Jump to content


Photo

Ask the modders


  • Please log in to reply
854 replies to this topic

#701 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 10 January 2009 - 12:35 PM

In my own opinion, which doesn't tell anything about what's in the mod, I believe that battering rams shouldn't be able to take down walls at all :)
Gondor and Rohan vanilla camp walls maybe, but not thing walls...

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#702 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 10 January 2009 - 04:03 PM

if there is a campaign on RA, will it be the same as bfme1?

#703 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 10 January 2009 - 04:53 PM

No, it will be expanded.
Posted Image

#704 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 10 January 2009 - 05:14 PM

cool :)

#705 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 10 January 2009 - 09:26 PM

No, it will be expanded.


Sounds like perfection, the original campaign extended would be enough for me, :p :xcahik_:

but might such an extended campaign appear in the initial release?
I will remember Rhovanion Alliance, RIP .

Posted Image

#706 MorgoththeMight

MorgoththeMight
  • Members
  • 196 posts
  • Location:not here
  •  BFME player

Posted 11 January 2009 - 10:44 AM

In my own opinion, which doesn't tell anything about what's in the mod, I believe that battering rams shouldn't be able to take down walls at all wink.gif
Gondor and Rohan vanilla camp walls maybe, but not thing walls...


why not? If a ram was slam against a door with enough power, the door will eventually be pushed aside. Funny enough, in helmsdeep you see the ram just go through the gate, because it was fortified to an extend which made it inpossible to slam the doors aside. So a battering ram can make holes in a gate. The same thing can just as well happen with walls, only it will take more time for the wall to be battered down, since the construction of a wall is stronger than a door or gate. quoting wikipedia:

A battering ram is a siege engine originating in ancient times to break open fortification walls or doors.


personally I'd rather see people attacking a castle with a lot of battering rams, and bashing down walls with them, than just building a lot of catapults, and destroy everything within the castle walls, without even have to send units in (which is what actually happens in BFME sieges online now)

but might such an extended campaign appear in the initial release?


please use the search feature for these kind of questions. I've seen the staff answering questions about the campaign really at least 10 times. The campaign probably won't be in the initial release, but there will be worked on, and it will probably appear in a later release.

Edited by MorgoththeMight, 11 January 2009 - 10:45 AM.


#707 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 11 January 2009 - 11:25 AM

why not? If a ram was slam against a door with enough power, the door will eventually be pushed aside. Funny enough, in helmsdeep you see the ram just go through the gate, because it was fortified to an extend which made it inpossible to slam the doors aside. So a battering ram can make holes in a gate.

I never said anything about a ram not being able to tear down a gate, so why are you really telling me this? :p

The same thing can just as well happen with walls, only it will take more time for the wall to be battered down, since the construction of a wall is stronger than a door or gate.

That depends on the thickness of the wall...
I don't believe that it should be able to tear down think walls, Gondor wall size....
But still, every castle has an entrance, and that's what you go for... It's easier to rebuild a gate after conquest, than an entire section of a wall :xcahik_:
Then again, in this game you don't occupy the enemy base..

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#708 Elen Naro

Elen Naro
  • Members
  • 105 posts

Posted 12 January 2009 - 10:38 AM

But historically, rams are perfectly able to tear down the walls of a castle, which could easily be two metres thick. It just takes more time than to batter down a gate, which makes it a bad strategy if you're attacking a castle that's well defended, as you'll be losing lots of men, but it was done at times, because ladders are often easily pushed back , and building siege towers takes lots of time (and a long lasting siege was not always in the advantage of the sieging army, as sometimes the stocks of the besieged would be better than the supplies of the attackers), while you need to give the walls some attention to harrass the defence.
Am I Belgian or Flemish? Hmm, me thinks I'll just stick to European...

#709 MorgoththeMight

MorgoththeMight
  • Members
  • 196 posts
  • Location:not here
  •  BFME player

Posted 12 January 2009 - 03:15 PM

why not? If a ram was slam against a door with enough power, the door will eventually be pushed aside. Funny enough, in helmsdeep you see the ram just go through the gate, because it was fortified to an extend which made it inpossible to slam the doors aside. So a battering ram can make holes in a gate.

I never said anything about a ram not being able to tear down a gate, so why are you really telling me this? :p

The same thing can just as well happen with walls, only it will take more time for the wall to be battered down, since the construction of a wall is stronger than a door or gate.

