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#41 Azrael

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Posted 03 August 2007 - 10:28 AM

Yeah, that is a lot of work. You guys already have enough to do :\

You know that the Gondor, Mirkwood and Mordor factions are completely done? Does that include voice acting?

#42 Mathijs

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Posted 03 August 2007 - 12:09 PM

Nope.

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#43 pf7612

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Posted 03 August 2007 - 02:19 PM

Thanks. Sounds like a lot of work to yet complete. Keep goin'!
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#44 Fuh Q

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Posted 03 August 2007 - 08:25 PM

you lot should upload a replay of one of your battles on the beta or w/e it is.. would be good to see
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#45 Getfuzzy

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Posted 08 August 2007 - 11:40 AM

Question about the stations guards, will they have heavy armor? And what kind of soldiers are they? Archers, Citadel Guards, Spearmen? Or a mix of them all?

I have thought about a thing, coudn´t the Rohan cavalry archer have an ability, like fire-while-moving, that you could activate, similary to for example aragorns blademastery?

Would all unit battalion (on the good side) be incresed to 6 units, or it is just the gondor unit? I liked the standar size a little better ...

#46 kennethain

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Posted 08 August 2007 - 05:46 PM

With the addition of the new team member for the AI part of the mod, am I wrong in assuming this means a fair majority is complete? I do not want to seem pushy, but with an AI guy now on board, it seems like he wouldn't have much to do if a fairly large amount of the mod wasn't done..
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#47 Azrael

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Posted 08 August 2007 - 06:12 PM

Since they haven't released the Beta or any form yet, I'd imagine that it's still fairly buggy.

#48 Smeagolfan24

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Posted 08 August 2007 - 08:08 PM

There's still a good deal not done yet, I would assume, because even if they fill out all the factions' pages, they still have balance (private betas), voice, AI, etc. :thumbsupdrool:

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#49 Nertea

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Posted 08 August 2007 - 08:30 PM

Yeah - we don't want to start AI after everything is done, if only because that would add a great deal of dev time right on the end. If we work as we go, on stuff that is finished, it's more efficient.

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#50 kennethain

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Posted 08 August 2007 - 10:59 PM

Thanks guys :xcahik_:
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#51 Lauri

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Posted 09 August 2007 - 11:25 AM

If we work as we go, on stuff that is finished, it's more efficient.

That's true... as long as you stick to a plan... :xd: *thinks about T4A AI going back and forth* :p

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#52 Hebblewhite

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Posted 09 August 2007 - 06:59 PM

Working on the AI as you progress actually helps to think of things that may otherwise be missed... so it's a useful exercise.

But of course, I can't implement the AI for an object that hasn't been created yet! So it's all about good planning and teamwork.
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#53 Alsch

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Posted 10 August 2007 - 04:18 PM

I have a kind of off-topic question. Are the Mirkwood Megilherdir units both a sword user and a spear unit - upon purchase of the Hadron upgrade? I feel kind of dumb asking this. ;)

Edited by Alsch, 10 August 2007 - 04:19 PM.

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#54 Herunor

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Posted 10 August 2007 - 04:42 PM

I think it's pretty well shown in the render and screenshots. And of course the description of the upgrade. They are a toggle unit after purchasing the upgrade.

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#55 Alsch

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Posted 10 August 2007 - 05:44 PM

That's what I suspected. Thanks! ;)
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#56 Fuh Q

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Posted 12 August 2007 - 05:22 PM

why did you change the catapults for gondor? they look alright before
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#57 Master Windu

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Posted 12 August 2007 - 05:54 PM

They look better now. And they are more accurate towards the way they should be.
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#58 m@tt

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Posted 12 August 2007 - 06:01 PM

Because they were catapults, despite being called trebuchet and despite not looking anything how they did in the film trilogy.
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#59 Fuh Q

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Posted 12 August 2007 - 06:10 PM

i thought so.. i think the shape of the RA ones are better but the texture looks rushed in the images, no offense
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#60 Lauri

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Posted 12 August 2007 - 10:03 PM

in the movies, it's just plain wood... so it is here... Personally, I haven't checked it out to much, but I think it's very much alike the movie one ;) And if you don't, compare the men that use it :mellow:

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