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#1 Romanul

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Posted 30 July 2007 - 12:42 PM

yes i have a problem again with an helipad
codes
1078=NAHELIPAD_A
1079=NAHELIPAD_AD
1080=NAHELIPAD_B
1081=NAHELIPAD_BD
1082=NAHELIPAD_C
1083=NAHELIPAD_CD

[AIRPAD]
UIName=Name:AIRPAD
Name=Soviet Air Pad
BuildCat=Tech
Image=NAHELIPAD
Prerequisite=NAREFN,NACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=700
Points=70
Power=-30
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
SuperWeapon=ParaDropSpecial

art

[NAHELIPAD]
Remapable=yes
Cameo=NAHELIPADICON
Foundation=3x2
Height=5
Flat=yes ; while this is a valid BuilType flag, it does nothing.
Buildup=NAHELIPADMK
BibShape=NAHELIPAD
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=0,-128,0 ;-80,80,0
DockingOffset1=0,128,0 ;-80,-208,0
DockingOffset2=256,-128,0 ;208,80,0
DockingOffset3=256,128,0 ;208,-208,0
ActiveAnim=NAHELIPAD
ActiveAnimDamaged=NAHELIPADB
ActiveAnimZAdjust=0
ActiveAnimYSort=362
ActiveAnimTwoDamaged=NAHELIPADBB
ActiveAnimTwoZAdjust=0
ActiveAnimTwoYSort=362
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6

; Active animation for airforce command.
[NAHELIPAD_A]
;Image=NAHELIPAD_A
Normalized=yes
LoopStart=0
LoopEnd=4
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes

; Damaged active animation for airforce command.
[NAHELIPAD_AD]
Image=NAHELIPAD_A
Normalized=yes
LoopStart=4
LoopEnd=8
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes

; Active animation for airforce command.
[NAHELIPAD_B]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes

; Damaged active animation for airforce command.
[NAHELIPAD_BD]
Image=NAHELIPAD_B
Normalized=yes
LoopStart=6
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes

and the airpad

Attached Files



#2 OmegaBolt

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Posted 30 July 2007 - 01:22 PM

You need all NG versions of the SHPs. I assume it isn't showing up, but then you didnt actually say what the problem was.

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#3 Romanul

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Posted 30 July 2007 - 01:56 PM

1.whats an ng version of the shp? i got this from sleipnirs stuff
2. the problem is that it does not appear in game


3. this is the original version of the download

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#4 OmegaBolt

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Posted 30 July 2007 - 02:14 PM

Well, if you look at SHPs for buildings you will notice that they have similar prefixes. Allies use G, Soviets use N and Yuri uses Y. After that letter you will notice a second letter. This letter tells the game to use this SHP for that building in certain theaters, or environments (Like temperate, arctic etc). The letter A is for arctic SHPs so usually they will be the building with snow on it. G means generic which means the game will use this SHP for all theaters unless overwritten by another SHP with a specific terrain ID prefix (For example NA is Soviet arctic art, NG is Soviet generic art). There are also T for temperate, U for urban, L for lunar, D for desert and N for new urban (not sure about that one).

Modders tend to only have two versions of their building SHPs; one with #A as the prefix and one with #G. This is so you dont have to copy the SHP for each theater as the game will use #G SHP for all terrains and then the #A for arctic (The only terrain with a real need for a different look).

Hope that makes sense, got a bit lost myself. :p

As a note: Rules and art coding should have the A prefix on them. The game will still look for the other SHP files even if your art/rules code is called [NAAIRPAD]. And also, you don't need a new set of code for each theatre, only one for all.

Edited by OmegaBolt, 30 July 2007 - 02:16 PM.

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#5 Romanul

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Posted 30 July 2007 - 02:48 PM

um i used codes from an other airpad

also it would be much easier if i would have the codes directly

#6 Gamemate

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Posted 30 July 2007 - 02:54 PM

You learn more from making the art codes yourself, once you learn that the next building will be easy to do.

The info given should be enough for you to get it working, plug and play modding gives you nothing as you will ask again next time for the same thing...
If people were more constructive with their comments, then this place would be more enjoyable
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#7 Romanul

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Posted 30 July 2007 - 03:07 PM

ok then
but i still dunno how to do this

#8 OmegaBolt

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Posted 30 July 2007 - 04:29 PM

All that's left to say is... work it out!

TBH, your blue text of "passionate modder" isn't really coming across here.

Edited by OmegaBolt, 30 July 2007 - 04:30 PM.

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#9 Romanul

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Posted 30 July 2007 - 05:00 PM

1. ive started
2.read my signature
3. thanks for da help :p

#10 Mig Eater

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Posted 31 July 2007 - 12:39 AM

& your sig just goes to show how much of a n00b your really are :p

BTW I ask that you remove my D-day banner from for sig, I do not wish for my work to be associated with you.


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#11 Romanul

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Posted 31 July 2007 - 11:13 AM

is ok now Mig?

#12 Gamemate

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Posted 31 July 2007 - 11:49 AM

No it is too big now :)

Use common sense, if it takes ages to scroll past it then do not use it :/
If people were more constructive with their comments, then this place would be more enjoyable
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#13 Allied General

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Posted 31 July 2007 - 11:52 AM

Closed because

a. don't support plug and play modding on revora

b. your'e a n00b

also do you really want everyone to ignore you because of your

a. oversized stupid sig

b. which makes you sound even more lame then you currently are, you currently have a big banner on your ass saying "gimme gimme"

Edited by Allied General, 31 July 2007 - 04:50 PM.

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