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#21 Eldarion25

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Posted 11 January 2008 - 09:38 PM

If I've read correctly, the ancient Roman's bolt throwers could impale 7 men at most, with a good shot. If you need to see how the Gondor bolt thrower worked, just search the Roman one.
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#22 mysuitisnotblack

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Posted 22 January 2008 - 04:11 AM

This would be so sick (in a good way ;) ) i am so sick (in a bad way :good: ) of isengard's ballista having a "splash" damage radius so maybe fixing this as well but there should be multiple ballista types, a small bolt thrower for single units, a big kickass one for taking down turrets and walls and fortresses and one medium ballista for monsters, like mumakils and trolls, maybe fellbeasts? ;) Great idea
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#23 Eldarion25

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Posted 27 January 2008 - 05:35 AM

Hey, I have another idea.

What about Gondor Men-at-Arms? I mean, not all Gondorian fighters were highly-trained soldiers, some were just defending their homes and country. They would be hordes of 10, very cheap, weaker than most units, and would be trainable from the Fortress. Their heavy armor is chainmail, and they would have random models and textures, much like the Rohan Peasants of BFMEI, but a little stronger. What do you think?
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#24 Allathar

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Posted 27 January 2008 - 10:50 AM

Nah, that wouldn't make them a unique faction anymore. Gondor shouldn't have cheap spammable units.
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#25 Elendil the High

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Posted 27 January 2008 - 03:54 PM

i agree, Gondor stragedy is to use heavy infantry, which is the only thing they actually have.
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#26 dojob

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Posted 27 January 2008 - 06:08 PM

Well, the Dwarves have heavy infantry too...

Imo Gondor should be an ok all-around faction whose specialty and uniqueness lies in their elite units (IE the Guards, Rangers, and possibly the KoDA) and heroes. Heavy Infantry is more of a Dwarven thing imo...

So a peasant-like unit wouldn't be particularly bad...

Edited by dojob, 27 January 2008 - 06:08 PM.

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#27 Elendil the High

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Posted 27 January 2008 - 07:14 PM

year, but they shouldn't have peasant-like type of unit anyway
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#28 Eldarion25

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Posted 27 January 2008 - 10:19 PM

Maybe you could limit the amount that is trainable, so they could be a sort of last defence thing. Only 3 hordes at a time, so if you're being slaughtered and most of your buildings are being taken out, you can train them to try and save yourself. They would have fast train time. That way, they're not spammable, but useful still.

Edited by Eldarion25, 27 January 2008 - 10:20 PM.

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#29 mysuitisnotblack

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Posted 27 January 2008 - 10:43 PM

No, idont like this idea, alathar is right
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#30 dojob

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Posted 28 January 2008 - 01:42 AM

Maybe you could limit the amount that is trainable, so they could be a sort of last defence thing. Only 3 hordes at a time, so if you're being slaughtered and most of your buildings are being taken out, you can train them to try and save yourself. They would have fast train time. That way, they're not spammable, but useful still.


Well if that's the case then just have them as a summon or something.
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#31 CIL

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Posted 02 March 2008 - 08:38 AM

I have an idea for a hero. The mod is titled "Age of Men," right? Well, then why not add Elessar (Aragorn)'s son Eldarion? He was probably born about 5 years after the ring was destroyed, so it would only make sense to add the son of Aragorn (probably about 20 when he first fought) to the mod as a hero?
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#32 hrrypttrbst

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Posted 02 March 2008 - 04:10 PM

I don't think that made sence because this is the war of the ring.and how can you play with heroes that are not even born?!
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#33 CIL

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Posted 11 March 2008 - 10:47 PM

Then what is the point of calling it the Age of Men if the War of the Ring occured in the 3rd age but the age of man was in the 4th?
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#34 Elendil the High

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Posted 12 March 2008 - 04:02 PM

he has a point there, anyways why have heroes from the sekond age, when you can't have them from the fourth.
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#35 hrrypttrbst

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Posted 12 March 2008 - 04:05 PM

yes but doesn't this mod only covers the third age part with the ring not the fourth age isn't it? otherwise then it's okay

Edited by hrrypttrbst, 12 March 2008 - 04:08 PM.

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