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#341 mike_

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Posted 24 February 2009 - 03:55 AM

Most wouldn't fight at all.. :twisted:

#342 {IRS}Athos

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Posted 25 February 2009 - 01:31 AM

Well, I knew that... :) I'm just saying, if people are desperate to put hobbits in the mod, DON'T GIVE THEM PONIES!!! :wink_new:
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#343 Dragonforce

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Posted 25 February 2009 - 02:08 PM

They are in the mod already :good:
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#344 Thorin IV

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Posted 25 February 2009 - 08:29 PM

Well remeber that Merry rode a pony, With some hobbit pony riders (Buckland Riders?)

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#345 {IRS}Athos

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Posted 26 February 2009 - 02:58 AM

Did he fight on it? No. Stybba was just to ride on so he wouldn't have to walk. :rolleyes:
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#346 Neth

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Posted 26 February 2009 - 07:21 PM

I don't know if that is right or not (quite a while since I read LoTR should read it again :p ) but don't argue with Ithilien. He's probably right and I like him ;)

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#347 Hasfusel

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Posted 27 February 2009 - 12:01 PM

It seems that the Ring System will involve each faction recruiting Frodo or Gollum to wander round the map trying to find it, right? Well, two things... One, it would be a little strange for each faction to have the same hero at the same time. Frodo could kill Frodo after battling a Frodo who had been wounded in a confrontation with Frodo who almost found the Ring but was killed by Frodo. Exactly.
Instead, each good faction's hobbit (Sam and Frodo for the Elves, Pippin for Gondor, Merry for Rohan and Bilbo for the Dwarves) could have the ability to discover the Ring. How about that? Arnor could have Bullroarer Took. On the subject of Hobbit Heroes, by the way, I think it would add a little more depth if they each had, say, two additional powers, or gained their powers at different levels. Here's what I mean.

Frodo
Toggle stone/sword
Lvl. 1: Fate (passive; Frodo can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Elven Cloak
Lvl. 4: Phial of Galadriel (causes nearby enemies to flee or be stunned depending on how light-sensitive they are)
Lvl. 7: Grim Determination (Frodo temporarily gains a boost to speed and armor; damn useful for rushing the Ring back to the Fortress)

Sam
Toggle stone/sword
Lvl. 1: Stunning Blow (frying pan bash that cripples enemy for a very short while) - note that Sam can't pick up the Ring but serves as a useful companion to Frodo
Lvl. 2: Elven Cloak
Lvl. 4: Lembas Bread (heals and adds small damage/speed bonus to nearby heroes)
Lvl. 7: Hobbit Rage (temporarily gains a decent boost to armor and damage)

Merry
Toggle stone/sword
Lvl. 1: Fate (passive; Merry can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Elven Cloak
Lvl. 4: Esquire of Rohan (passive; Merry gains a Rohan reskin and increases the recharge time of nearby Rohan heroes' powers)
Lvl. 7: Crippling Strike (cripples enemy hero and does strong damage; secretly does massive damage to the Witch-King)

Pippin
Toggle stone/sword
Lvl. 1: Fate (passive; Pippin can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Elven Cloak
Lvl. 4: Palantir Vision (reveals map but alerts your position to enemy)
Lvl. 7: Troll Slayer (passive; does extended damage to trolls and troll heroes)

Bilbo
Toggle stone/Sting
Lvl. 1: Fate (passive; Bilbo can "discover" the Ring at a distance and pick it up; once he has the Ring this power becomes a Ring toggle)
Lvl. 2: Inspiring Courage (Bilbo and nearby heroes gain a small boost to speed, armor and damage)
Lvl. 4: Spider Slayer (passive: does extended damage to spiders and Shelob)
Lvl. 7: Mithril Vest (Bilbo becomes invunerable to damage for a short while)

Edited by Hasfusel, 03 March 2009 - 09:45 AM.


#348 Devon

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Posted 27 February 2009 - 10:17 PM

You can have Gandalf killing Gandalf killing Aragorn after killing Gandalf...you can't help that stuff :mellow:

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#349 Hasfusel

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Posted 02 March 2009 - 01:23 PM

If it was possible I'd say make it so that only one of each hero can be in play at any one time regardless of how many people are playing as the same faction. I know it screws up the balance if someone's hogging the heroes but there's nothing I hate more than witnessing Boromir kill Boromir who was assisted by Boromir before he was killed by Glorfindel (thank god). And the fact that there's no more faction colours makes it all the more confusing. This would encourage people to play as different factions while adding common sense to the heroes.

But what do you think concerning the Hobbits picking up the Ring? I think it's one of my better notions, you should consider it. It means that each faction has their own unique hobbit hero. And being able to unlock powers for them means that they're still useful once you're done all your scouting.

