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Release Dates?


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#1 Guest_Zach_*

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Posted 29 July 2007 - 02:18 PM

EDIT: Made into topic! /Naz
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Awesome. Any sense of idea for release date?

Edited by Nazgûl, 29 July 2007 - 06:03 PM.


#2 Nazgûl

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Posted 29 July 2007 - 03:08 PM

As always: hard to say... We keep adding more and more to the fixlist... and poor Sûlherokhh is working around the clock, basically =p The way things look right now: at least 2 weeks more. Could be less, could be even more. The longer we wait the better it will be though.

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#3 Guest_Zach_*

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Posted 29 July 2007 - 04:46 PM

It must suck trying to find that balance between the two. Releasing too early and not having bugs fixed or too late and piss a bunch of people off. Oh yeah, quick question, will it be a new installation? A.K.A. Am I going to have to re-do all the complicated things I had to do with Beta 4.0? And thank you very much for everything you and your team does. SEE is definitely my most beloved video game. :lol: And It can only get better.

#4 Nazgûl

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Posted 29 July 2007 - 06:04 PM

Thank you =) I'm not concerned about people being "pissed off" though, cause no one has any kind of right to be pissed of at such a thing. If tehy would be, they'd be complete a-holes and not to be bothered with. So if they are I just ignore them since this is free "un-paid" work that we do. But from a different view I have also been "weak" somtimes and thus been eager to please the Fans by releasing a beta, only to later discover that we should have waited a bit longer =p That's why we now wait.. until all things are as good as possible for b4.5. That way we can work "in peace" with Beta V, having a very functional beta 4.5 out =)

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#5 Juissi

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Posted 29 July 2007 - 06:26 PM

Im having really hard time figuring out what there is to do for Beta V :lol: It seems to me that almost every possible thing has already been done but still there is so big list of things to do for Beta 4.5 already ;)

#6 Nazgûl

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Posted 29 July 2007 - 06:35 PM

Hehe well, the ToDo list for SEE is a COMPILED list. Not all of those things will be in Beta 4.5 :lol: That might make you think - "so what ARE you doing and what have you done so far?"... ;) The answer is here...

(X) The Slayer ability for Gimli isn't greyed out when he's on a level to low to use it
(X) Eowyn: AIability Dernhelm
(X) sometimes the dwarven mighty catapult doesn't fire (Trigger Ranges not the same)
(X) Tune Warg Riders (PoisonFX, no 'Isengard' audio)
(X) Noldor WeaponSong Text needs to say 'level 5'
(X) Increased Size (+50%) to Summonend Spiderlings
(X) Fixed Top Right Monitor Display for InnUnit Upgrades
(X) Multiple Textures for Elven Archers
(X) Dale building has two Phantom Structures
(X) When in a siege tower, the units act like they are walking (Move Walking Anims down in the Animation Sequence)
(X) Elrond's atheleas thing heals him self ever 30 sec?
(X) Rohirrim seem really resistant to pikes. they cleaved my half-trolls to pieces.
(X) New Experience Scalar for Production Buildings, Adjusted Upgrade Costs
(X) Poisoned Blades/Arrows Upgrade instead of Forged Blades for Goblins
(X) Galadriel 'Dark Queen' FX only when using Nenya
(X) Noldor Warrior: Requirements (Forge, Silverthorn, Forged Blade, Armor)
(X) Silverthorn on Fortress Arrow Towers (Requirement: Silverthorn Tech)
(X) Goblin Pikemen: Porcupine, LargeGroupBonus, LeadershipList
(X) New Floors for Castles
(X) Evacuate All for all Garrisonable Buildings
(X) Level Requirement for 'Horn of Gondor' (Boromir) fixed
(X) Banner GlowFX only for Level 5 Hordes
(X) Call the Horde replacing Dominate Creep for Mordor (Orc Builttime reduced to ZERO for a few minutes)
(X) Redone ArrowFX
(X) All AI Factions now build their walls if the map allows it
(X) All AI now recruit inn units if there are inns on the map
(X) Mûmakil, Grond and Siegetowers can now pass through gates
(X) Treebeard now stays put when Merry and Pip tryto mount him
(X) All Fortress Defenses (Magma and Oil) are now used by the AI and can be set to autotrigger by the player (right mouse-click)
(X) All Fortress Superweapons (IronHillCatapult, GorgorothSpire and OrthancLightning) are used by the AI on large troop contingents and can be set to auto by the player (right mouse-click) to be used on approaching armies as well (big range)
(X) Extended Range for Archers' Bombard Attack (ballistic path), increased chance to miss, possibility to hit others.
(X) Collateral Damage (NEUTRAL, ENEMIES, ALLIES) for all weapons with an area effect or a chance to miss and hit or hurt someone else. FireAI extended to ALL attacks that can cause fires.
(X) Walls, wall upgrades and wall Hubs should only be attackable by siege and structural damage dealing units
(X) Wall catapults can be targeted by melee units (mostly heroes).
(X) Isengard's mines take too much damage from structure arrows
(X) Ash now has Stomp ability like Giants instead of RockThrow plus a grand Stomp Animation
(X) Fortress Weapon Upgrade buttons + Catapult deshrouding ping + attack on Water
(X) Added Ent 'Oak'
(X) Added Enraged Ent behavior
(X) Added 'Run to Water when AFLAME' behavior to Ents
(X) Removed 'pop-up' Ent summon. They now grow out of the ground like in a real entmoot
(X) Adjusted Normal, Enraged and Panic Locomotors and Animations for Ents
(X) Lorien Archers animation glitch during reload and fire fix
(X) Isengard's mines DeployMine Cursor changed from 'Attack' to 'Bombard' Cursor
(X) Hobbit ElvenCloak FX fixed. Autoability and MultiActivate added
(X) Dale building has two voices when leveling up.
(X) Hobbits have knockback, do too much damage.
(X) Peasant Draft FX
(X) Adjusted leadership attributemodifiers for heroes
(X) Dernhelm ability of Eowyn says 'D&isguise ...'
(X) Redo Boromir Power String ('For the White City, Final Deed, Noble Sacrifice, Last Hour Glory')
(X) Leadership (LD) system diversified. New FX added.
(X) Treebeard has EntLeadership
(X) Ballista and Mine level requirements on armory swapped
(X) Sam's FryingPan should be level 2
(X) Galadriel 'Lady of Light' Enemy effect should be more definite (via lua)
(X) Extend Legolas ArcherTraining to ALL archers!
(X) Gothmog doesn't give leadership to Morgul Orcs
(X) MordorLargeGroup Bonus FX (shouting and glowing when a mob has collected)


