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#21 Allathar

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Posted 30 July 2007 - 05:23 PM

Sry, but i don't have TEA myself you see...
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#22 lotrfreak

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Posted 05 August 2007 - 03:26 PM

YYYYYYYYYYYEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!! It Worked! Thank You soooooooooo

much FlameGuard. now i need to delete the spear and replace it with a sword. the sword i want to use is the

one the peasents get when they get drafted. (it looks the most Rohan). so how do i do this?? remember i no

very little about modeling. THX! :)
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#23 Kwen

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Posted 05 August 2007 - 04:21 PM

Remember there was a tutorialwritten on this very thing, by me.

Tutorial

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#24 lotrfreak

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Posted 05 August 2007 - 05:06 PM

alright i was trying to do it myself and i think i did. the model is there and the sword is in it's hand. so wat do i do next??
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#25 Kwen

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Posted 05 August 2007 - 05:54 PM

you bind the new model to the skeleton, if your new i suggest autobind, its poor quality but easy.

check binding tutorials on the site for more information.

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#26 lotrfreak

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Posted 05 August 2007 - 05:56 PM

cant u just tell me how??
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#27 Kwen

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Posted 05 August 2007 - 06:35 PM

its very hard to tellone how to bind something... because without showing someone what buttons to push its like having a blind dude play hide n' seek

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#28 Mathijs

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Posted 05 August 2007 - 06:54 PM

cant u just tell me how??

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#29 lotrfreak

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Posted 05 August 2007 - 07:10 PM

ok srry.
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#30 lotrfreak

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Posted 06 August 2007 - 04:33 PM

i dont get it?? where do i get skin and how to put it there???
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#31 lotrfreak

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Posted 06 August 2007 - 07:12 PM

ok so i have my model with sword, but i have no idea wat the tutorial

wants me to do. i just want the same skin as before but now with a

sword and gondor fighter animation
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#32 GothmogtheOrc

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Posted 06 August 2007 - 07:32 PM

First off, the edit button is your friend, please use it instead of double posting :popcorn:

To answer your question: you need to apply the skin to the model and then you'll probably have to remap it with the UVW Mapping. Then, if you want it to use the gondor fighter animations you'll have to make sure that the model is binded to the gondor fighter skeleton and correctly referenced in the code.

The tutorials cover all these steps...

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#33 lotrfreak

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Posted 06 August 2007 - 07:54 PM

srry. but which tutorials??


cuz i didnt get the binding one
it confused me. :popcorn:

oh, and i almost forgot, i need to put the barraks and spearmen in the game first. so how do i code in a building and then units into those buildings??

I REALLY need some help. i totally do not get the binding tutorial. :p i have no idea wat it wants me to do. i have my model with the sword in hand but know wat do i do?????????????????????

Edited by lotrfreak, 09 August 2007 - 08:57 PM.

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
signature.
"The Sky has Fallen"

Long Live the Rhovanion Alliance!!!

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#34 lotrfreak

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Posted 09 August 2007 - 09:30 PM

I REALLY need some help. i totally do not get the binding tutorial. i have no idea wat it wants me to do. i have my model with the sword in hand but know wat do i do?????????????????????

srry for double post.

Edited by lotrfreak, 09 August 2007 - 09:31 PM.

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
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"The Sky has Fallen"

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#35 halbarad

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Posted 09 August 2007 - 09:45 PM

what do you mean you dont get it? what part are you confused about?
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#36 lotrfreak

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Posted 09 August 2007 - 10:08 PM

i dont get wat i am supposed to do.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
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#37 halbarad

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Posted 09 August 2007 - 11:17 PM

well thats not really helpful, heres a dummys guide:

-make sure you have done everything you want to do and have the skeleton and model in the right place
-make the wwskin object: create tab->space warps->wwskin->place anywhere
-addd all the bones to the wwskin
-use the bind to spacewarp tool (squiggly lines with a square) to attach the model to the wwskin
-rig up the verticies: select model->click modify tab->click the + next to wwskin binding->click verticies->select all the verticies->click auto link

-export the model with the correct settings and check the animation looks right, if not you may have to touch up some bits by selecting the inidvidual verticies and linking them to the correct bone.

Edited by halbarad, 09 August 2007 - 11:17 PM.

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#38 lotrfreak

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Posted 12 August 2007 - 04:34 PM

where do i get the wwskin??
remember i am tweaking a model and skin from TEA for my private mod.
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#39 Phil

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Posted 12 August 2007 - 06:34 PM

where do i get the wwskin??

-make the wwskin object: create tab->space warps->wwskin->place anywhere


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#40 lotrfreak

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Posted 13 August 2007 - 09:29 PM

where is the create tab??
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
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