Concering the AI
#1 Guest_Guest_Lord_Denethor_*_*
Posted 29 July 2007 - 02:58 AM
#2
Posted 29 July 2007 - 02:59 AM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#3
Posted 29 July 2007 - 03:11 AM
Again, this along with making Archers stay put are two things that I really want to fix.
#4
Posted 29 July 2007 - 03:25 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#5
Posted 29 July 2007 - 03:32 AM
I dunno, seems that the AI in BFME2 is a bit more stubborn to change (edit) than in BFME1.
Henry Miller, Tropic of Cancer
#6
Posted 29 July 2007 - 04:54 AM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#7
Posted 02 August 2007 - 10:38 AM
I mean couldn't EA release a patch that will help change this? I mean one thing they tried to do in the expansion was just make the resource buildings stronger so they wouldn't have to do the work for changing the AI. Gah EA is like the devil sometimes. Well it was worth posting i guess haha.
OMGGG i always have the same issue and it is dammmmn frustrating... but i would never ever expect lazy-assed EA (im srry that i "despise them" but i just cant take how EA never consistently went on to release a fully "prepared" product, not to mention not enough balancing over the time after release.. .and even when they actually affford to stand to do something, they fail to implement even the full changes, and fix some of the bugs/issues that they actually already have knowledge about or at least have been already fixed by mod/patches like DC and BT2... [altho i do appreciate the great potent game they created for us lol]) and it always just happens by some mere chance that when theyall of a sudden just assault an rb of mine this way, i panic so much that i rush like all my units , heroes, and sometimes even use powers, only to kill off these units to the very last man ONLY like .01 millisecond after they finish off my poor buildings :( hehe often times what they also tend to do is once they catch sight of my builder, they attempt to chase him down and kick his ass no matter what , and follow him to whatever ends! so this strategy that i've often developed against AI's, is i have 'em sight my builder, and then lure his forces all around my towers and fortress , archers, heroes, etc. - thus while they are getting molested by my guyz, they are too bzy just pokin ahead at my builder
but seriously the issue with the AI being programmed naturally to have like 99% tendency to attack only certain (usually defenseless stuff) really wears down the fun and excitement of the play, getting you into this tedius and redundant cycle w/ the AI... also it limits to great extent the amount of the "epic" frontal fights and gameplays that ppl would often desire. ( -ham?)
#8
Posted 05 August 2007 - 11:41 PM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
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