Alright, so im trying to get a new hero to have the ability to level up and such. I already made his experiance needed stuff in gamedata.ini, but i cant seam to find a way to make it actually work for the hero ( I started up the game and he was no different. ) Anyone know how to make this work??
Experiance working for a hero.
Started by Hobbitccd17, Aug 04 2007 02:21 PM
1 reply to this topic
#1
Posted 04 August 2007 - 02:21 PM
#2
Posted 04 August 2007 - 02:34 PM
Sounds like you've forgotten to add the appropriate entries for your hero in "experiencelevels.ini". You should add something similar to the following:
Units and structures cannot level up unless you have parameters such as these set up.
Cheers,
Hebblewhite.
ExperienceLevel PippinLevel1 TargetNames = RohanPippin RequiredExperience = 1 ExperienceAward = HOBBIT_LVL1_EXP_AWARD Rank = 1 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel2 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL2_EXP_NEEDED ExperienceAward = HOBBIT_LVL2_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 2 AttributeModifiers = HobbitLevelUpDamage1 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel3 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL3_EXP_NEEDED ExperienceAward = HOBBIT_LVL3_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 3 AttributeModifiers = HobbitLevelUpDamage2 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel4 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL4_EXP_NEEDED ExperienceAward = HOBBIT_LVL4_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 4 AttributeModifiers = HobbitLevelUpDamage3 ;Upgrades = Upgrade_HeroRadiateFear SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel5 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL5_EXP_NEEDED ExperienceAward = HOBBIT_LVL5_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 5 AttributeModifiers = HobbitLevelUpDamage4 Upgrades = Upgrade_ElvenCloak SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel6 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL6_EXP_NEEDED ExperienceAward = HOBBIT_LVL6_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 6 Upgrades = Upgrade_HeroLevel6 AttributeModifiers = HobbitLevelUpDamage5 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel7 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL7_EXP_NEEDED ExperienceAward = HOBBIT_LVL7_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 7 AttributeModifiers = HobbitLevelUpDamage6 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel8 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL8_EXP_NEEDED ExperienceAward = HOBBIT_LVL8_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 8 AttributeModifiers = HobbitLevelUpDamage7 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel9 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL9_EXP_NEEDED ExperienceAward = HOBBIT_LVL9_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 9 AttributeModifiers = HobbitLevelUpDamage8 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel PippinLevel10 TargetNames = RohanPippin RequiredExperience = HOBBIT_LVL10_EXP_NEEDED ExperienceAward = HOBBIT_LVL10_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 10 AttributeModifiers = HobbitLevelUpDamage9 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End
Units and structures cannot level up unless you have parameters such as these set up.
Cheers,
Hebblewhite.
Reassuringly Expensive...
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
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