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Balance/Bug Track - 1.05.02


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#141 Devon

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Posted 23 August 2007 - 01:46 PM

its better than what they do now. they just stand there and hold the fire like its an olympic torch up for everyone to see or something. i swear, ive lost 20+ berserkers in the time between them reaching the mine and setting it off. also, maybe when mines are 'destroyed' by arrows, it still sits there on the ground?

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#142 dojob

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Posted 23 August 2007 - 05:24 PM

And then what?
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And please add Bear-mans


#143 Vithar-133

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Posted 25 August 2007 - 03:17 AM

Don't know how many have this problem, but this could just be my graphics settings, but Morgul Sorcery probably shouldn't look like this:
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#144 Dalf32

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Posted 25 August 2007 - 03:41 AM

that happens every once and a while, but never 2 that extent 4 me. it mite b a problem w/ ur graphics settings, but i play on very low.

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#145 EggyDan

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Posted 26 August 2007 - 11:00 PM

Ok I have found a very odd, seemingly map-specific bug.

Map: Argonath

Bug: Top player starts with a Rohan army consisting of mounted royal guard batt, rohirrim spearmen batt, rohirrim archer batt, rohan archer batt, peasant batt, rohan spearmen batt, and most of the Rohan heroes. This army appears under the player's control no matter the faction.

The bottom player starts with no such army, allowing the top player to wipe them out immediately.

I tested with:
Rohan vs Isengard
Dwarves vs Isengard
Dwarves vs Arnor
Mordor vs Arnor

These were all medium AI

Very odd bug o_O maybe you had the army there for testing purposes?

#146 robnkarla

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Posted 27 August 2007 - 12:57 AM

Lol, well that is something I forgot to take out!!! oops. Argonath was my map I used for testing. I always take it out, but I missed it........

#147 {IP}jimmyman

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Posted 27 August 2007 - 01:56 AM

lol yea thats a good map to use for testing :p
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#148 Anakin Solo

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Posted 27 August 2007 - 07:54 PM

The AI never upgrades its buildings so they only use early game units. This problem is at least with Gondor, Mordor and Angmar ( even on brutal ). :thumbsdownsmiley:

But it could be because I don't have the RotWK 2.01 patch.

#149 Dalf32

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Posted 28 August 2007 - 12:28 AM

if u dont hav the 2.01 patch then ur not playin the beta. so u prolly shuldnt b postin in the beta forums.

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#150 Allathar

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Posted 28 August 2007 - 03:22 PM

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There are many other weird tooltips in the Evil Men faction...

Edited by Allathar, 28 August 2007 - 03:23 PM.

It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#151 Vithar-133

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Posted 31 August 2007 - 06:16 PM

Don't know if it has been said before, but when I was plaing as the Evles on Minas Tirith yesterday, I purchased Cuothar (my personal CaH, then Legolas, np, but I purchased Haldir, then the cp started dropping 25 every so often. I was in Minas Tirith itself.

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#152 Dalf32

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Posted 31 August 2007 - 06:37 PM

yea, im not sure what triggers that, but it seems 2 happen 2 me everytim i play on minas tirith. so i just dont :)

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#153 Gothmog14

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Posted 23 September 2007 - 05:49 PM

Black Nûmenoreans' tooltip says that they take 6 CP, when it's actually 42 CP (6 per unit).

Snow Trolls take up way to much CP (maybe this was intended, but they aren't much stronger than Hill Trolls and they take more than double the space in your army, buying them is pointless now).

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#154 Uldimaras

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Posted 25 September 2007 - 05:02 PM

Hello, I played WOTR and found a few bugs:

- If your army leader dies in auto resolve and you repurchase him afterwards and then try to move him the game crashes.
- In fortress maps you can't purchase upgrades through mordor's siege works since for some reason it doesn't show up there.
- Every time regular orc fighters start a battle they are divided to 1 units scattered, and theres a banner carrier spawning infinite (up to CP limit) amount of orcs. * Happend also with warg riders in Old brown lands*
- Orc pikemen require goblin upgrades instead of mordor.
- In regular maps that don't use fortress when you build the mordor warg pit you got 2 diff unit types, but both spawn the hounds (2nd one doesn't spawn warg riders except from fortress maps).
- Gothmogs leadership doesn't stack with drummer trolls and sometimes doesn't show effects when he is alone with orcs, and I think orc pikes isn't effected by his leadership.


Btw another concern I've had about WOTR, is that the enemies don't forfeit. this gives a chance for the player to keep one structure of the enemy alive and build up an insane army, I think the retreating feature should be implemented back into wotr.

#155 Devon

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Posted 25 September 2007 - 07:47 PM

retreating feature was so annoying ;) even if they had superior numbers, sometimes they would retreat before the battle began. wotr has yet to be worked on for a public release.

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#156 Allathar

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Posted 25 September 2007 - 07:58 PM

Is the Rohan Stable bug already fixed? It was an annoying aspect of the EA model.

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EDIT: I also noticed Hama's powers are in the wrong order in the palantír (they go from highest lvl to lower lvls)

Edited by Allathar, 25 September 2007 - 08:00 PM.

It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#157 Uldimaras

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Posted 25 September 2007 - 08:00 PM

I'm not talking about retreat, I'm talking about forfiet, its after you get into the game and got massive superiority over the foe they used to forfiet, now they don't so if you leave one PB alive and take out all builders\RBs and armies you can build up an army up to CP limit and the game won't end until you kill that last PB, thats an exploit and makes you have an insane army when the enemy should have forfieted the terretory in your favor.

#158 Devon

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Posted 25 September 2007 - 08:05 PM

never noticed that allathar


uldimaras, they forfeited when it didnt make sense for them on my original rotwk too

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#159 Shikari

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Posted 25 September 2007 - 08:10 PM

ye it ruined some pretty fun games on a fairly regular basis for me

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#160 Gothmog14

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Posted 29 September 2007 - 07:44 PM

- When you combine a Rank 2 group of Half-Troll Swordsmen with Rank 2 group of Half-Troll Marauders one of the Banner Carriers gets messed up and just stays running in place until killed (this has happened twice to me, but doesn't happen all the time, maybe it was a fluke :)).
- Goblin Pikemen's tooltip says Uruk Pikemen (I think this is known).
- Azog's last power (the Earthshatter one) doesn't show it's level requirement in the tooltip.
- Gorkil's Mount power doens't say he must be Rank 3 to use it.
- The new dragon has major problems attacking walls (when you click the wall he'll walk to it then turn around and start walking the other way) and is really weak against some things (he barely managed to defeat two Cave Trolls in front of there Lair, he was targeting them from them start and by the end his health was in the red).

And just a suggestion, if you are keeping the Forged Blades FX (I know some mods are really against it) you should make all Goblins have the red glow.

Edited by Gothmog14, 29 September 2007 - 08:43 PM.

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