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#41 Elendil the High

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Posted 29 July 2007 - 11:20 AM

I have always thought on Men of the West as the cavalry faction, as the elves is the acher faction.
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#42 IthronAiwendil

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Posted 29 July 2007 - 11:24 AM

OK then... MotW can be a cavalry faction, but then each of the other factions would have to be concentrating on a certain unit type as well... e.g. like this:
- MotW (Cavalry)
- Elves (Archers)
- Dwarves (Swordsmen)
- Dorwinion (?)
- Isengard (Swordsmen)
- Mordor (Siege)
- Evil Men (?)
- Angmar (Cavalry)

#43 Elendil the High

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Posted 29 July 2007 - 11:34 AM

I thought of it like this:
MotW: Cavalry
Elves: Acher
Dwarves: Siege
Dowinion: Swordmen
Isengard: Swordmen
Mordor: Siege
Evil men: Achers
Angmar: Cavalry
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#44 Elendil the High

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Posted 29 July 2007 - 08:54 PM

New update.

New unit, Mirkwood defenders, a new elite cavalry for the Elves.

New unit, Rivendell archer, a new heavy acher for the Elves.

Noldor warriors has a new ability, Power of the Noldor.
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#45 Elendil the High

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Posted 30 July 2007 - 09:14 PM

Hi, i have another update for Elves and Angmar.

Elves.

New unit, Lorien spearmen, is the new basic pikemen.

New building, Noldor barrack, where you can train Mithlond sentry, Rivendell Guards and -Archers and Noldor warriors.

Thranduil has gained another ability, King's word, which will take control of you enemies.

Mithlond sentry has gained a new ability, Gifts of the sea , which will increase their armor.

Angmar.

New unit, Carn Dûm defenders, who will act as a heavy swordmen for Angmar.

New hero, Lorgan, the leader of the Carn Dûm defenders.

Thats all for now, hope you like it.
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#46 Elendil the High

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Posted 01 August 2007 - 02:44 PM

Some changes.

The heroes of Men has gained some new unique Leadership systems soon the other factions will gain it.

The tower guard has been renamed to Fountain guards and has gained a new ability.

More to come.
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#47 Puppeteer

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Posted 01 August 2007 - 05:34 PM

MotW: Cavalry/Defence
Elves: Archers/Ambush
Dwarves: Siege/Defence
Dowinion: (?)
Isengard: Infantry/Industry/Siege
Mordor: Siege/Monsters
Evil men: Archers/Speed
Angmar: Diversity of Troops/Monsters

That's how I thought of it, however some need more for example Angmar have diverse troops like recruited infantry and coerced trolls.

#48 Elendil the High

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Posted 02 August 2007 - 02:11 PM

This is a Leadership update. Here is all the leaderships that the different heroes has on the good factions.

Men of the West.

Aragorn: King of the West (Nearby allies gains 200% damage, 100% armor, 200% exp, 100% fear resist)
Boromir: Captain of Osgiliath (Nearby allies gains 100% damage, 100 exp)
Denethor: Steward of Gondor (Nearby allies gains 75% armor, 100 exp)
Eomer: Horse lord (Nearby cavalry gains 75% damage, 50% crush deceleration)
Faramir: Lord of Ithilien (Nearby allies gains 75% armor, 100% exp, 100% fear resist)
Halbarad: Dunedain captain (Nearby allies gains 75% damage, 150% exp)
Imrahil: Lord of Gondor (Nearby allies gains 100% damage, 100% fear resist)

Elves.

Haldir: Captain of Lorien (Nearby allies gains 50% armor, 75% exp, 20% speed)
Glorfindel: Noldorin lord (Nearby allies gains 75% damage, 20% speed, 100% fear resist)
Thranduil: King of Mirkwood (Nearby allies gains 100% damage, 50% armor, 150% exp, 20% speed)
Elrond: Lord of Rivendell (Nearby allies gains 75% armor, 250% exp)
Erestor: Guard captain (Nearby Rivendell guards and archers gains 75% armor)

Dwarves.
King Dain: King of Erebor (Nearby allies gains 150% damage, 75% armor, 100% exp, 100% fear resist)
King Brand: Captain of Dale (Nearby allies gains 75% damage, 50% armor)
Gloin: Dwarven siegemaster (Nearby siege weapons gains 50% damage, 25% armor, 20% range, 20% speed)

Note:
there is one hero on every faction that has a far better leadership then the others. these three heroes is: Aragorn, Thranduil and King Dain.

