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Isengard faction


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#201 Nazgûl

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Posted 02 February 2009 - 09:03 PM

It has been mentioned before yes :mellow:

However, I can for the life of me not recall seeing the White Hand on the Fighting Uruk-hai. On berserkers and scouts maybe, but not the army?

About the hair: yes I'll ask Ed to give them their hair :shiftee:

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#202 mike_

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Posted 02 February 2009 - 11:52 PM

It was there, yeah. A lot :shiftee:

#203 njm1983

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Posted 03 February 2009 - 01:20 AM

I just yahoo'd uruk hai shield, and didnt see any pics with the white hand on the shields, but for the sake of coolness, maybe it could be a random skin.

#204 Nazgûl

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Posted 03 February 2009 - 07:14 PM

My memory is failing me. Could someone post some screen caps plz? :p

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#205 witchkingshour

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Posted 03 February 2009 - 07:48 PM

I don't recall any thing on their shoulder either.
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#206 Grig

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Posted 03 February 2009 - 11:02 PM

Only Uruk I remember with the hand was the one who had it imprinted on his face and that was the leader of Sarumans Uruks from FOTR - the one that went up against Boromir

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#207 njm1983

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Posted 04 February 2009 - 02:10 AM

Just spent a good half hour looking for refrence shots of uruk shields, I found a site that has the actual armour from the film and it does not have the hand on it.

#208 Skipper 24

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Posted 01 March 2009 - 12:23 PM

I had an idea for Isengard siege. For the ram you can have the sow upgrade. A sow for those of you who don't know click this link. It's the top cover above the ram. Uruks could then push it if it were on wheels. Also Isengard should have trolls I think, Games workshop says they do anyway.#

Just some of my ideas.
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#209 witchkingshour

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Posted 01 March 2009 - 01:09 PM

No Trolls belong to Mordor and will stay with Mordor.
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#210 KrApYl

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Posted 01 March 2009 - 04:12 PM

Ya...i don't see why he want trolls for Isengard :/
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#211 Adamin

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Posted 13 March 2009 - 11:22 PM

Well, no idea about how much the new uruks have been redone already. I just give some suggestions. ^^

Now the CaH-parts really rock and if they don't press too much on the games speed, then you really made one of the best animated version of the Uruk-Hai I've ever seen.

But somehow they don't completely look to me like the evil soldiers I saw on the movie. Somehow their proportion of bodysize and armorsize don't fit quite well. The breastplate and shoulderplates are way to small for this giant chest. In my opinion a true fighter of the white hand has to look like this:
http://i2.photobucke...hiwithgolum.jpg
(ignore his litte companion ^^)

The shoulderplates and breastplate somehow looks much more massive. Also the chainmail is longer and parts of the naked legs a hidden under his leather-tunic.
(The hair was already mentioned by enough people.)

If the SEE-Uruk-Hai would look just like this one, they would be perfect without a doubt. ^^
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#212 Skipper 24

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Posted 15 April 2009 - 04:03 PM

I don't know if this has been changed already for the upcoming beta but I really think the Warg riders should have varying skins. I mean they look alright already but if they didn't all look the same and perhaps some carried different weapons e.g. spears like in the GW models they would be much better. I don't even know if it's possible but I know some units have different skins such as orcs so I presume you can do it with anything.

@ Adamin: I agree completely.
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#213 drogoth232

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Posted 15 April 2009 - 08:52 PM

I had an idea for Isengard siege. For the ram you can have the sow upgrade. A sow for those of you who don't know click this link. It's the top cover above the ram. Uruks could then push it if it were on wheels. Also Isengard should have trolls I think, Games workshop says they do anyway.#

Just some of my ideas.


Just like in Medieval II TOtal War eh :unsure: I have it, that (the sow) is a good idea.
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#214 Skipper 24

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Posted 16 April 2009 - 09:26 AM

I had an idea for Isengard siege. For the ram you can have the sow upgrade. A sow for those of you who don't know click this link. It's the top cover above the ram. Uruks could then push it if it were on wheels. Also Isengard should have trolls I think, Games workshop says they do anyway.#

Just some of my ideas.


Just like in Medieval II TOtal War eh :unsure: I have it, that (the sow) is a good idea.


I have the game too, they have that type of Ram all through history I think. Possibly just a ram with wheels would be great, just like in LoTR Conquest.
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#215 Adamin

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Posted 17 April 2009 - 01:16 AM

They shouldn't have a medieval sow, but a group of Uruk-Hai with huge shields which protect the ram. Just like they did in the movie. ^^
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#216 Skipper 24

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Posted 17 April 2009 - 12:07 PM

They shouldn't have a medieval sow, but a group of Uruk-Hai with huge shields which protect the ram. Just like they did in the movie. ^^


Or if that isn't possible just some Uruk shield above it to make the 'sow'.
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#217 Prince of the Dark Forest

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Posted 17 April 2009 - 02:22 PM

During the siege of Helm's Deep, the Uruk-Hai went into a shield formation where they would lock their shields above their heads protecting them from arrows. I know Gondor soldiers have a similar defensive formation, so could this be implemented with Isengard?

Also, I think the sow would be a great idea, but it shouldn't be too big, perhaps just covered with a few shields like some others have suggested. Perhaps the sow could be an upgrade purchased at the Siege Works which increases defence or something?
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#218 Gfire

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Posted 19 April 2009 - 08:01 PM

From what I could tell, the Uruks weren't protecting the ram. Rather, they were just walking up the ramp and the ram started pushing in between them, knocking some of them off.
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#219 Tonarion

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Posted 23 May 2009 - 10:11 AM

I have two ideas which actually spread into each other:

1. Is it possible to replace the trees and the green ground on the Isengard map (too peaceful scenery in my opinion) with fissures and cranes and all the things seen in the movies?? It would look quiet better with some furnaces, uruk pits and warg pits aren´t it?? ;)
I know the Lumber mills would get pretty useless, because you must build them outside, defend them with units you may need for your army and so on.

But if its possible it would be cool ;)

2. Then , when this can be done, it maybe is possible too to make the same things for the normal isengard fortress. when you use the upgrade which is shown by a gearwheel (forgot the name sry ;) ) some cranes appear INSIDE the fortress. it would look cooler if they appear outside right???

I dont know if such a thing is possible, im no moddeler, i just have some ideas :closedeyes:

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#220 Skipper 24

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Posted 28 May 2009 - 12:57 PM

I have two ideas which actually spread into each other:

1. Is it possible to replace the trees and the green ground on the Isengard map (too peaceful scenery in my opinion) with fissures and cranes and all the things seen in the movies?? It would look quiet better with some furnaces, uruk pits and warg pits aren´t it?? :)
I know the Lumber mills would get pretty useless, because you must build them outside, defend them with units you may need for your army and so on.

But if its possible it would be cool :p

2. Then , when this can be done, it maybe is possible too to make the same things for the normal isengard fortress. when you use the upgrade which is shown by a gearwheel (forgot the name sry :p ) some cranes appear INSIDE the fortress. it would look cooler if they appear outside right???

I dont know if such a thing is possible, im no moddeler, i just have some ideas ;)

Tonarion


Perhaps look here
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