KotW Rohan Update 7/21/07
#1
Posted 21 July 2007 - 09:40 PM
Background: This model was made by Nertea but has been edited by me. The skin was originally by Nertea as well but almost all of it has been replaced, only the cloth on the arms and legs and the boots are his. All the armor is new (top tunics, scale mail, and leather armor were made from scratch by me the chainmail was a pic), the faces, helmets, and shields are also all new. Lauri gets an assist on the faces and the shields as we both worked on them.
Also this model is lua scripted so that there is variation in the battalions... 14,580 possible variations A number that I just found out about
No more talking! Here they are:
Note: These are not the final versions... there are two or three small things I am going to be fixing. But they won't be too noticable.
So, what do you think?
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#2
Posted 21 July 2007 - 10:13 PM
No fuel left for the pilgrims
#5
Posted 23 July 2007 - 12:18 AM
i like the sheilds (probably spelled it wrong) most
Funniest thing ive ever heard
everyone loves Magical Trevor!
What do you mean Reverend? I thought God used WorldBuilder to make the universe.
#6
Posted 23 July 2007 - 12:23 AM
They are great! Good work!
*longing to see them ingame* Sûl.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#7
Posted 23 July 2007 - 12:33 AM
I hope they swing their axes and thrust their spears!
Sort of... the animations work for that but I haven't coded them that way yet. That's one of the little problems I have to fix before they are good to go. I already know what I'm going to do though so it should be easy enough
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#8
Posted 23 July 2007 - 12:39 AM
I also have some ideas (lua -> Upgrades -> ModelConditions -> AnimationState).
If you hit a dead end, let me know. But i guess you won't be needing any help with that.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#9
Posted 23 July 2007 - 12:57 AM
Gothmog, I've gotta PM you. Don't let me forget.
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#10
Posted 23 July 2007 - 02:41 AM
Great work Gothmog
Edited by Downfall, 23 July 2007 - 02:42 AM.
Henry Miller, Tropic of Cancer
#11
Posted 23 July 2007 - 01:01 PM
those models are actually awesome
nice work!
ahh yess i was wondering whethere they'd all have the same attacking anims...
A light from the shadow shall spring.
#12
Posted 23 July 2007 - 03:41 PM
I think they're great.
For those that don't understand this post, I am agreeing with Matias.
#13
Posted 23 July 2007 - 04:43 PM
can my computer be capable of handling this
please take note that, until further notice, I don't care, so get lost.
#14
Posted 23 July 2007 - 05:29 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#15
Posted 23 July 2007 - 08:09 PM
can my computer be capable of handling this
Definately yes they are the same as any other unit with just 2 more weapons which won't affect anything
awesome. will they do different types of damage depending on what weapon they have?
ooh, I hadn't thought of that... I'll try some stuff and see if it is possible... I'll let you know
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#16
Posted 31 July 2007 - 09:02 PM
i take it your gonna make sure they hold their weapons properly (so it is in the hand, not hovering next to it) and you may want to look at the rigging on the elbows, i find it normally helps to add some vertices to make it look right when its bent.
love the randomness though, and the skins and models are top notch
#17
Posted 31 July 2007 - 10:35 PM
ur just use the same code as the rohan peasants... then the axe/spear/whatever can have different animations, weapons, armours, whatever the hell you want...
Actually Sûlherokhh helped me script it so they are all set up. It was all of 3 lines of code
i take it your gonna make sure they hold their weapons properly (so it is in the hand, not hovering next to it) and you may want to look at the rigging on the elbows, i find it normally helps to add some vertices to make it look right when its bent.
Lol, I forgot.. was working on some other models. I'll have to do that now.
love the randomness though, and the skins and models are top notch
Thanks
-Gto
Edited by GothmogtheOrc, 31 July 2007 - 10:37 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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