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#821 Nertea

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Posted 04 August 2011 - 02:35 AM

There's no element to the equation of balance that says more unit choices = more powerful. Isengard already has the Steel Drawstrings upgrade, which does pretty well against infantry. They also have some of the best infantry in the first place... and pretty close to the best siege. I can tell you that they're getting one new hero, a few new spellbook powers, a new building and another new unit. This should be enough.

There will be no troll ever.

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#822 Radspakr Wolfbane

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Posted 04 August 2011 - 05:10 AM

What about Evil Chickens? :p

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#823 Nertea

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Posted 04 August 2011 - 10:31 PM

That's far more likely ;)

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#824 Guest_adam_*

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Posted 05 August 2011 - 04:39 PM

What's happened to great catapult

#825 Kwen

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Posted 05 August 2011 - 05:26 PM

I doubt anything happened to it, it's just not in TDH. It was an RA unit/feature.

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#826 jedi7000nathan

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Posted 05 August 2011 - 06:56 PM

will there ever be a mod that give Isengard trolls fyi i plan allow building of troll cages via the Isengard construction commandset

Edited by jedi7000nathan, 05 August 2011 - 06:57 PM.


#827 Kwen

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Posted 05 August 2011 - 07:56 PM

I don't think any mod will add them anytime soon.

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#828 {IP}Solstice

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Posted 08 August 2011 - 11:35 PM

How is rohan going to be changed, like just units and hero's or will the way they fight be completely different?
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#829 _Haldir_

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Posted 10 August 2011 - 02:06 AM

Well changing units, heroes and spellbook powers will definitely affect how a Rohan player fights, and the strategies they use. They're not suddenly going to become a cheap spam faction like Mordor, or an infantry based faction like the Dwarves though, if that's what you mean.

You'll just have to wait for the updates and the release to work out all the little subtleties in gameplay for yourself :)

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#830 jedi7000nathan

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Posted 04 September 2011 - 06:24 PM

I have a question is the ultimate purpose of the Dwarf holds a limited version of the Rhovanian Alliance mod using what work of the Original Rhovianion Alliance mod remains for use

#831 {IP}Solstice

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Posted 04 September 2011 - 06:53 PM

I think Nertea may have changed it a little to fit in with the four vanilla factions more, and I think it's unique enough to be considered something different from a limited release of the original. These dwarves are probably better then the rhovanian alliance one's since everyone is focusing on just them not other factions.

Well that's what I think anyway. :lol:
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#832 jedi7000nathan

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Posted 04 September 2011 - 11:06 PM

Let me rephrase the question i mean overall what can we expect in the long run

#833 Nertea

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Posted 05 September 2011 - 01:35 AM

A Dwarf faction (done), significant changes to the four originals. No other factions will get added - no Dale, no Mirkwood, no Harad (though bits and pieces of the other factions will turn up here and there).

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#834 jedi7000nathan

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Posted 05 September 2011 - 02:37 AM

will we ever see the three factions ever or are they lost causes that may not ever be know except as images of a past beyond recovery?

Edited by jedi7000nathan, 05 September 2011 - 02:41 AM.


#835 {IP}Solstice

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Posted 05 September 2011 - 03:36 AM

As nertea said little bits of factions will appear here and their but their mostly just images of the past as you said.:wink_new:
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#836 jedi7000nathan

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Posted 05 September 2011 - 09:04 PM

If the Dwarf holds makes a success big enough to atract more modders will there be any chance that the other three factions will be added, as the majority of the resources still exist and only require more workers to put them together if enough come that are skilled come there may be consideration of this because if it happnens like i think will it could make this the best mod for BFME that is as the Edain mod is to ROWK

Edited by jedi7000nathan, 05 September 2011 - 09:07 PM.


#837 Mathijs

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Posted 05 September 2011 - 09:05 PM

You have asked this three times today.

The answer is no.

No fuel left for the pilgrims


#838 jedi7000nathan

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Posted 05 September 2011 - 09:12 PM

You have asked this three times today.

The answer is no.

actually once the other two times were yesterday the clock doesn't agree withe the actual time and is that answer permenent i mean no one can see the future also I think being a sterotype for something when you can't see the future is being stupid, dont be stupid we have politicions for that.

Edited by jedi7000nathan, 05 September 2011 - 09:15 PM.


#839 {IP}Solstice

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Posted 05 September 2011 - 09:20 PM

Nertea have doesn't the time to make more factions ,and think of how long that would take to make since he only get's 2-3 hours to code per week ;)

Edited by future4, 05 September 2011 - 09:21 PM.

my political compass: http://www.political...-4.75&soc=-5.69
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#840 jedi7000nathan

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Posted 05 September 2011 - 09:26 PM

Let me clarify what i meant by my comment earlier i mean that once the mod is complete and from my guesses it will likly be by 2013 or 2014 it will have sources it could inspire others to help with project I dont mean just Nertea alone I mean by the future i mean in years from now besides there are odds that some of the older modders will come back and the project could have some of the younger modders help out when they become more experienced, ultimatly when i say future i mean in years not months




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