Rise of the Witch-king exp for SEE?
#42
Posted 06 August 2007 - 04:47 PM
So much hatred for RotWK.... I had a fun time playing the campaign and I thought they did an okay job with it. And I liked the heroes and units for Angmar. They presented a new sort of "micromanaging" system for advanced players to use.
I agree that RotWK wasn't that bad. The Troll battalions and the whole idea of smart Trolls was little lame, but overall I actually find it less offensive to Tolkien and the spirit of the films than BFME2. I mean, are Rogash and the Werewolf really that much more anti-Tolkien than Gorkil and Drogoth?
Overall, though, I liked RotWK's campaign better than BFME2's, thought that WotR was improved from its pretty pathetic state in BFME2, and thought the new maps were of better quality.
It was a pretty good x-pack...the trouble was that it was an x-pack to a mediocre game. The new tools that it will make available to this mod justify the cost imo.
#43
Posted 09 August 2007 - 11:27 PM
if you add that one as a hero im happy
btw in ROTWK the helmet bug is fixed and they added a few weapons and skins more so.. i dont know. a ROTWK version should be ok i think but it will make the work harder so i suggest to finish the mod in BFMEII and then convert it to ROTWK
and for the blue theme.. well.. the best theme was BFME1 with the Orange theme + Barad-Dûr shellmap.
if there is anyway to change the Blue/Green theme to Orange. plz do it! xD
#44
Posted 12 August 2007 - 05:10 AM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#45
Posted 12 August 2007 - 05:50 AM
I don't think Rotwk is as bad as some people make it, its not great, but its a big improvement from BFME2
#46
Posted 12 August 2007 - 07:30 AM
How? ROTWK is an expansion for BFME II, therefore all players with ROTWK have BFME II. They don't have to buy a new game, they already have it, they just have to use a different disc.The problem is that SEE will loose all of the fans that don't have Rotwk, I think its unfair to them.
I don't think Rotwk is as bad as some people make it, its not great, but its a big improvement from BFME2
#47
Posted 12 August 2007 - 07:45 AM
How? ROTWK is an expansion for BFME II, therefore all players with ROTWK have BFME II. They don't have to buy a new game, they already have it, they just have to use a different disc.The problem is that SEE will loose all of the fans that don't have Rotwk, I think its unfair to them.
I don't think Rotwk is as bad as some people make it, its not great, but its a big improvement from BFME2
You didn't understand me, if SEE will transfer to Rotwk, all of the players that DONT have rotwk won't be able to play it and that is the problem.
#49
Posted 31 August 2007 - 12:23 PM
#50
Posted 01 September 2007 - 11:28 AM
- MotW
- Elves
- Dwarves
- Mordor
- Isengard
- Moria
- "EvilMen"
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#51
Posted 01 September 2007 - 10:41 PM
they have
1) Gondor
2) ROhan
3) Anor
4) Agmar
5) Elves
6) Dwarves
7) Globins
8) Insangard
9) Mordor
10) evil men
Why is that ???
check their site if you don't beleive me >< http://forums.revora...?showforum=1502
Edited by whitewolfmxc, 01 September 2007 - 10:43 PM.
#52
Posted 01 September 2007 - 10:49 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#53
Posted 02 September 2007 - 03:15 AM
#54
Posted 02 September 2007 - 04:10 AM
Which is (besides the fact that I don't think it's nescessary and that I don't want to DOUBLE the work load) this:
@Yoda: everyone says it's 6 max in BFME2 and 7 in RotWK...
(with all stats, CaH, and whatnot).
But even if it was 8, I wouldn't make Rohan a separate faction cause of the work load of adding even MORE units, structures, powers and all that...
If we were a team the size of RA team, THEN I might consider it, but we're not... With 20 modders all things are possible, with 3-4 it's not... ;P
And that's the last time I'll answer the Rohan question =p
Edited by Nazgûl, 02 September 2007 - 04:14 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#55
Posted 02 September 2007 - 09:06 AM
#58
Posted 02 September 2007 - 07:05 PM
Naz - Heart
Sûl - Brain (off course!)
TDP - Hands (just like Nert for RA yeah)
Windu - Butt (cause he's sitting most of production out, lol)
LordIstari - Feet (cause he's modeling in rush-speed, hehe)
Rhodin - Ears (naturally!)
...and with all the rest of backup/second staff and all the BT's, I guess we have a body too... Just not such a strong body as RA
Aight, back on topic! *slaps myself*
RotWK or not... we'll see...
Edited by Nazgûl, 02 September 2007 - 07:06 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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