Ask the modders
#1
Posted 26 July 2007 - 03:32 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#2
Posted 26 July 2007 - 04:44 PM
lol j/k
I'd like to know how the recourse gathering stlye has changed if it has.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#3
Posted 26 July 2007 - 04:49 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#4
Posted 26 July 2007 - 04:52 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#5
Posted 26 July 2007 - 05:49 PM
Just going back to the old thread before it descended into foolishness
Ah someone else with my feelings. The thing with that is though, I'm hoping for something like in the old Command and Conquer games where they'll attack too. And honestly, a bear could actually be his own lair creep (if made larger). A large wondering bear would probably not be an easy target for a group of low level warriors to kill. I mean, those 'neutral' animals shouldn't be as tough to kill as say, a wild warg, but they shouldn't just allow themselves to be killed, whether they run away (horses) or fight back (bears, wolves, etc).
Trouble is that as far as I'm aware, a lot of these eye candy units don't have death anims, let alone attack animations. And I'm not sure how we could make them attackable by some factions but not by others (It's not going to be in Mirkwood's characters to cause random harm to small mammals )
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#6
Posted 26 July 2007 - 06:46 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#7
Posted 26 July 2007 - 09:01 PM
#8
Posted 27 July 2007 - 06:13 AM
#9
Posted 27 July 2007 - 08:48 AM
Trouble is that as far as I'm aware, a lot of these eye candy units don't have death anims, let alone attack animations.
actually all of them have death anims so the problem is only attack ones. anyways i had bear's and wolves creep in my mind for ages. and seeing that we allready have bear with all anims that he needs
i could make attack anims for those animals, its really not that hard
i think that we have enough animators on board now to handle that if we decide to do that
#10
Posted 27 July 2007 - 04:31 PM
- What is Denethor's attack? It looks in the render like he punches.
- How can some hereos have more that five powers? In the render of Boromir, it shows at least 9 buttons that I assume are for powers.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#12
Posted 27 July 2007 - 07:25 PM
don't know if he'll use a sword though, but I would assume that, since an old guy punching is beyond meis still very much capable of bearing the sword and mail on his own account.
and if you take a close look at Boromir's render, you'll see that the last 4 buttons are tied up to two "links".... one for Mount and "City reclaimed for Gondor"-button (as he says in the movies), and the other one for his Shield and Captain of Gondor power.... (you know, where he trains selected units in an area)
And I think, dont' know, but think that the shield is an armor upgrade, and that he looses his ability to mount when he's getting armor, and get's "City reclaimed for Gondor" instead, and to replace the Armor button, he get's to train his troops...
^that's just my thoughts though... don't count on it to be that way
The 4th Age version 0.8 has been released: Link
#13
Posted 27 July 2007 - 07:48 PM
Boromir and several other heroes have changing commandsets.
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#14
Posted 27 July 2007 - 08:58 PM
Oh, and BTW, a high five to all of you who are working on this mod. The nicest job I've ever seen done on a mod, and I can safely say that this will be the best mod around when it's finished.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#15
Posted 27 July 2007 - 10:02 PM
If I only could say things with easeBoromir and several other heroes have changing commandsets.
anyways, Smeagolfan24.... I've always felt that this mod is the best around, since the time I noticed it... no playing on it, but still I think its' the best mod
The 4th Age version 0.8 has been released: Link
#16
Posted 27 July 2007 - 10:42 PM
This is why the previous thread closed down guys, so please, only ask questions directly related to the mod. Thank you.
#17
Posted 27 July 2007 - 11:01 PM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#18
Posted 29 July 2007 - 11:16 PM
#19
Posted 30 July 2007 - 01:03 AM
Edited by halbarad, 30 July 2007 - 01:03 AM.
#20
Posted 30 July 2007 - 07:28 AM
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