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Expanding Create-A-Hero


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#101 Guess Who

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Posted 04 September 2007 - 10:32 AM

Nertea you should work at a gaming company like EA you would make every one of their games perfect :p
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My current projects: Wars of The East, Project Siege
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#102 Eldarion25

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Posted 05 September 2007 - 12:25 AM

Why EA? They've ruined enough games already, and he's too good for them :p

Edited by Eldarion25, 05 September 2007 - 12:27 AM.

Mod Leader for the Universe at War: Expanded Edition mod, member of Istari Productions, and Moderator of the Petroglyph section of Geeky Gamers

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#103 Toasted Peanut

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Posted 07 October 2007 - 04:52 PM

How is this mod going?? I havent seen any replies and such in a while so...hows everything going with the mod?

#104 Sûlherokhh

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Posted 07 October 2007 - 05:15 PM

Nertea and I are momentarily busy with our other obligations. We'll return to this subject as soon as it is feasable.

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Axed Head and A.I. Coder for S.E.E. and ... stuff

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#105 AdmiralAKrause

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Posted 10 October 2007 - 06:16 AM

Nertea and I are momentarily busy with our other obligations. We'll return to this subject as soon as it is feasable.


Well I hope that you continue to work upon it. It was starting to look really good.

#106 hrrypttrbst

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Posted 10 October 2007 - 03:18 PM

yes but think they have other mods to :p
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#107 AdmiralAKrause

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Posted 18 October 2007 - 10:15 PM

Something that bothered me about the original create a hero system was the power sets for each race. It just seemed like some races would have better power sets than others.

#108 The_Witch-King

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Posted 28 December 2008 - 02:40 PM

is it redy

The Sky has Fallen

Edited by The_Witch-King, 28 December 2008 - 02:45 PM.

Im from Iceland

The Sky has Fallen

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#109 Sûlherokhh

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Posted 28 December 2008 - 06:30 PM

No. I haven't been working on this since my last post in this thread. Don't know about the future. :p

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#110 m@tt

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Posted 28 December 2008 - 07:14 PM

Yay for the 14 month bump :p

Edited by m@tt, 28 December 2008 - 07:14 PM.

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#111 Sûlherokhh

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Posted 28 December 2008 - 07:35 PM

;) Really?
Feels just like yesterday, hehe. ;)
I think i just saw the file bundle i worked on in one of my modding folders :p

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#112 The_Witch-King

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Posted 28 December 2008 - 08:26 PM

ok
Im from Iceland

The Sky has Fallen

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#113 Matt Waller

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Posted 16 January 2009 - 06:07 PM

Would be nice to see some more work on this. 14 months is a long time. Surely you guys have finished whatever you were doing?

In the Rogue class I'd like to see a Haradrim Hasharii they are just about the only things that could be fully classed as Rogue.

A good selection of mounts would be cool Spiders, horses, fellbeasts, wargs, Mumakil?

Haradrim Mahud (Mumakil Chieftan) with mumakil mount ability. Gives leadership bonus to mumakil and mumakil crew.

I also think armours should be more freely available e.g. MotW captain with Uruk Hai helm would be pretty cool

If you need help I'm alright at coding, I have limited modelling ability (I can just about manage basic weapon models)

However I'm a bit of an expert in Harad/Eastern Men. I also know a lot about general lore if you're interested.
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I kill who I want when I want......... watch your back........

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#114 Ridder Geel

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Posted 16 January 2009 - 07:13 PM

Isn't this 'project' abandoned? :good:
Anyways the RC Mod is going to make alot of changes to the CAH system if that is what you want :p
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#115 Nertea

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Posted 17 January 2009 - 10:01 PM

I don't have time to do what I planned at all in terms of models, so yes, it's abandoned.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.





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