That depends on the thickness of the wall...
I don't believe that it should be able to tear down think walls, Gondor wall size....
But still, every castle has an entrance, and that's what you go for... It's easier to rebuild a gate after conquest, than an entire section of a wall :blink:
Then again, in this game you don't occupy the enemy base..


hmm perhaps you're right about the gondor walls, but taking down the rohan walls should be a possibility right? Another thing is that no matter how strong the wall is, it can be damaged by a battering ram, in some cases it would just take a huge amount of time. According to the LOTR books though, there are two exeptions, which would be the walls of minas tirith, and Orthanc. In realistic sieges, destroying a section of the wall will be a much easier way in once you've done it, since gates are a lot easier to defend than a big hole in your wall, especially the way walls are destroyed in BFME. Shame only you can pass right through a formation of enemy units in BFME, which makes the defence of gates not much easier than defending a huge hole in you wall.

I never said anything about a ram not being able to tear down a gate, so why are you really telling me this? :)


and I don't really know why I told you that ;) just thought about that scene in TTT suddenly.

#710 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 12 January 2009 - 06:49 PM

Well then, I rest my case, seeing I lack history lessons to back up any claims :p

Still, I find it weird to see 6 guys (I've always envisioned this on my statements btw :blink:) holding a ram, and smashing down a 2 meter thick wall...
I guess I find a ram with roof (AoE2 style) could be able... maybe..
Arh, whatever, point is, I'll only use rams for gates anyways.. and buildings :)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#711 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 12 January 2009 - 07:10 PM

But why should you break the wall if you could use the castle as fortress? It will take more time to rebuild the wall then the gate.

#712 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 12 January 2009 - 07:18 PM

Yes that's true, but talking from an RTS perspective, not real-life, the attacker tends to destory the castle then build up his own base.
I will remember Rhovanion Alliance, RIP .

Posted Image

#713 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 12 January 2009 - 08:47 PM

because there's not any good way to capture a fortress in this game...
It could be possible, but it would only be a mess

remember, real life, if you kill the crew, the fortress's all yours... In game, you just chunk out more units :p

Edited by Lauri, 12 January 2009 - 08:49 PM.

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#714 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 13 January 2009 - 03:30 PM

:p

#715 MorgoththeMight

MorgoththeMight
  • Members
  • 196 posts
  • Location:not here
  •  BFME player

Posted 13 January 2009 - 04:24 PM

Still, I find it weird to see 6 guys (I've always envisioned this on my statements btw :p) holding a ram, and smashing down a 2 meter thick wall...
I guess I find a ram with roof (AoE2 style) could be able... maybe..


Hmm perhaps you're right about this. Seeing that the rams that where used to attack the walls in the medieval age, where almost always the ones with the roof, where the ram would be hung op on chains, to increase the power of inpact and decrease the amount of strength of the rammers. This only wouln't fit in the LOTR theme in my opinion.. hmm I think rams should only be able to attack camp walls, and perhaps the rohan wooden walls. Well we'll see what happens :)

Arh, whatever, point is, I'll only use rams for gates anyways.. and buildings :p


but if the enemy has powerfull archers and towers on the walls? Indeed: you go for ballista's or cata's. And that is one of the things that made bfme sieges stupid :p But I've heard somewhere this might change :p :p

#716 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 13 January 2009 - 08:20 PM

but you must juse the rams on a good moment, for example when all archers are dead. if not, bad luck. :p but in the game will it be easier.

#717 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 15 January 2009 - 04:14 PM

but when there isn't a campaign, we only could play the skirmish game :wink_new:

#718 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 15 January 2009 - 07:39 PM

You could play online! I can't wait to do play RA online against you people. :wink_new:

No fuel left for the pilgrims


#719 Fenemarche

Fenemarche
  • Members
  • 93 posts
  • Location:Wales

Posted 15 January 2009 - 08:54 PM

RA torunament! :wink_new:

#720 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 15 January 2009 - 09:29 PM

That certainly sounds appealing, I enjoy a good tournament from time to time.

Also, in real-life archers are able to fire over the walls and inflict damage to units and structures, in the mod would enemy archers be able to fire over castle walls?
I will remember Rhovanion Alliance, RIP .

Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users