In 2.5 I only changed the AI Highspeed mode.
Normally, there are two cycles per second. The cycles switch between tactics and strategies + plans. In a normal 8 AI players late game, it would therefore take up to 8 seconds until the tactics are called again. With AI Highspeed option it gets even worse with 16 seconds.
The current settings are
function SlaveTactic:DoAbilities()
-- Forced labour if we're doing well and building
if (self.squad_ai:GetHealthPercentage() > 0.6 and self.squad_ai:IsBuildProgressing() and not self.forced_labour) then
-- Turn on ability
self.squad_ai:DoSpecialAbility( Slave.forced_labour )
self.forced_labour = true
elseif (self.forced_labour and self.squad_ai:GetHealthPercentage() < 0.6) then
-- Turn off ability
self.squad_ai:DoSpecialAbility( Slave.forced_labour )
self.forced_labour = false
end
end
and I think they are enough to handle 8 AI's. I increased the forced labour stop limit in one of the last versions, since it was already too much for them. I guess your stats are from DowPro. I'd advice to raise them too.
Edited by ArkhanTheBlack, 05 August 2007 - 09:25 PM.