Archers - Stop!
#1
Posted 29 July 2007 - 04:28 AM
Currently, the defensive stance reduces speed, increases armor, & reduces attack. The reduction in speed REALLY helps this out, but I wanted to be able to be able to split the speed changes from the armor/attack changes.
So here is the plan that I'm thinking.
1) I'll remove the speed change from the stance
2) Add a command that basically toggles their speed that is not included in their palintir. (Type "G" and your archers slow down). This way if you want to use it, you can.
Well, let me know. I've tested this to make sure it works. It's a bit of coding for each unit, but I think it's worth it. If you have other ideas, I would not mind hearing them.
Robert J.
#2
Posted 29 July 2007 - 04:31 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#3
Posted 29 July 2007 - 04:33 AM
I can always add more things other than speed for the formation.
#4
Posted 29 July 2007 - 04:56 AM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#5
Posted 29 July 2007 - 05:32 AM
#6
Posted 29 July 2007 - 08:40 AM
#7
Posted 29 July 2007 - 09:58 AM
Edited by Jepa, 29 July 2007 - 09:59 AM.
#8
Posted 29 July 2007 - 12:40 PM
#9
Posted 29 July 2007 - 01:58 PM
Game Replays Forums; I am Panda Bear™
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And please add Bear-mans
#10
Posted 29 July 2007 - 02:17 PM
#12
Posted 29 July 2007 - 05:53 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#13
Posted 29 July 2007 - 05:55 PM
1) Limit movement speed (20%-40%). They won't be stuck in place, but instead they will move slowly enough to be under stricter control.
2) Lower vision so that Vision = Attack Range. One reason why archers tend to run off is because they see the enemy outside of their attack range, but they know they have an open route to them so they will follow it until they can attack. If they are on a wall, they will leave the wall and go through a postern gate/gate to attack.
So if I can give all archers a formation that accomplishes the two above items, I believe we will be way ahead of where we are now. It won't be perfect, but at least it's getting there.
#14
Posted 29 July 2007 - 06:19 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#15
Posted 29 July 2007 - 08:54 PM
Things you should make sure of are:
a) The hordes should shoot and see 75-100 range units less than the hordemembers, depending on the size of the horde and the XY offset of the hordemembers from the horde center (which is the point from which horde distances are measured). If the horde can see and shoot too far, not all members actually see the target and therefore don't shoot.
b) Make sure that the vision/range bonus for HEIGHT (in object AND weapon) is the same for all hordemembers AND for the horde. EA randomly used 1% and 2%. Make it the same, whichever you choose, or they will start running when seeing enemies while having an elevated position (wall or hill).
If you have any problems with this, write me a pm.
I never bothered with an additional formation. There were some button constrains involved for some of the archer units with lots of buttons used up. But i had this idea right from the start. Go for it!
Edited by Sûlherokhh, 29 July 2007 - 08:55 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#16
Posted 29 July 2007 - 09:02 PM
Thanks for the post. I knew you had done something for this, but I never heard exactly what you did. I'm glad to hear that I'm not going down a path that will lead to problems.
As for the formation, it is not needed, but I figured it could give the archers a guard/plant status. It would give a negative speed adjustment with a vision/range bonus as well seperate from the stances. As for buttons, I'm not planning on using a button but more of a shortcut key so I won't take up buttons on some of the archers that do not have spaces.
Thank you for the heads up I've got a lot of archers ahead of me especially with all of the combo horde coding
Robert J.
Edited by robnkarla, 29 July 2007 - 09:04 PM.
#17
Posted 29 July 2007 - 09:07 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#19
Posted 01 August 2007 - 01:05 PM
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