Universe At War Multiplayer Testing: We may get some keys...
#21
Posted 13 August 2007 - 02:00 PM
#23
Posted 13 August 2007 - 05:12 PM
Today should be the day . My connection is really fast... 1GB within 1000 Seconds ... Anyways, i would love to play agains you all .
Beat your Ass
#24
Posted 15 August 2007 - 02:02 PM
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#25
Posted 15 August 2007 - 04:23 PM
#26
Posted 15 August 2007 - 04:52 PM
Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!
#27
Posted 15 August 2007 - 05:40 PM
#28
Posted 15 August 2007 - 07:31 PM
Edit: checked FAQ they got on this so it could be next week too...
How will you notify those who are selected for the beta test?
Beginning the week of August 13, we will begin notifying our first wave of beta testers by email that they have been selected to join the beta test. In order to not overload the Games for Windows Live servers and our feedback forums, we will invite beta testers into the beta test in waves of a few thousand at a time.
If I don't receive an invitation email, does that mean I didn't get in?
If you do not receive an email the week of August 13, that does NOT mean you have not been selected for the beta test. It only means you have not been selected to play in the first wave of beta testers. Once we have determined that the beta test is working properly, we will then open up the beta test to more users the week of August 20, letting in a few thousand testers at a time.
http://www.sega.com/...ort_faq_uawbeta
Edited by Apollo, 15 August 2007 - 09:31 PM.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#29
Posted 15 August 2007 - 08:00 PM
#30
Posted 15 August 2007 - 08:02 PM
yes, i really can't wait!!! I wanna play the game .... Btw... @ Hogo.. whats youre download speed?? Mine is 1MB Per second downloading.. and 100-600 KB up... differs:P.... We might get even Faster .. but hey.. i live in Europe..
Im suposed to get 8 Meg a secound But BT really dont give that out even though they say they do. Well If I go by wire I get 3 - 4000 KB per secound
#32
Posted 16 August 2007 - 07:18 PM
Plus it would help with my mod.
http://forums.revora...?showforum=1696
Edited by Admiral_Antilles, 16 August 2007 - 07:21 PM.
#33
Posted 17 August 2007 - 01:10 AM
Dear Beta Applicant,
Thank you for your interest in the Universe at War: Earth Assault™ beta test. Since the beta signups were first posted on July 23, we have received an overwhelming response from the community and fans. We're excited that so many of you want to help us playtest Universe at War and make it the best RTS possible.
We wanted to let you know that we are still processing all the beta applications and putting the finishing touches on the beta build that we will offer up for testing. Because we are still polishing the build and adding last minute updates, we will be unable to make the original August 17 start date for the beta. We're as disappointed as you must be, but we know that taking the extra time with the build will enable us to offer a better experience for all beta testers.
We apologize for the change in the start date, and now anticipate that the new start date for the beta test will be August 29. As a result, the original end date for signups has been extended into next week. By August 27, we will begin emailing the first wave of beta testers that have been selected for the Universe at War beta test. In the meantime, check out the official game site at www.universeatwargame.com for all updates, and good luck to all of you that have applied for the Universe at War beta.
Sincerely,
The Universe at War: Earth Assault team
Just got that email....
After i asked you guys i found the website... so i applied, doubt i get one though since i was so late...
Edited by Admiral_Antilles, 17 August 2007 - 01:11 AM.
#34
Posted 17 August 2007 - 06:22 AM
anyway good for hogo with his vacation
Edit: Seems FAQ has the system requirements info there for the UAW beta and read as follows:
Minimum Spec:
P4 2.0 GHZ
512 MB system RAM
128 MB video RAM, DX9 compliant card (ATI 9500 or NVIDIA 6200)
DX9 compliant sound card
3.0 GB disk space
Recommended Spec:
P4 2.8 GHZ
1 GB system RAM
256 MB video RAM, DX9 compliant card (ATI X1800 or NVIDIA 7600)
DX9 compliant sound card
3.0 GB disk space
Edited by Apollo, 17 August 2007 - 09:17 AM.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#35
Posted 17 August 2007 - 06:35 AM
#36
Posted 17 August 2007 - 04:19 PM
Thanks for posting the specs
#38
Posted 22 August 2007 - 07:43 AM
#39
Posted 22 August 2007 - 12:29 PM
1) The beta is compiled with the debug settings, instead of release one.
2) They want to make sure that matches doesn't lag due to lack of processors.
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#40
Posted 22 August 2007 - 01:59 PM
They're the same as the ones on the C&C3 box.
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