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Command & Conquer 2142 - news update 3!


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#1 derek328

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Posted 24 July 2007 - 10:01 AM

Hello members of Revora Forums, CNC3 and BF2142 fans in the community,

This is Derek here bringing yet another update to our mod, CNC2142!
For the past few days, all of us in the mod team have been quite busy with all sorts of stuff. Even so, there is still a reasonable amount of work done for our upcoming mod, CNC2142! :p I would like to highlight that the mod is our major priority, however it is very hard for us to really "get it going" with before the ModSDK from EA actually arrive!

Meanwhile, I have improved the CNC2142 website with a number of tweaks and updates :p , including:
- INFO UPDATE : factions page, with vehicles and vehicle upgrades' info now included
- LOAD TIME OPTIMIZATION : website now takes only 1/8th of the original loading time
- INFO UPDATE : faq section is now updated with a 2nd Q&A session with the mod team

I shall keep everybody posted as we make further progress with our website and CNC mod!
Thanks! :p

Derek
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#2 Nighthawk

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Posted 24 July 2007 - 12:41 PM

however it is very hard for us to really "get it going" with before the ModSDK from EA actually arrive!

According to Apoc, it'll come with the next patch, 1.07.
It's good to see some updates here. I'm glad to see the mod's progressing even without the SDK. I like the look of those upgrades, inventive. Good work :p.
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#3 derek328

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Posted 25 July 2007 - 04:29 AM

however it is very hard for us to really "get it going" with before the ModSDK from EA actually arrive!

According to Apoc, it'll come with the next patch, 1.07.
It's good to see some updates here. I'm glad to see the mod's progressing even without the SDK. I like the look of those upgrades, inventive. Good work :xd:.


Thanks for the kind comments :)
By the way, I've also heard that since July 19, EA locked down the patch1.07 for final checks and tweaks at the Quality Control department, and according to other CNC sites, this process should be finished around 2~3 weeks.

I just hope the ModSDK is gonna be as good as it sounds! :lol:
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#4 Hostile

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Posted 25 July 2007 - 04:37 AM

I'm sure we'll all be dumbfounded for alittle bit till we all figure how it flows. :)

But I hope this is one of the reasons you wanted to be hosted here, because we ALL will be unlocking things as we begin to understand them.

In the end we make alot of friends, we share knowledge, and well produce kick ass mods of course.

Good work mate...

#5 derek328

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Posted 25 July 2007 - 06:48 AM

I'm sure we'll all be dumbfounded for alittle bit till we all figure how it flows. :xd:

But I hope this is one of the reasons you wanted to be hosted here, because we ALL will be unlocking things as we begin to understand them.

In the end we make alot of friends, we share knowledge, and well produce kick ass mods of course.

Good work mate...


Yes I agree! Revora network has been a very welcoming and friendly place, and I've made a lot of friends here :lol: And with all this on-going help, support and ideas from both staff and members, Revora proves itself to be THE best choice for mod hostings! :)

Thanks Hostile!
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#6 GodSun666

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Posted 25 July 2007 - 02:21 PM

Well, once the MODSDK is here. I prefer to anyone first getting used to its code IE: makeing small mods.. :)
для матери Россия! Советский Союз победит! Америка может облизывать мои яйца
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#7 Helge129

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Posted 14 August 2007 - 10:35 PM

I know how to code with xml, so it will not be a problem :good:

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