Edited by Elendil the High, 02 August 2007 - 04:28 PM.

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#49 GilGalad

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Posted 02 August 2007 - 04:17 PM

Glorfindel: Lord of Gondolin (Nearby allies gains 75% damage, 20% speed, 100% fear resist)


This Glorfindel isn't the same Glorfindel lord of Gondolin, that Glorfindel died with a Balrog, the Glorfindel of the game it's just a rencarnation of the other one, a title that would fit more with this Glorfindel i think could be: Elven Lord...

Other than that i agree with you :ninja:
Thank you Ithron for the avatar
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#50 Elendil the High

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Posted 02 August 2007 - 04:22 PM

what about Noldorin lord.
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#51 GilGalad

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Posted 02 August 2007 - 04:24 PM

Fine :ninja:
Thank you Ithron for the avatar
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#52 Elendil the High

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Posted 02 August 2007 - 04:25 PM

Ok, i change it.

P.S. go and check the first page and tell me what you think.
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#53 The Best Guest

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Posted 02 August 2007 - 05:47 PM

No it is the same glorfindel the valar thought that slaying a balrog was such a great feat that they granted him a seconed life.

Edited by The Best Guest, 02 August 2007 - 05:47 PM.

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#54 Smeagolfan24

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Posted 02 August 2007 - 06:07 PM

This Glorfindel isn't the same Glorfindel lord of Gondolin, that Glorfindel died with a Balrog, the Glorfindel of the game it's just a rencarnation of the other one, a title that would fit more with this Glorfindel i think could be: Elven Lord...


No it is the same glorfindel the valar thought that slaying a balrog was such a great feat that they granted him a seconed life.


We really don't know whether this happened, but there is an small article about it here.

Edited by Smeagolfan24, 02 August 2007 - 06:08 PM.

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#55 Elendil the High

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Posted 02 August 2007 - 07:04 PM

I am calling it Noldorin lord insteed
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#56 Elendil the High

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Posted 03 August 2007 - 03:50 PM

The first Mordor update.

New unit, Morgul Vanguard, who will act as the elite cavalry for Mordor.

New unit, Moranon orcs, who will act as an elite infantry, that can switch between axe and bow.

New hero, Voranur, who is the leader of the Vanguards

Gothmog has gained some new ability and a new leadership
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#57 MorrisB

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Posted 03 August 2007 - 05:37 PM

The new leadership-system is well-made, you did a nice job here !

But a few questions about the Morgul Vanguard: are they orcs or humans ? What are they riding on ? Didn't you just... "copy" the idea from Rhovanion Alliance* ?

*this wasn't asked to insult you, but your idea truly reminds me of the Vanguards of Morgul from RA.
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#58 Elendil the High

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Posted 03 August 2007 - 06:03 PM

The new leadership-system is well-made, you did a nice job here !

But a few questions about the Morgul Vanguard: are they orcs or humans ? What are they riding on ? Didn't you just... "copy" the idea from Rhovanion Alliance* ?

*this wasn't asked to insult you, but your idea truly reminds me of the Vanguards of Morgul from RA.


If you want to know it, i thought on the Morgul Vanguards as Black Numenorians (Not curupted men from Gondor) riding on black horses.
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#59 Elendil the High

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Posted 04 August 2007 - 06:20 PM

New update.

The Witch-king has gained some new abilities so he will be worth buying.

Lurtz has gained a new ability

Sharku got some new abilities so he is worth buying

Saruman has also gained some new abilities

Not more for now, hope you like them
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#60 Elendil the High

Elendil the High

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Posted 04 August 2007 - 08:33 PM

First Evil men update

New hero, Rornath, a veteran Easterling who wield a sword and a shield

New unit, Variag horsearcher, who will act as a cavalry archer

New unit, Rhun swordsmen, new basic swordsmen.

More Ideas to come.
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