The first obstacle was to remove all RED glow and have them BLUE instead. That worked... technically. But it still looks rather silly having weapons glow in any color. But what's really annoying me is that models have different intensity, and as far as I understand the FB is rather "hard coded" in models..
We have for instance:
- Lórien Swordsmen
- Gondor Swordsmen
- Morgul Orcs
...as a few examples of models that have far to strong intensity and if we get picky e can find more that differ from eachother when you see them side by side. Some donated models also have FB where the glow itself shows up correctly in front of some things in the enviroment whilst behind others thus creting really ugly visible bugs. I've thought a lot about what to do about FB, since even if all FB end up 100% the same and bug free, we'd still have stupid glow in the dark fx. And it would still look a bit like Star Wars... So what to do?
- Make all units get alternate weapon models?
> Sure, but I would NOT do that as a modeler. It's just WAY to much work for anyone to bare! It would also be unlogical and komplex. Just imagine Orc weapons... how could you tell them apart...
- Remove FB COMPLETELY from the game! Just scrap it all together, and maybe make something else up, as an upgrade.
> I am REALLY tempted, but that would mean a LOT of rebalancing in codes since all units would loose the extra damage gained from FB! And Armorys would lose one major purpose of existing, unless we simply make them a pre requisite for armed units to even exist?
SO... I need to brainstorm around this problem, cause one thing is for certain. We can't have this system in Beta V. It just ruins the look of the game We need a solution...
Edited by Nazgûl, 08 October 2007 - 11:53 PM.