NPatch possible idea
#1
Posted 04 August 2007 - 08:13 AM
~Fear My Kirovs!~
#2
Posted 05 August 2007 - 09:21 AM
Developers don't need ANY demands at all. This is including a hidden demands also. Don't send demands by email or PM messages - developers will ignore it.
#3
Posted 05 August 2007 - 09:28 AM
http://vk.cncguild.n...PATCH/Rules.htm
Developers don't need ANY demands at all. This is including a hidden demands also. Don't send demands by email or PM messages - developers will ignore it.
Gordon We dont care if you try and quote what VK says and tell us he wont read it. If he doesnt read it his choice and why do you care you were anti VK
#4
Posted 05 August 2007 - 09:33 AM
#5
Posted 05 August 2007 - 09:38 AM
#6
Posted 09 August 2007 - 02:00 PM
Demands - not suggestions and ideas.Developers don't need ANY demands at all. This is including a hidden demands also. Don't send demands by email or PM messages - developers will ignore it.
Demands like: Hey, bitch, you must implement this fucking feature.
this can be done using global score value.VK, I was curious about you implementing a feature into NPatch. In Generals, there is a special combat system known as Generals Powers. As you battle, you gain experience and are capable of unlocking new SWs and forces to use. Is there anyway we could see this go into NPatch ever?
then can be something like: AvailableIfScoreGreater=1000, AvailableIfScoreLess=1000.
So then you kill some unit you can have new construction options!
#7
Posted 09 August 2007 - 06:54 PM
#8
Posted 09 August 2007 - 07:12 PM
Could it possibly be done on superweapons? (eg; you specify the amount of points and use AuxBuilding to control what building uses it)... or something like that.[this can be done using global score value.
then can be something like: AvailableIfScoreGreater=1000, AvailableIfScoreLess=1000.
So then you kill some unit you can have new construction options!
NZ.org | BBPCG
Discord: The Astronomer#1314
Steam
#9
Posted 10 August 2007 - 05:35 PM
So, you're concidering about adding it?
That would provide a hell of a new feature that many would use
#10
Posted 10 August 2007 - 08:09 PM
But player should see his "experience" points somewhere.
otherwise this is rather stupid. you can't determine when you will have next upgrade.
Possible solution - a "experience" line at the top of screen.
#12
Posted 11 August 2007 - 09:24 AM
#13
Posted 11 August 2007 - 10:30 AM
no.VK, are you concidering into moving/ changing/ resizing the sidebar?
Toggle power done as key. (So you press Ctrl+Q for example).Adding the power toggle, perhaps this function and any other that might come in future will require some space.
This is optional, except toggle power icon.
#14
Posted 11 August 2007 - 11:38 AM
Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?
#15
Posted 11 August 2007 - 11:46 AM
Another idea im not bothered about but might be interesting is an upgraded sidebar with more tabs. There could be a Super Weapon tab, a Chrono Bay tab, a Para war factory tab or even a Naval tab.
#16
Posted 12 August 2007 - 11:13 AM
1)Sidebar haven't any toggle power button at all.So the icon must be there? Can't the whole Power Toggle thing be optional?
2)You can enable key using UseTogglePower tag
3)NPSE include a updated version of poweroff.shp.
4)When unit with Temporal=yes on warhead attack building, you will see toggle power icon on it.
5)You can replace poweroff.shp by transparent 1x1 image.
Edited by CnCVK, 12 August 2007 - 11:13 AM.
#18
Posted 12 August 2007 - 11:50 AM
#19
Posted 12 August 2007 - 12:13 PM
I don't see why you would need to know when your going to get the upgrade and if so then I think Mig's idea of a SW like icon would be better.
Another idea im not bothered about but might be interesting is an upgraded sidebar with more tabs. There could be a Super Weapon tab, a Chrono Bay tab, a Para war factory tab or even a Naval tab.
Yeah thats sounds really good and orginised. More tabs would mean more space and mods might become more highly developed. I also like the Idea of replacing the Repair icon because thats isnt used much as Gosho said.
#20
Posted 12 August 2007 - 07:21 PM
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