And those ^ are just the finished things... I didn't post the ones in progress :lol:

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#7 Juissi

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Posted 29 July 2007 - 06:38 PM

:lol: Thats alot of beautiful things to come...;) By the way "Orc Builttime reduced to ZERO for a few minutes)" is there mistake or something because few minutes is awfully long time to build orcs with zero buildtime...

#8 Nazgûl

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Posted 29 July 2007 - 06:41 PM

That's not 100% accurate... it's like BFME1 = zero buildtime until you reach maximum CP :lol:

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#9 Juissi

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Posted 29 July 2007 - 06:50 PM

Okey good, will be cool to have like 0 CP and see enemy army coming. What to do ? Use this power and by the time enemy reaches you, you can attack them with 1000 CP worth of Orcs :lol:

#10 Nazgûl

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Posted 29 July 2007 - 07:05 PM

Basically, yeah :lol: Let's keep this thread for Rel Dates though ;)
Use Mordor thread for mordor things =)

Btw, some OffT: It was not until the other day that I saw your brown stripe was actually a banner for your mod Juissi? It's so... discrete?

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#11 Juissi

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Posted 29 July 2007 - 07:28 PM

Yea it just fit so well to this thread :D I could imagine you releasing Beta V around the christmas, or maybe at New Year but I really doubt that it goes to the side of 2008. Thats just my wierd logic though :p

OffT: Discrete ? :p And yea it is. Caluadan made them long time ago. I have heard that many people having hard time reading it but for me it is clear as day :lol: I have five thingies at my banner at both sides, that means that Im the highest rank, Cal and Yoda have 4 etc etc...Pretty neat huh ?

#12 Nazgûl

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Posted 29 July 2007 - 08:42 PM

Hehe yeah I guess... like military stripes :D

2008? Yeah... hm, I wouldn't think so either, considering how incredibly fast Sûl is at coding, but if I can convince him to do EvilMen with me, it might pospone things since that's gonna be a lot of work in that case...

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#13 Juissi

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Posted 29 July 2007 - 09:23 PM

Oh yea Evil Men, I meant that without Evil Men. If you guys do Evil Men it goes way over to next year. Or atleast the Beta with Evil men does, dont know if it would be V then...

#14 Nazgûl

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Posted 29 July 2007 - 09:57 PM

We might also release more versions in that case. The plan was that Beta V would be kinda the preview of the final version but we constantly ad things so perhaps will have Beta X before we're done... :D

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#15 zachdaddy_3000

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Posted 30 July 2007 - 09:43 PM

It's Zach. I decided to register since my comment was good enough to start a brand new topic. Now, what exactly is "knockback"? Because that's the one term when it comes to gameplay that I just don't understand. So what does it mean on the list where it says:
"(X) Hobbits have knockback, do too much damage." :p
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#16 The Best Guest

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Posted 30 July 2007 - 09:48 PM

they get knockedback meaning they fall to the ground
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#17 zachdaddy_3000

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Posted 30 July 2007 - 09:52 PM

Meaning the hobbits make their enemies fall to the ground?
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#18 Nazgûl

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Posted 31 July 2007 - 05:19 PM

Hehe no it means they HAD that and we wanted to remove it. The (X) means it fixed :)

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#19 zachdaddy_3000

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Posted 01 August 2007 - 06:11 PM

Hey Naz, do you have a specific ToDo list for Beta 4.5? That way it would give the fans a better understanding of when it'll be released.
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#20 Nazgûl

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Posted 02 August 2007 - 03:05 AM

No not really, we just try to squeeze in as much as possible from the official list... And the longer we wait, the more we do. TDP is fixing models for Gondor Pikemen now... and polished gondor units all over, for instance. And we'll have two maps with skylines... Just a couple of examples :sad2:

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