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Isengard faction


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#61 Nazgûl

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Posted 07 September 2007 - 10:46 AM

We might do that yes... even if it means rebinding the models to other bones/anims, which is a lot of work. But in that case it would be for Beta V...

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#62 whitewolfmxc

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Posted 08 September 2007 - 12:21 AM

Sounds good Naz , also i think Saruman should have hat "bubble shield" magic when being attacked by magic or monsters , cause right now when gandlf the white uses that israil (the white beam magic) against him he dies instantly >< arent they both the same grade in power ?

#63 zachdaddy_3000

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Posted 08 September 2007 - 09:08 AM

No way man, Saruman was totally owned by white Gandalf. He took a fireball to the face and didn't even flinch and then he broke saruman's staff like nothin'. Then again the fireball thing probably had more to do with Narya, the elvish ring of fire he had. Is that a spoiler to anybody here? Should I be punished for that? I don't know. That might be something to do, if possible, make Gandalf more resistant to fire. This might be a better post in the MOTW faction thread, BUT I WAS ON THE SUBJECT AT HAND.
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#64 Nazgûl

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Posted 08 September 2007 - 06:30 PM

:p Don't worry Zach. Your posts are perfectly in order =)

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#65 whitewolfmxc

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Posted 09 September 2007 - 12:14 AM

So is it possible or logical to add that "bubble shield" to Saruman ?

#66 Nazgûl

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Posted 09 September 2007 - 01:07 AM

Possible, yes... Will we do it - no!
Why? Cause it's Gandalfs power... :)

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#67 Harad King

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Posted 11 September 2007 - 01:24 PM

Does Gandalf bubble shield ability works automatic

Edited by Harad King, 11 September 2007 - 01:25 PM.

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#68 zachdaddy_3000

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Posted 11 September 2007 - 01:55 PM

yes. yes it does.
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#69 thedrizzle

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Posted 19 September 2007 - 08:08 AM

a thought on warg riders. Not sure if already done, but perhaps you can make three seperate warg rider units.
1: warg riders sword sheilds
2: warg riders with bows
3: warg riders with throwing spears

just a thought.

#70 Nazgûl

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Posted 19 September 2007 - 09:28 AM

I'm afraid it's impossible to have mutiple weapon cathegorys in one horde (unless you toggle them like th Rohirrim and SpiderRiders). They're all swordsmen and will probably stay that way, since we saw no other variations in the movies. We could give them LUA codes for varied armor though, but it's not likely to happen any time soon due to way to much other stuff planned.

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#71 Gothmog14

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Posted 23 September 2007 - 11:55 PM

I think it would be a good idea to make the two Fell Beasts into actual Nazgûl. I mean, it's wouldn't be that unusual if Sauron had sent Isenguard, one of his greatest allies and the key to destroying or neutralizing Rohan, some of his strongest servants (in fact, I believe there were Nazgûl in Isenguard at multiple times during the War of the Ring). You could make them slightly weaker than the Mordor Nazgûl, assuming Sauron would only send the weakest and keep the seven stronger ones in defense of Mordor and Dul Guldor. Also, it would help with Mordors hero overpopulation. The only downside is, well, you can't control all of The Nine at once. I still think it's a good idea though. What do you think Nazgûl?

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#72 Lord of the Rings Junkie

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Posted 24 September 2007 - 12:01 AM

The only downside is, well, you can't control all of The Nine at once.

I can tell you right now he'll say no to that...
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#73 Nazgûl

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Posted 24 September 2007 - 04:02 AM

Yup, no splitting of The Nine - ever :grin:

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#74 elbenmensch

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Posted 24 September 2007 - 02:17 PM

And cooping?hmm doesnt make sense,too.
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#75 Nazgûl

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Posted 24 September 2007 - 07:26 PM

"Cooping"??? Is that co-operating you mean? Between who?

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#76 elbenmensch

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Posted 30 September 2007 - 01:30 PM

sry
i meant ta mordor co8uld keep the nine ad isengard shold get 2.But it makes no sence cuz they would be 11 then :shiftee:
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#77 zachdaddy_3000

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Posted 30 September 2007 - 07:10 PM

The thing is Naz and company already took the time to take off the riding nazgul from the fellbeast in the first place, so i'm thinking that they pretty much decided they didn't want to give anyone the impression there were nazgul with isengard.
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#78 Allathar

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Posted 26 October 2007 - 12:20 PM

Well, one thing I noticed is that in BfME no single Uruk is marked with the White Hand of Saruman - with the exception of Lurtz. I remember a scene in the movie, where every single Uruk gets the White Hand to show their service to the White Wizard. In TTT, Éomer shows an Uruk-Helmet - marked with the White Hand.

In-game however, the only one marked with the White Hand is Lurtz!

So, what about having the White Hand as side-effect of Heavy Armour? There could be some random skins with the White Hand on helmets, shields, breast-plates... I'm sure it'll give the game more atmosphere.

Apologies if this has already been implented, haven't had much time to see all the changes this mod has made.
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#79 Nazgûl

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Posted 26 October 2007 - 10:00 PM

Well, not completely true... Check out the Berserkers :grin:

White Hands for HA is something I might do if we do varied skins for them, cause I don't want ALL uruks to have them. That would look cluttered. But I agree... as random it will work (for Beta V).

Unfortionately... mr Windu has not been able to finish his awesome uruks... so we're still stuck with my reskined ones... Well, better than the shiny uruk knights of EA though :shiftee:

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#80 Mordor Slayer

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Posted 26 October 2007 - 10:02 PM

Will the skins of Windu be included in 4.5?
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