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Rise of the Witch-king exp for SEE?


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#41 Garrison Nomad

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Posted 04 August 2007 - 04:26 AM

thrall masters shoulda got magicy units....like my psychogoblins...heheh.
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#42 Dzhon

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Posted 06 August 2007 - 04:47 PM

So much hatred for RotWK.... I had a fun time playing the campaign and I thought they did an okay job with it. And I liked the heroes and units for Angmar. They presented a new sort of "micromanaging" system for advanced players to use.


I agree that RotWK wasn't that bad. The Troll battalions and the whole idea of smart Trolls was little lame, but overall I actually find it less offensive to Tolkien and the spirit of the films than BFME2. I mean, are Rogash and the Werewolf really that much more anti-Tolkien than Gorkil and Drogoth?

Overall, though, I liked RotWK's campaign better than BFME2's, thought that WotR was improved from its pretty pathetic state in BFME2, and thought the new maps were of better quality.

It was a pretty good x-pack...the trouble was that it was an x-pack to a mediocre game. The new tools that it will make available to this mod justify the cost imo.
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#43 Witch-King of Angmar

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Posted 09 August 2007 - 11:27 PM

actually i use CAH only for the Heavy Armored Troll which appear in Return of the King in the Black Gate battle.
if you add that one as a hero im happy :umad:
btw in ROTWK the helmet bug is fixed and they added a few weapons and skins more so.. i dont know. a ROTWK version should be ok i think but it will make the work harder so i suggest to finish the mod in BFMEII and then convert it to ROTWK

and for the blue theme.. well.. the best theme was BFME1 with the Orange theme + Barad-Dûr shellmap.
if there is anyway to change the Blue/Green theme to Orange. plz do it! xD

#44 Lord_Denethor

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Posted 12 August 2007 - 05:10 AM

If you move to Rise of the Witch King does it really matter? If you get rid of the Angmar faction fix the game up a little much like RJ RoTWK, then what is there to lose? RJ RoTWK added much of the good stuff from BFME 21.05, and made the new RotWK units just like how they would've been if they were in BFME 2. If it helps add CaH and stats a for a new faction. Go for it.
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#45 MajorDima

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Posted 12 August 2007 - 05:50 AM

The problem is that SEE will loose all of the fans that don't have Rotwk, I think its unfair to them.
I don't think Rotwk is as bad as some people make it, its not great, but its a big improvement from BFME2

#46 m@tt

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Posted 12 August 2007 - 07:30 AM

The problem is that SEE will loose all of the fans that don't have Rotwk, I think its unfair to them.
I don't think Rotwk is as bad as some people make it, its not great, but its a big improvement from BFME2

How? ROTWK is an expansion for BFME II, therefore all players with ROTWK have BFME II. They don't have to buy a new game, they already have it, they just have to use a different disc.
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#47 MajorDima

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Posted 12 August 2007 - 07:45 AM

The problem is that SEE will loose all of the fans that don't have Rotwk, I think its unfair to them.
I don't think Rotwk is as bad as some people make it, its not great, but its a big improvement from BFME2

How? ROTWK is an expansion for BFME II, therefore all players with ROTWK have BFME II. They don't have to buy a new game, they already have it, they just have to use a different disc.


You didn't understand me, if SEE will transfer to Rotwk, all of the players that DONT have rotwk won't be able to play it and that is the problem.

#48 m@tt

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Posted 12 August 2007 - 07:56 AM

Whatever, that's what happens when I join a conversation after 2 weeks away without reading prior posts.
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#49 whitewolfmxc

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Posted 31 August 2007 - 12:23 PM

Support on moving to ROTWK , and don't mind making angmar into mordor and adding evil men instead , but cant Rohan be added back ? i mean the men faction has too many heroes.....its just really.......besides i like to play rohan alone XD

#50 Nazgûl

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Posted 01 September 2007 - 11:28 AM

RotWK only gives ONE extra faction... so it would be EvilMen... :wacko:

- MotW
- Elves
- Dwarves
- Mordor
- Isengard
- Moria
- "EvilMen"

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#51 whitewolfmxc

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Posted 01 September 2007 - 10:41 PM

But why does RJ mod have more than that ?

they have

1) Gondor

2) ROhan

3) Anor

4) Agmar

5) Elves

6) Dwarves

7) Globins

8) Insangard

9) Mordor

10) evil men


Why is that ???

check their site if you don't beleive me >< http://forums.revora...?showforum=1502

Edited by whitewolfmxc, 01 September 2007 - 10:43 PM.


#52 Devon

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Posted 01 September 2007 - 10:49 PM

rotwk adds two with cahs and banners naz. arnor too, though theyre disabled in normal version

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#53 whitewolfmxc

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Posted 02 September 2007 - 03:15 AM

So any chance adding back in Rohan ? please..............><

#54 Nazgûl

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Posted 02 September 2007 - 04:10 AM

no... sorry (and if you catch up on your reading, you'll understand why that is)...

Which is (besides the fact that I don't think it's nescessary and that I don't want to DOUBLE the work load) this:

@Yoda: everyone says it's 6 max in BFME2 and 7 in RotWK...
(with all stats, CaH, and whatnot).

But even if it was 8, I wouldn't make Rohan a separate faction cause of the work load of adding even MORE units, structures, powers and all that...
If we were a team the size of RA team, THEN I might consider it, but we're not... With 20 modders all things are possible, with 3-4 it's not... ;P
And that's the last time I'll answer the Rohan question =p

Edited by Nazgûl, 02 September 2007 - 04:14 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#55 Juissi

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Posted 02 September 2007 - 09:06 AM

@Yoda: Yes Arnor can use CaH but it doesnt have any stats and all those things and I think that is what Naz wouldnt like <3

#56 Lauri

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Posted 02 September 2007 - 11:49 AM

With 20 modders all things are possible

Well, RA isn't 20 modders :p It's more like.... 7, 8 or 10, or something like that :p And ched is the spine, just like Sul is here <3

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#57 Clement

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Posted 02 September 2007 - 11:54 AM

And ched is the spine, just like Sul is here popcorn.gif


And Nert the hands <3
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#58 Nazgûl

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Posted 02 September 2007 - 07:05 PM

...but rather funny and interesting... Let's elaborate on this for SEE, for a second... :p

Naz - Heart
Sûl - Brain (off course!)
TDP - Hands (just like Nert for RA yeah)
Windu - Butt (cause he's sitting most of production out, lol)
LordIstari - Feet (cause he's modeling in rush-speed, hehe)
Rhodin - Ears (naturally!)

...and with all the rest of backup/second staff and all the BT's, I guess we have a body too... Just not such a strong body as RA :p

Aight, back on topic! *slaps myself* :p
RotWK or not... we'll see... <3

Edited by Nazgûl, 02 September 2007 - 07:06 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#59 .:Skybaxx:.

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Posted 02 September 2007 - 07:56 PM

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#60 CapnAstroSponge

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Posted 03 September 2007 - 02:14 AM

Right Nostril! :thumbsupdrool:
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Never come between a Capn and his..uh..AstroSponge? No, no...Never come between a CapnAstro and his Sponge! Uh.....this doesn't work as well as the other guys names..

I am..

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