted 05 July 2007 - 06:11 PM

Can I write this there I want in the Troll.ini or must I find the Place Scale and swap it ?

#14 Athem

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Posted 05 July 2007 - 06:12 PM

No... you need it only write that to ini... thats all

Edited by Athem, 05 July 2007 - 06:12 PM.

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#15 Haldir of Lothlorien

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Posted 05 July 2007 - 06:16 PM

The Game crash maybe i do anythink wrong can you show me a picture please

#16 Athem

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Posted 05 July 2007 - 06:19 PM

The Game crash maybe i do anythink wrong can you show me a picture please



Something like this(this is in my Mumakil)....

; ***DESIGN parameters ***
  Side = Mordor
  EditorSorting = UNIT
	ThreatLevel = MUMAKIL_THREAT_LEVEL
  ThingClass = LARGE_MONSTER
  ShowHealthInSelectionDecal = Yes

	ShroudClearingRange = 280
	TransportSlotCount = TRANSPORTSLOTCOUNT_MONSTER
	Scale			 = 1.5  ; 50% bigger!!!
	ShockwaveResistance = SHOCKWAVE_RESISTANCE_ALWAYS

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#17 Haldir of Lothlorien

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Posted 05 July 2007 - 06:26 PM

The Game crash :rolleyes:

#18 Downfall

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Posted 05 July 2007 - 06:26 PM

how can I stop the Time by the Balrog.


Comment this out in the Balrog's ini, which is located in the neutralunits.ini

Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
		MinLifetime		= BALROG_LIFETIME
		MaxLifetime		= BALROG_LIFETIME
		DeathType		= FADED
	End

Look like this:
;;Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
	;;MinLifetime		= BALROG_LIFETIME
	;;MaxLifetime		= BALROG_LIFETIME
	;;DeathType		= FADED
;;End

The only reason I say comment it out and not delete it, is because you may want to change your mind on it one day.
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#19 Athem

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Posted 05 July 2007 - 06:28 PM

The Game crash :rolleyes:



What? Awesome :thumbsupsmiley:
Post here that game crash
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#20 Haldir of Lothlorien

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Posted 05 July 2007 - 06:29 PM

oh no its all right thank you :rolleyes:




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