can i use some models from other people
#1
Posted 22 July 2007 - 09:00 AM
can some people please let me use some of their models.
My current projects: Wars of The East, Project Siege
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99% Fat Free.
#2
Posted 22 July 2007 - 05:11 PM
If you fail, try try again. I failed for the first year of my modeling career. But that hasn't stopped me. People work hard on their model and most people won't want to give up their hard work yo someone who they might not know what will do with them. Try again at making your own. Really its not that hard.
Now skinning is another thing, by best recxcomendation is to used already exsisting skins for your new models.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#3
Posted 22 July 2007 - 06:49 PM
No fuel left for the pilgrims
#4
Posted 22 July 2007 - 08:16 PM
I tried to learn how to model for about 2 weeks, and made this much progress: 0%!!! Skinning is WAY easier, hehe. So I understand your desire to ask for donations GW, but a good tip is to start doing something you know or can learn, and when you have some stuff to show you might attract other people that might help you and even donate stuff =) Good luck.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#5
Posted 23 July 2007 - 12:40 AM
And yes, skinning is sooooo much easier (especially with photoshop, which surprised me). Again, start small with something simple like recoloring an existing unit or hero to make a new one. From there start doing a little bit more on each new skin. I started skinning with the absolute basics about 6 months ago and on my most recent skin I made from scratch the scale mail and leather armor (with alot of help from nertea's tutorials ).
It just takes alot of practice and starting small. If you stick with it you have a good chance of figuring it out and making better and better stuff. Also read the tutorials as they really do explain it well... but be sure to read them all as each one covers something better then the others
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#6
Posted 23 July 2007 - 04:57 AM
coding is the easiest took me 2 weeks to find out how to code anything modelling have been trying for 2 weeks and still i can only do the body, head, legs and feet the arms are too hard. i made a troll model without arms or hands or weapons.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#7
Posted 23 July 2007 - 02:08 PM
not neccesarily. you wouldn't expect it, but they're just 2 very different forms of art. as such, if you're talented in one, you're not necceseraly talented in the other. there are exceptions of course *cough* nertea *Skinning's alot easier then modeling.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#8
Posted 23 July 2007 - 03:37 PM
But 2playgames is right with his statement. It's all a question of talent and the wish for success.
"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."
#9
Posted 23 July 2007 - 04:03 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#10
Posted 23 July 2007 - 05:48 PM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#11
Posted 23 July 2007 - 10:56 PM
If you do not want to create custom models it is not hard to learn.
There are a few modeling tutorials on the T3A website... And many custom modeling tutorials can be found around the net.
Hmm... I think there actually is something like this, Where you use a 3D program, And a Real tool to actualy "Sculpt" the model... Cant remember where i have seen it :/virtual clay, using some kind of holographic projection
Edited by FlameGuard, 23 July 2007 - 10:57 PM.
#12
Posted 24 July 2007 - 01:17 AM
Modeling for the BFME level is, in my opinion, around the same difficulty as skinning. This is talking from scratch. If you're just kitbashing up and building from existing EA stuff it's certainly far easier. However for this poly level skinning takes far longer than modeling. Far far longer.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#13
Posted 24 July 2007 - 12:59 PM
Edited by Allathar, 24 July 2007 - 01:00 PM.
#14
Posted 24 July 2007 - 04:21 PM
It mainly depends on your "Will" to learn, You have to pratice and pratice. Not try for 2weeks and give up.
Dont post topics like this and ask for other peoples models, It will only get you flamed and hated by some.
Keep reading tutorials and you will get there.
#15
Posted 25 July 2007 - 05:24 AM
My current projects: Wars of The East, Project Siege
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99% Fat Free.
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