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Balance/Bug Track - 1.05.02


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#121 Sûlherokhh

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Posted 18 August 2007 - 08:16 AM

Sounds like a very interesting way to adjust the bounding box issues. Thank you for sharing this bit. I'll give it a try as well and see how it goes. :p

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#122 Xingdao Fan

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Posted 18 August 2007 - 12:07 PM

For the bomber's might, I don't see how the speed doesn't fit.

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#123 Allathar

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Posted 18 August 2007 - 01:06 PM

Mordor:

Hmm, for some very strange reason Orc Pikemen have Forged Blades, Poison Blades, Scavenged Armour and Banner Carrier on their commandset. While none of these can be actually researched... :/

Edited by Allathar, 18 August 2007 - 01:08 PM.

It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#124 el kevo

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Posted 18 August 2007 - 01:48 PM

For the bomber's might, I don't see how the speed doesn't fit.


they don't do much to fortresses and getting a berzerker to ignite it is a pain because he dies pretty fast
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#125 Shikari

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Posted 18 August 2007 - 02:10 PM

Thought I'd add to this mine carrier debate, as Isengard are my favourite faction and using mines one of my favourite techniques in multiplayer games.

they don't do much to fortresses and getting a berzerker to ignite it is a pain because he dies pretty fast

you need two mines against a fortress. If you set one next to it (actually attack the fort with that one) and one on the ground just behind you can usually take out both the fort and any building near to the fort as an added bonus :p
- mines also have an auto-detonate function now which is particularily effective against ai as they don't attack mines after they are placed. I guess it wouldn't hurt to give them a bit more speed though.

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#126 Xingdao Fan

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Posted 18 August 2007 - 04:23 PM

Isengard is imba enough with those invincible wargs. Giving it a high speed auto-detonating mine is evil.

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#127 el kevo

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Posted 18 August 2007 - 07:21 PM

lets not turn this into a debate. how about just giving berserkers a little bit more defense so they can reach mines or fight without dieing to quickly
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#128 The Best Guest

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Posted 18 August 2007 - 10:31 PM

I agree with that they do die pretty quick
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#129 Linas

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Posted 21 August 2007 - 09:19 PM

I downloaded it, but i can't play this mod. I get error on upgrades.ini file.Why?

#130 The Best Guest

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Posted 21 August 2007 - 09:21 PM

Is your game patched?
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#131 Linas

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Posted 21 August 2007 - 09:28 PM

Yes, me game is patched.
How to fix this problem?

Edited by Linas, 21 August 2007 - 09:29 PM.


#132 The Best Guest

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Posted 21 August 2007 - 09:31 PM

What version do you have of RJ ?
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#133 Linas

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Posted 21 August 2007 - 09:32 PM

I think new 1.04

#134 The Best Guest

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Posted 21 August 2007 - 09:34 PM

1.04 work with the unpatched version of ROTWK
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#135 Linas

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Posted 21 August 2007 - 09:35 PM

So, where i can find newest verson of this mod?
Why it don't work?

Edited by Linas, 21 August 2007 - 09:35 PM.


#136 The Best Guest

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Posted 21 August 2007 - 09:36 PM

I got it from Rob maybe you should ask him :thumbsdownsmiley:
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#137 robnkarla

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Posted 21 August 2007 - 09:50 PM

This week-end I'll be posting the 1.05.02 with a few bug fixes for anyone to download in my updates topic.

#138 Devon

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Posted 22 August 2007 - 01:12 PM

imo, auto detonate for mines should be trashed. just go for fire arrows :good:

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#139 Shikari

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Posted 22 August 2007 - 04:44 PM

imo, auto detonate for mines should be trashed. just go for fire arrows


I agree with this, this function should eventually be scrapped (incidentely when was it added to the game is it a ROTWK update?) Imo a potential solution to the problem would be to give beserkers an armour bonus when on torch mode. (As they cannot attack in this mode it wouldn't make them op.)

On a slightly head-in-the clouds, dream-on note it would be awesome for them to have a lunge animation when they got close to the mine like the beserker at helms deep. :good:

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#140 Dalf32

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Posted 22 August 2007 - 05:35 PM

great berzerker idea, wuld def make them better w/o makin em op.
and the torch dive animation wuld b kool and fun 2 c.

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