earth's last hope poll
#21
Posted 23 August 2007 - 11:46 PM
#23
Posted 24 August 2007 - 05:54 AM
thats exactly what i did with evil mod started very very small then added more and moreWe wouldn't laugh if it was completed and not an idea that wouldn't have gotten anywher anytime soon. If you finished that mod, then you could improve it which also will improve your skills.
now im goin up the next step to a 3rd age mod for bfme 1 and maybe bfme 2.
My current projects: Wars of The East, Project Siege
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99% Fat Free.
#24
Posted 24 August 2007 - 11:29 AM
#25
Posted 24 August 2007 - 12:23 PM
My modding career started when I just made the some units available for skirmish mode (Gothmog, Damrod, Gamling Celeborn), and then expanded the mod with my own ideas. Now my mod has about 100 new units and heroes So work hard and soon people will be waiting for your mods to be released
which mod is this?
My current projects: Wars of The East, Project Siege
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99% Fat Free.
#26
Posted 24 August 2007 - 12:26 PM
#27
Posted 24 August 2007 - 12:33 PM
Wars of the East, but it used to Blue Wizards mod and Istari of Middle-earth before
that mods for bfme 2 isnt it if so it will be one of my 1st mods to download when i get a better graphic card i think ur a good modder so ir will be worth it 1st i would download is special extended edition then WOTE.
My current projects: Wars of The East, Project Siege
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99% Fat Free.
#28
Posted 24 August 2007 - 07:01 PM
My first change in BFME2 was changing sharku's health then I read a tutorial on how to change horde sizes, then eventually I came here and I thought I was in heaven.My modding career started when I just made the some units available for skirmish mode (Gothmog, Damrod, Gamling Celeborn), and then expanded the mod with my own ideas. Now my mod has about 100 new units and heroes So work hard and soon people will be waiting for your mods to be released
#29
Posted 25 August 2007 - 01:32 AM
so how do people find out that you made that simple mod??
because after i make something i'd like people to know so thay can see where my skill level is
#30
Posted 25 August 2007 - 04:55 AM
really just sharku's health? cool
so how do people find out that you made that simple mod??
because after i make something i'd like people to know so thay can see where my skill level is
just upload it to a site post in forums saying the link then some people will know.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#31
Posted 25 August 2007 - 05:11 AM
really just sharku's health? cool
so how do people find out that you made that simple mod??
because after i make something i'd like people to know so thay can see where my skill level is
It was personal use. but now I'm improving from that cause as you know in bFME2 sharkus health is crap.
#32
Posted 27 August 2007 - 04:09 PM
i played as him for the first time when i got bfm2 and then i never picked him again.
anyways
lol in my simple mod it's almost done theres just two things standing in the way
#34
Posted 27 August 2007 - 07:21 PM
im haveing a bit of a hard time adding call from the deep to the witch king. i add call from the deep to the witchking's ini command set and experince levels and its still not working.
two im have a hard time adding custom audeo i have done everything in the tutourals and still the custom audeo is not working maybe its just bfm2?
i don't know
what i wanted to add is the eye of saroun saying "you cannot hide"
but when i add it theres no effect the eye of saroun still says his normal stuff the sound the eye moveing and theres still his phrase "i see you" if those two things would work i'd show you guys my simple mod oh well
maybe i should try adding it for bfm1 maybe it's just bfm2
Edited by witchking, 27 August 2007 - 07:23 PM.
#36
Posted 28 August 2007 - 12:31 AM
and by the way do you mean like this say i wanted to add a audeo to lurtz when he captures a bulding do I eraise lurtz voice(voicename)
and put the name of the audeo?
like this?
VoiceInitiateCaptureBuilding = you cannot hide
insted of
VoiceInitiateCaptureBuilding = LurtzVoiceMoveMS
is that right?
or do i have to put something els
Edited by witchking, 28 August 2007 - 12:39 AM.
#37
Posted 29 August 2007 - 01:29 AM
VoiceInitiateCaptureBuilding = you cannot hideVoiceMoveMSi hope this works
Edited by witchking, 29 August 2007 - 11:25 AM.
#38
Posted 30 August 2007 - 06:00 AM
#39
Posted 30 August 2007 - 12:07 PM
but the audeo itself is named like that so do i have to rename everything?
wow thanks i hope this works and if it does not i'll post here and by the way do i name it this?
VoiceInitiateCaptureBuilding = youcannothideVoiceMoveMS
and you cannot hide is a voice i wanna put in it's saroun's voice saying you cannot hide
Edited by witchking, 30 August 2007 - 12:25 PM.
#40
Posted 30 August 2007 - 03:55 PM
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