Jump to content


Photo

CREEP Suggestions


  • Please log in to reply
51 replies to this topic

#41 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 05 December 2007 - 08:54 PM

Maybe there should be peasant houses that peasants come out of to attack, but can be captured to get "peasant" units (e.g. Dwarf Miners for Dwarves, Mithlond Townsfolk for Elves, Orc Rabble (could be a snaga-orc warrior cross of sorts) For Mordor, Misty Mountain orcs for Isengard, Rohan or Gondor Peasants for Men, and Goblin Miners for Goblins)

#42 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 05 December 2007 - 10:38 PM

I'm also looking to make them much more valuable... that's why I wanted them tougher as well... Today we get like 70-90 cash from a lair, per crate. It should be like up to 2000 per crate... ;)


Oh, hey. :santa: I believe we changed that already.
These are the exact treasure stats now (and in Beta 4.5):
WargLairHole
	3x TreasureChest1;50-100 resources each
  Total: 150-300 resources
	
MoriarGoblinLairHole
	5x TreasureChest1;50-100 resources each
  Total: 250-500 resources
  
SpiderLairHole + BarrowWightLairHole
	  1x TreasureChest1000;1000 resources each
	  4x TreasureChest1;50-100 resources each
  Total: 1200-1400 resources
  
FireDrakeLairHole
	1x TreasureChest5000;5000 resources each
	4x TreasureChest1;50-100 resources each
  Total: 5200-5400 resources

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#43 zachdaddy_3000

zachdaddy_3000

    THERE CAN BE ONLY ONE!

  • Project Team
  • 580 posts
  • Location:Middleburg, FL
  • Projects:Nazgul's BFMEII: Special Extended Edition

Posted 06 December 2007 - 12:40 AM

I remember when fire drake lairs had a "level up" treasure chest which really made me go after those lairs with my heroes. Is there anyway to exchange the $5000 treasure chest to the much more wantable "level up" one?
Do not come between a Zach and his........Zach?

Posted Image
Posted Image
Posted Image

#44 DragonLord

DragonLord
  • Members
  • 44 posts
  • Location:Washington DC, USA
  • Projects:Nazgul's Special Extended Edition (Player)
  •  Ruler of Dwarves

Posted 06 December 2007 - 06:24 PM

Yeah, I think having a bunch of min-towns or villages/sttelements would be a great idea. For Rohanish places, have rohan peasants and maybe uruk camps. Other places like near Eebor could have small dwarf towns and golin camps.

As for having bear, wolf, sheep, or any other lair, I'm still going for the idea in the comments/suggestions thread about them being hunted by hunters for resources like a lumber Mill (see thread for full details). :p
Posted Image

The Valar had to nerf Dwarves, or we would of taken over the world before it even began... :D

#45 njm1983

njm1983

    title available

  • Project Team
  • 2,865 posts
  • Location:Orangevale, California USA

Posted 12 December 2007 - 02:49 AM

what about a tree with ents for creeps, possibly placing them near forested areas, and maybe corsair or wild men creeps coming from buildings or tents, there have to be tribes and groups of em not alligned to anyone.

#46 Archon

Archon

    Ethereal Chaos

  • Members
  • 555 posts
  • Location:United States
  • Projects:Wars of Arda mod
  •  Expert Marksman

Posted 30 June 2009 - 02:32 PM

Sup guys...
I've been experimenting with some creep stuff and I've come up with this...

Posted Image

In-game it looks like this:

Posted Image

The orcs will attack anybody that comes in their path (even Mordor). They can't be spawned however (from the tents), I assume that involves ini coding and I'm not real good with that. It's still a WIP but I playtested it and it seems to work fine.
_______Posted Image_______Posted Image

#47 Fobbi

Fobbi
  • Members
  • 12 posts
  • Location:Germany - Baden Würtemberg

Posted 30 June 2009 - 03:37 PM

Looks good :p but why does this have to be an orc creep... it looks more evil menish when you know what i mean =)

Edited by Fobbi, 01 July 2009 - 01:47 PM.

For Saruman!

#48 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 30 June 2009 - 03:48 PM

That's a nice idea!
Posted Image
Posted Image
Posted Image
Posted Image

#49 Archon

Archon

    Ethereal Chaos

  • Members
  • 555 posts
  • Location:United States
  • Projects:Wars of Arda mod
  •  Expert Marksman

Posted 01 July 2009 - 11:03 AM

@ Fobbi: actually, I am working on a haradrim "lair" currently, so stay tuned.

P.S. You don't really need to quote me, it just takes up unneccessary space (with the pics and all.) So if you would delete the quote that would be nice ;)
EDIT: thanks!

Edited by Ar-Adûnakhôr, 04 July 2009 - 11:19 AM.

_______Posted Image_______Posted Image

#50 Skipper 24

Skipper 24
  • Members
  • 67 posts

Posted 03 July 2009 - 06:15 PM

What about a mercenary camp. Different factions units are there e.g. orcs, goblins and uruk's mixed up. these could be different classes too, e.g archers swordsmen's pikes. The good teams could have similar.An Another idea could be a Dunland creep, this would not just have wildmen but Dunland warriors like seen in the GW range of models.

Edited by Skipper 24, 03 July 2009 - 06:17 PM.

Posted Image

#51 Archon

Archon

    Ethereal Chaos

  • Members
  • 555 posts
  • Location:United States
  • Projects:Wars of Arda mod
  •  Expert Marksman

Posted 04 July 2009 - 11:28 AM

That's a good idea, I like it. The prob is I can't do this for the good factions because the only working template I have so far is Creeps, which attacks everything. It would look pretty stupid to have, say, Gondor Rangers attacking Rohirrim - especially in a mod like S.E.E. But for "evil" camps it would probly work :p

EDIT: I started a new topic for my lairs, please post your comments there :p

Edited by Ar-Adûnakhôr, 04 July 2009 - 02:02 PM.

_______Posted Image_______Posted Image

#52 yams in a can

yams in a can

    Friend of the Right Side

  • Members
  • 391 posts
  • Location:Henrico,Virginia

Posted 08 July 2009 - 01:50 AM

well, in the edain mod(here) they have creeps,but they also have random(like hill men,orcs,and in harad map,they have haradrim camps ) just units,and for the money (resources) from creeps,they should MAKE SENSE, what i mean is that fire drake layers and cave troll layers should have A LOT of money and goblin and wight layers should have a medium level(500-1000) and warg and spider lairs should have small amounts(50-300)(all the amounts i have said is the money all combined) and layers SHOULD NOT BE NEAR A FORTRESS!!!!!!!!,there should not be a fire drake right outside an exit of erebor or goblin layers right outside minas tirith

Posted Image
To the professor, John Ronald Reuel Tolkien.


Posted Image
Posted Image

-yams in a can





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users