Oh, and I think that wearing the Ring should have a timer, since if you do it too often too quickly it would harm you. That way, maybe you could destroy an enemy fortress by taking your Hobbit to it while he has the Ring. If it has a timer, it means that you can't keep the Ring on for ages while you take your hobbit invisibly round all their defences and blow up the fortress - he'd have to get within a certain range first before wearing the Ring, or maybe lose his invisiblity before getting to the fortress meaning that you'd have to provide a distraction so that your hobbit isn't killed by arrows. Oh, and I don't mean the Ring would be destroyed. Waltzing into someone's camp and blowing up their fortress would give them the Ring, because the strain would kill your Hobbit and leave the Ring in the middle of their camp. If you know what I mean. If you want, just ignore this last paragraph.

What about Smeagol and Deagol? If my hobbit system was implemented they could respectively be the hobbits for Angmar and Arnor

Edited by Hasfusel, 02 March 2009 - 01:38 PM.


#350 Wanderer∞

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Posted 03 March 2009 - 12:26 AM

I'm pretty sure even they wouldn't have been around during arnor.
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#351 Hasfusel

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Posted 03 March 2009 - 09:45 AM

Again, I shouldn't think it matters too much about the specifics. It isn't clear when they were around, except that it was a little way into the Third Age. They could well have been alive during the Fall of Arnor.

#352 Jaguar6

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Posted 12 March 2009 - 11:42 PM

Hey everybody, I think I just came up to a solution for the Hobbit unit problem. There will still be two units, but they are rather different...
-The first unit is called the Marshall, and acts just like the Rohirrim Yeoman unit, in the way that it can summon Hobbit Militia. The Marshall is a single unit that can summon one of three types of Hobbit Militia units, each armed with different weapons and has different skills. The Marshall can summon Hobbit Militia armed with either melee weapons (swords and axes), anti-cavalry weapons (pitch-forks, spears, and other pointy things), and ranged weapons (slings and bows). After a Militia unit is summoned the Marshall would then act as a banner carrier.
-The second units is the good old Shirrif. Although the Shirrif only has a stave it is much better trained then the Hobbit Militia, and have better attack and more hitpoints. The Shirrifs also stand in formation, and wear their famous feathered caps.

What do you all think? I know it's kind of a copy of the Yeoman, but I think it would work really well for the Hobbits, and portray them nicely. My apologies for resurrecting an old discussion :unsure:

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Posted 13 March 2009 - 12:07 PM

That's a nice idea. I like that. Although Shirrifs aren't really very special, they were just policemen. I'd say having a Hobbit Marshall as a fast-training unit available from the inn for all good factions (or just from the Hobbit House available for Arnor and hopefully Men too) is a good idea. You could choose between Hobbit Pitchforks, who are weak anti-cavalry for fast protection against horsemen raids, Hobbit Archers, who do decent damage to units and monsters, and Hobbit Militia who can toggle between sticks and stones, who are a useful support unit/supplement to any army as their sticks can fend off enemies while the stones are more effective against buildings and siege. All hobbit units would have low health and would be quite slow, although they could steal in trees at Lvl.2. You could even have Hobbit Ponyriders available at a higher level Hobbit House.

#354 mike_

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Posted 13 March 2009 - 08:57 PM

Why not have a Shirrif with a hunting-horn replace the Marhsall? Represents their lack of numbers and 'official' status.

#355 Jaguar6

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Posted 14 March 2009 - 02:10 PM

That could work, but the Shirrifs were policemen, not marshalls, they were a separate organization then the Militias.

#356 mike_

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Posted 14 March 2009 - 02:18 PM

There weren't such Marshalls though.. the Thains of Tookland and Buckland marshalled the muster of the Shire, not some random other guys.

#357 Jaguar6

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Posted 14 March 2009 - 02:23 PM

Well not really, in the book they sent out Hobbits on ponies to "rally" the Hobbits from surrounding towns. I'm picturing something like Paul Revere, Hobbits running through the streets yelling "Awake! Awake! Fear, Fire, Foes! Awake! Fire, Foes! Awake!".

Marshall was just the best name I could come up with, do you have any better suggestions?

Edited by Jaguar6, 14 March 2009 - 02:23 PM.


#358 shadowfoxt

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Posted 20 March 2009 - 07:57 PM

Sorry to be changing subject...
but should Merry and Pippin start off with their rohan/gondor skins cos they didn't do much fighting for any faction in their normal clothes. They did in the fellowship but not when fighting for a faction? is this right?

Edited by shadowfoxt, 20 March 2009 - 07:59 PM.

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#359 Thingamigig

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Posted 13 April 2009 - 05:19 AM

hmm...i thought of something for arnor that hobbit building could have Hobbit Soldiers that can toggle between stick and rock but at lvl 5 they get toggle swords and rocks and for hobbit pitchforks you could have just the pitchforks but then at level 5 they get a little bit more powerful spears and for some hobbit sheriffs maybe normal is they start out with just a stick then at level 3 they get a sword then at level 5 they get toggle sword and bow and at level 7 they get ponys as a mount and there should only be like 2 or 3 sheriffs per battalion

#360 Uruk King

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Posted 18 April 2009 - 06:53 AM

Can someone remind me why Frodo isn't in one of the separate factions and yet Sam is?
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