Balance/Bug Track - 1.05.02
#121
Posted 18 August 2007 - 08:16 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#123
Posted 18 August 2007 - 01:06 PM
Hmm, for some very strange reason Orc Pikemen have Forged Blades, Poison Blades, Scavenged Armour and Banner Carrier on their commandset. While none of these can be actually researched... :/
Edited by Allathar, 18 August 2007 - 01:08 PM.
#124
Posted 18 August 2007 - 01:48 PM
For the bomber's might, I don't see how the speed doesn't fit.
they don't do much to fortresses and getting a berzerker to ignite it is a pain because he dies pretty fast
#125
Posted 18 August 2007 - 02:10 PM
you need two mines against a fortress. If you set one next to it (actually attack the fort with that one) and one on the ground just behind you can usually take out both the fort and any building near to the fort as an added bonusthey don't do much to fortresses and getting a berzerker to ignite it is a pain because he dies pretty fast
- mines also have an auto-detonate function now which is particularily effective against ai as they don't attack mines after they are placed. I guess it wouldn't hurt to give them a bit more speed though.
#127
Posted 18 August 2007 - 07:21 PM
#128
Posted 18 August 2007 - 10:31 PM
#129
Posted 21 August 2007 - 09:19 PM
#130
Posted 21 August 2007 - 09:21 PM
#131
Posted 21 August 2007 - 09:28 PM
How to fix this problem?
Edited by Linas, 21 August 2007 - 09:29 PM.
#132
Posted 21 August 2007 - 09:31 PM
#133
Posted 21 August 2007 - 09:32 PM
#134
Posted 21 August 2007 - 09:34 PM
#135
Posted 21 August 2007 - 09:35 PM
Why it don't work?
Edited by Linas, 21 August 2007 - 09:35 PM.
#136
Posted 21 August 2007 - 09:36 PM
#137
Posted 21 August 2007 - 09:50 PM
#138
Posted 22 August 2007 - 01:12 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#139
Posted 22 August 2007 - 04:44 PM
imo, auto detonate for mines should be trashed. just go for fire arrows
I agree with this, this function should eventually be scrapped (incidentely when was it added to the game is it a ROTWK update?) Imo a potential solution to the problem would be to give beserkers an armour bonus when on torch mode. (As they cannot attack in this mode it wouldn't make them op.)
On a slightly head-in-the clouds, dream-on note it would be awesome for them to have a lunge animation when they got close to the mine like the beserker at helms deep.
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