Ask the modders
#702
Posted 10 January 2009 - 04:03 PM
#704
Posted 10 January 2009 - 05:14 PM
#706
Posted 11 January 2009 - 10:44 AM
In my own opinion, which doesn't tell anything about what's in the mod, I believe that battering rams shouldn't be able to take down walls at all wink.gif
Gondor and Rohan vanilla camp walls maybe, but not thing walls...
why not? If a ram was slam against a door with enough power, the door will eventually be pushed aside. Funny enough, in helmsdeep you see the ram just go through the gate, because it was fortified to an extend which made it inpossible to slam the doors aside. So a battering ram can make holes in a gate. The same thing can just as well happen with walls, only it will take more time for the wall to be battered down, since the construction of a wall is stronger than a door or gate. quoting wikipedia:
A battering ram is a siege engine originating in ancient times to break open fortification walls or doors.
personally I'd rather see people attacking a castle with a lot of battering rams, and bashing down walls with them, than just building a lot of catapults, and destroy everything within the castle walls, without even have to send units in (which is what actually happens in BFME sieges online now)
but might such an extended campaign appear in the initial release?
please use the search feature for these kind of questions. I've seen the staff answering questions about the campaign really at least 10 times. The campaign probably won't be in the initial release, but there will be worked on, and it will probably appear in a later release.
Edited by MorgoththeMight, 11 January 2009 - 10:45 AM.
#707
Posted 11 January 2009 - 11:25 AM
I never said anything about a ram not being able to tear down a gate, so why are you really telling me this?why not? If a ram was slam against a door with enough power, the door will eventually be pushed aside. Funny enough, in helmsdeep you see the ram just go through the gate, because it was fortified to an extend which made it inpossible to slam the doors aside. So a battering ram can make holes in a gate.
That depends on the thickness of the wall...The same thing can just as well happen with walls, only it will take more time for the wall to be battered down, since the construction of a wall is stronger than a door or gate.
I don't believe that it should be able to tear down think walls, Gondor wall size....
But still, every castle has an entrance, and that's what you go for... It's easier to rebuild a gate after conquest, than an entire section of a wall
Then again, in this game you don't occupy the enemy base..
The 4th Age version 0.8 has been released: Link
#708
Posted 12 January 2009 - 10:38 AM
#709
Posted 12 January 2009 - 03:15 PM
I never said anything about a ram not being able to tear down a gate, so why are you really telling me this?why not? If a ram was slam against a door with enough power, the door will eventually be pushed aside. Funny enough, in helmsdeep you see the ram just go through the gate, because it was fortified to an extend which made it inpossible to slam the doors aside. So a battering ram can make holes in a gate.
That depends on the thickness of the wall...The same thing can just as well happen with walls, only it will take more time for the wall to be battered down, since the construction of a wall is stronger than a door or gate.
I don't believe that it should be able to tear down think walls, Gondor wall size....
But still, every castle has an entrance, and that's what you go for... It's easier to rebuild a gate after conquest, than an entire section of a wall
Then again, in this game you don't occupy the enemy base..
hmm perhaps you're right about the gondor walls, but taking down the rohan walls should be a possibility right? Another thing is that no matter how strong the wall is, it can be damaged by a battering ram, in some cases it would just take a huge amount of time. According to the LOTR books though, there are two exeptions, which would be the walls of minas tirith, and Orthanc. In realistic sieges, destroying a section of the wall will be a much easier way in once you've done it, since gates are a lot easier to defend than a big hole in your wall, especially the way walls are destroyed in BFME. Shame only you can pass right through a formation of enemy units in BFME, which makes the defence of gates not much easier than defending a huge hole in you wall.
I never said anything about a ram not being able to tear down a gate, so why are you really telling me this?
and I don't really know why I told you that just thought about that scene in TTT suddenly.
#710
Posted 12 January 2009 - 06:49 PM
Still, I find it weird to see 6 guys (I've always envisioned this on my statements btw ) holding a ram, and smashing down a 2 meter thick wall...
I guess I find a ram with roof (AoE2 style) could be able... maybe..
Arh, whatever, point is, I'll only use rams for gates anyways.. and buildings
The 4th Age version 0.8 has been released: Link
#711
Posted 12 January 2009 - 07:10 PM
#713
Posted 12 January 2009 - 08:47 PM
It could be possible, but it would only be a mess
remember, real life, if you kill the crew, the fortress's all yours... In game, you just chunk out more units
Edited by Lauri, 12 January 2009 - 08:49 PM.
The 4th Age version 0.8 has been released: Link
#714
Posted 13 January 2009 - 03:30 PM
#715
Posted 13 January 2009 - 04:24 PM
Still, I find it weird to see 6 guys (I've always envisioned this on my statements btw ) holding a ram, and smashing down a 2 meter thick wall...
I guess I find a ram with roof (AoE2 style) could be able... maybe..
Hmm perhaps you're right about this. Seeing that the rams that where used to attack the walls in the medieval age, where almost always the ones with the roof, where the ram would be hung op on chains, to increase the power of inpact and decrease the amount of strength of the rammers. This only wouln't fit in the LOTR theme in my opinion.. hmm I think rams should only be able to attack camp walls, and perhaps the rohan wooden walls. Well we'll see what happens
Arh, whatever, point is, I'll only use rams for gates anyways.. and buildings
but if the enemy has powerfull archers and towers on the walls? Indeed: you go for ballista's or cata's. And that is one of the things that made bfme sieges stupid But I've heard somewhere this might change
#716
Posted 13 January 2009 - 08:20 PM
#717
Posted 15 January 2009 - 04:14 PM
#718
Posted 15 January 2009 - 07:39 PM
No fuel left for the pilgrims
#719
Posted 15 January 2009 - 08:54 PM
#720
Posted 15 January 2009 - 09:29 PM
Also, in real-life archers are able to fire over the walls and inflict damage to units and structures, in the mod would enemy archers be able to fire over castle walls?
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