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Transformer! :P


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#1 Holy_Master

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Posted 04 August 2007 - 08:30 AM

ok'i'm not serious about this feature but i think it's very interesting idea.i see in Ra2YR the game allow people use simple deploy to transform 1 unit to unit [siege chopper] with out redeploy again but unfortunaly the game not allow that unit can move anymore, it'll be cool if you try to adding some hardcode like "transform to move = yes"(or something like that) to make that unit can move after transform.
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#2 Mig Eater

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Posted 04 August 2007 - 08:41 AM

You can do stuff like that already, just not as smoothly.


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#3 Holy_Master

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Posted 04 August 2007 - 08:57 AM

yeah. normaly if i try to make transform unit i need to setting like.

Unit1 --deploy-> Building --redeploy--> Unit2 --deploy2-->Unit1

that only way i know to make that unit can move after transform,but
when it in structure mode it'll be crap ,that annoy me alot.

and i try with simple deploy.
Unit1---deploy---> Unit2 -- deploy --> Unit1 but unit 2 cant move anymore except it can re deploy to unit 3 ,if do like that how different from first?

if you have better example can you tell me?
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#4 OmegaBolt

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Posted 04 August 2007 - 09:13 AM

It would be good if this was done. That way you could have say... an undeployed artillery with it's weapon packed away, and then it deploys with a weapon but is very slow at moving. Now people get the choice of no weapon but speed (and the eventual need to micro deploy) or with a weapon but sluggish.

I'd say this is a good idea and should at least be acknowledged, especially since there is no proper work around to my knowledge.

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#5 partyzanPaulZy

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Posted 04 August 2007 - 10:52 AM

Two normal ways :p :

DEPLOYING LIKE SLAVE MINER TAGS:

[VEHICLE];tank for example (rhino)
DeploysInto=[BUILDING];!!!!!!!!!!!!!
DeployFacing=0
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
DeaccelerationFactor=.2; This is TS's mizspelingg knot min !!!!!!!!!!!!!
Accelerates=false;necessary?

[BUILDING]
BaseNormal=no 
Powered=no
UndeploysInto=VEHICLE;!!!!!!!!!!!!!
ClickRepairable=no
DeployFacing=0
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
Unsellable=yes

--------------------------------------------------------

FREE UNIT LOGIC TAGS:
[VEHICLE];tank for example (rhino)
DeploysInto=[BUILDING];!!!!!!!!!!!!!

[BUILDING]
BaseNormal=no
Powered=no
ClickRepairable=no
Unsellable=yes
FreeUnit=VEHICLE;!!!!!!!!!!!!!

I use 2nd logic for transform, the building still exists after undeploy.

But is this forum (NPatch) right place for this topic ?

Edited by partyzanPaulZy, 04 August 2007 - 10:58 AM.

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#6 Holy_Master

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Posted 04 August 2007 - 11:00 AM

Two normal ways :p :

DEPLOYING LIKE SLAVE MINER TAGS:

[VEHICLE];tank for example (rhino)
DeploysInto=[BUILDING];!!!!!!!!!!!!!
DeployFacing=0
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
DeaccelerationFactor=.2; This is TS's mizspelingg knot min !!!!!!!!!!!!!
Accelerates=false;necessary?

[BUILDING]
BaseNormal=no 
Powered=no
UndeploysInto=VEHICLE;!!!!!!!!!!!!!
ClickRepairable=no
DeployFacing=0
DeploySound=SlaveMinerUndeploy
VoiceDeploy=
Unsellable=yes

--------------------------------------------------------

FREE UNIT LOGIC TAGS:
[VEHICLE];tank for example (rhino)
DeploysInto=[BUILDING];!!!!!!!!!!!!!

[BUILDING]
BaseNormal=no
Powered=no
ClickRepairable=no
Unsellable=yes
FreeUnit=VEHICLE;!!!!!!!!!!!!!

I use 2nd logic for transform, the building still exists after undeploy.

But is this forum (NPatch) right place for this topic ?



yes nice tag,but this can use with aircraft like siege chopper? btw i'll try it.

edit. ok but if unit have damage before deploy , when it deployed they heal bar will full again because it's unit change.

Edited by Holy_Master, 04 August 2007 - 11:10 AM.

--- Emm... ---

#7 Hogo

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Posted 04 August 2007 - 11:05 AM

This would be a Nice addition to N patch.

Edited by hogo, 04 August 2007 - 11:05 AM.


#8 OmegaBolt

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Posted 04 August 2007 - 01:28 PM

yes nice tag,but this can use with aircraft like siege chopper? btw i'll try it.

edit. ok but if unit have damage before deploy , when it deployed they heal bar will full again because it's unit change.

If you make the building have a free unit then the free unit wont be damaged, but the building will have the same damage as your original unit. BTW, if you use the free unit way I suggest giving the building an invisible anim which does damage, so the building will be destroyed and not exist.

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#9 Holy_Master

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Posted 04 August 2007 - 09:45 PM

If you make the building have a free unit then the free unit wont be damaged, but the building will have the same damage as your original unit. BTW, if you use the free unit way I suggest giving the building an invisible anim which does damage, so the building will be destroyed and not exist.

other than that unit cant be veteran/elite anyway because when deploy/redeploy that can change elite unit go back to normal unit.

and simple transform unit can change many thing on unit abilities system, it allow people make unit with new abilities like, transform air unit to be land unit, transform tank tobe mech, add more armor/speed bonus when deploy, deploy to cloak ect with out dummy ini with long code.
i think it'll be one of popular feature.and people can keep "FreeUnit" tag to work with another point..

Edited by Holy_Master, 04 August 2007 - 09:46 PM.

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#10 Gaffel

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Posted 04 August 2007 - 10:54 PM

well what I have seen, VK dont add futures from wishlist, only hes own ideas.

#11 Ash

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Posted 04 August 2007 - 11:32 PM

I'll lay odds that some of that stuff is stuff nobody actually would want or need...

In all fairness tho that basically defeats purpose of having this whole forum to discuss the patch... :)

#12 Holy_Master

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Posted 05 August 2007 - 05:16 AM

well what I have seen, VK dont add futures from wishlist, only hes own ideas.



yes i already know that.but it's just idea,i'll not serious if he dont add it because no one can control him. :)
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#13 Apollo

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Posted 05 August 2007 - 07:08 AM

I'd like deploy to Chrono movement feature somehow myself :)
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#14 Guest_4Star_*

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Posted 14 August 2007 - 05:04 PM

I really have to make an account on here...
Anywho, this is already do-able with unloading class incase you didn't know...i.e. the Siege Chopper.

#15 VK

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Posted 14 August 2007 - 08:25 PM

well what I have seen, VK dont add futures from wishlist, only hes own ideas

1)This isn't wishlist thread however
2)I don't want check this forum every second and copy wishes to wishlist.
I can do it once a week, IMO collect wishes and copy into wishlist).
if you don't like this, go and do it by yourself!
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#16 Guest_Guest_*

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Posted 20 August 2007 - 09:11 PM

I'd really like to see this feature- I'd probably start using NP is this was implemented (Go Chrono tank!)




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