Sorry but nothing happend the Balrog have his time
Problem with Heros
Started by Haldir of Lothlorien, Jul 04 2007 04:27 PM
22 replies to this topic
#21
Posted 05 July 2007 - 06:41 PM
#22
Posted 05 July 2007 - 06:54 PM
Sorry but nothing happend the Balrog have his time
in my mod a ring hero is balrog so what i did was create my own new balrog file by coping the neutral units balrog and making a new file in data\ini\object\evilfaction\units\wild and get rid of
Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate MinLifetime = BALROG_LIFETIME MaxLifetime = BALROG_LIFETIME DeathType = FADED End
origanally when i made my mod i just edited the neutralunits balrog and the Balrog spell also had infinite life so if you want that i guess you need to do that
#23
Posted 05 July 2007 - 07:00 PM
Äh sorry but i dont can understand english very good but thank you its ok you dont must help me
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