Coding Help
#21
Posted 16 July 2007 - 02:36 AM
#23
Posted 16 July 2007 - 05:43 PM
#24
Posted 16 July 2007 - 06:26 PM
So if I want to remove one I just delete thier command set? I might want to use them again. So if I delete thier command set can I still use them for another faction. Like deleteing Mirkwood Archers, and giving them to the Avari Faction?
you find the buildings commandset and put a ; in front of the unit you don't want to be built. So it would look something like this
CommandSet ERElvenBarracksCommandSet 1 = Command_ConstructElvenLorienWarriorHorde 2 = Command_ConstructElvenLorienArcherHorde 3 = Command_ConstructElvenMithlondSentryHorde 4 = Command_ConstructElvenMirkwoodArcherHorde 5 = Command_ConstructNoldorWarriorHorde 7 = Command_PurchaseUpgradeElvenBarracksLevel2 6 = Command_Sell End CommandSet ElvenBarracksCommandSetLevel2 1 = Command_ConstructElvenLorienWarriorHorde 2 = Command_ConstructElvenLorienArcherHorde 3 = Command_ConstructElvenMithlondSentryHorde 4 = Command_ConstructElvenMirkwoodArcherHorde 5 = Command_ConstructNoldorWarriorHorde 7 = Command_PurchaseUpgradeElvenBarracksLevel3 6 = Command_Sell End CommandSet ElvenBarracksCommandSetLevel3 1 = Command_ConstructElvenLorienWarriorHorde 2 = Command_ConstructElvenLorienArcherHorde 3 = Command_ConstructElvenMithlondSentryHorde 4 = Command_ConstructElvenMirkwoodArcherHorde 5 = Command_ConstructNoldorWarriorHorde 6 = Command_Sell ; 7 = Command_ConstructElvenLindonWarriorHorde ; 8 = Command_ConstructElvenImladrisWarriorHorde End
There are ;'s in front of the units that won't be built. Then if you want them to be built again, just remove the ;
#25
Posted 16 July 2007 - 06:28 PM
So if I want to remove one I just delete thier command set? I might want to use them again. So if I delete thier command set can I still use them for another faction. Like deleteing Mirkwood Archers, and giving them to the Avari Faction?
yes but you would have to have two different command sets then. and dont forget to remove the command from level 2 and level 3 gondor stables command set
Edited by King Arvedui, 16 July 2007 - 06:29 PM.
#26
Posted 16 July 2007 - 10:45 PM
#28
Posted 17 July 2007 - 01:24 AM
#30
Posted 17 July 2007 - 02:15 AM
#32
Posted 17 July 2007 - 02:42 AM
#34
Posted 17 July 2007 - 02:57 AM
#36
Posted 17 July 2007 - 03:11 AM
Edited by Lord of the Grunts, 17 July 2007 - 03:11 AM.
#37
Posted 17 July 2007 - 03:44 AM
#include "..\includes\StandardUnitEvaEvents.inc"
to
#include "..\..\..\includes\StandardUnitEvaEvents.inc"
changed object names and got rid of
Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate MinLifetime = BALROG_LIFETIME MaxLifetime = BALROG_LIFETIME DeathType = FADED End
then go to playertemplate.ini and add him.
under engineering parameters add
BuildCost = 8000 BuildTime = 60.0
then change the build time to whatever you like
i might be missing something but i think i have it all. if you need any more help tell me
Edited by King Arvedui, 17 July 2007 - 03:56 AM.
#38
Posted 19 July 2007 - 05:07 AM
Can there be more then 6 factions on the map?
Can starting units, Heros, and territories with buildings be made?
Edited by Lord of the Grunts, 19 July 2007 - 05:08 AM.
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