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CREEP Suggestions

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#41 Guest_Guest_*

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Posted 05 December 2007 - 08:54 PM

Maybe there should be peasant houses that peasants come out of to attack, but can be captured to get "peasant" units (e.g. Dwarf Miners for Dwarves, Mithlond Townsfolk for Elves, Orc Rabble (could be a snaga-orc warrior cross of sorts) For Mordor, Misty Mountain orcs for Isengard, Rohan or Gondor Peasants for Men, and Goblin Miners for Goblins)

#42 Sûlherokhh


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Posted 05 December 2007 - 10:38 PM

I'm also looking to make them much more valuable... that's why I wanted them tougher as well... Today we get like 70-90 cash from a lair, per crate. It should be like up to 2000 per crate... ;)

Oh, hey. :santa: I believe we changed that already.
These are the exact treasure stats now (and in Beta 4.5):
	3x TreasureChest1;50-100 resources each
  Total: 150-300 resources
	5x TreasureChest1;50-100 resources each
  Total: 250-500 resources
SpiderLairHole + BarrowWightLairHole
	  1x TreasureChest1000;1000 resources each
	  4x TreasureChest1;50-100 resources each
  Total: 1200-1400 resources
	1x TreasureChest5000;5000 resources each
	4x TreasureChest1;50-100 resources each
  Total: 5200-5400 resources

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#43 zachdaddy_3000



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Posted 06 December 2007 - 12:40 AM

I remember when fire drake lairs had a "level up" treasure chest which really made me go after those lairs with my heroes. Is there anyway to exchange the $5000 treasure chest to the much more wantable "level up" one?
Do not come between a Zach and his........Zach?

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#44 DragonLord

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Posted 06 December 2007 - 06:24 PM

Yeah, I think having a bunch of min-towns or villages/sttelements would be a great idea. For Rohanish places, have rohan peasants and maybe uruk camps. Other places like near Eebor could have small dwarf towns and golin camps.

As for having bear, wolf, sheep, or any other lair, I'm still going for the idea in the comments/suggestions thread about them being hunted by hunters for resources like a lumber Mill (see thread for full details). :p
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The Valar had to nerf Dwarves, or we would of taken over the world before it even began... :D

#45 njm1983


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Posted 12 December 2007 - 02:49 AM

what about a tree with ents for creeps, possibly placing them near forested areas, and maybe corsair or wild men creeps coming from buildings or tents, there have to be tribes and groups of em not alligned to anyone.

#46 Archon


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Posted 30 June 2009 - 02:32 PM

Sup guys...
I've been experimenting with some creep stuff and I've come up with this...

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In-game it looks like this:

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The orcs will attack anybody that comes in their path (even Mordor). They can't be spawned however (from the tents), I assume that involves ini coding and I'm not real good with that. It's still a WIP but I playtested it and it seems to work fine.
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#47 Fobbi

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Posted 30 June 2009 - 03:37 PM

Looks good :p but why does this have to be an orc creep... it looks more evil menish when you know what i mean =)

Edited by Fobbi, 01 July 2009 - 01:47 PM.

For Saruman!

#48 Mordor Slayer

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Posted 30 June 2009 - 03:48 PM

That's a nice idea!
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#49 Archon


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Posted 01 July 2009 - 11:03 AM

@ Fobbi: actually, I am working on a haradrim "lair" currently, so stay tuned.

P.S. You don't really need to quote me, it just takes up unneccessary space (with the pics and all.) So if you would delete the quote that would be nice ;)
EDIT: thanks!

Edited by Ar-Adûnakhôr, 04 July 2009 - 11:19 AM.

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#50 Skipper 24

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Posted 03 July 2009 - 06:15 PM

What about a mercenary camp. Different factions units are there e.g. orcs, goblins and uruk's mixed up. these could be different classes too, e.g archers swordsmen's pikes. The good teams could have similar.An Another idea could be a Dunland creep, this would not just have wildmen but Dunland warriors like seen in the GW range of models.

Edited by Skipper 24, 03 July 2009 - 06:17 PM.

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#51 Archon


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Posted 04 July 2009 - 11:28 AM

That's a good idea, I like it. The prob is I can't do this for the good factions because the only working template I have so far is Creeps, which attacks everything. It would look pretty stupid to have, say, Gondor Rangers attacking Rohirrim - especially in a mod like S.E.E. But for "evil" camps it would probly work :p

EDIT: I started a new topic for my lairs, please post your comments there :p

Edited by Ar-Adûnakhôr, 04 July 2009 - 02:02 PM.

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#52 yams in a can

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Posted 08 July 2009 - 01:50 AM

well, in the edain mod(here) they have creeps,but they also have random(like hill men,orcs,and in harad map,they have haradrim camps ) just units,and for the money (resources) from creeps,they should MAKE SENSE, what i mean is that fire drake layers and cave troll layers should have A LOT of money and goblin and wight layers should have a medium level(500-1000) and warg and spider lairs should have small amounts(50-300)(all the amounts i have said is the money all combined) and layers SHOULD NOT BE NEAR A FORTRESS!!!!!!!!,there should not be a fire drake right outside an exit of erebor or goblin layers right outside minas tirith

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To the professor, John Ronald Reuel Tolkien.

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-yams in a can

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