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earth's last hope poll


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Poll: earth's last hope poll

should alien swordsmen have there long arms to kill or a lightsaber?

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#21 witchking

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Posted 23 August 2007 - 11:46 PM

ok but you mean do not post that simple mod right? because like IthronAiwendil said no one will wanna play it

#22 King Arvedui

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Posted 24 August 2007 - 03:23 AM

Yes no one will probably want to play it but it could help prove your skills.
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#23 Guess Who

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Posted 24 August 2007 - 05:54 AM

We wouldn't laugh if it was completed and not an idea that wouldn't have gotten anywher anytime soon. If you finished that mod, then you could improve it which also will improve your skills.

thats exactly what i did with evil mod started very very small then added more and more :)
now im goin up the next step to a 3rd age mod for bfme 1 and maybe bfme 2. :p
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#24 IthronAiwendil

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Posted 24 August 2007 - 11:29 AM

My modding career started when I just made the some units available for skirmish mode (Gothmog, Damrod, Gamling Celeborn), and then expanded the mod with my own ideas. Now my mod has about 100 new units and heroes :p So work hard and soon people will be waiting for your mods to be released ;)

#25 Guess Who

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Posted 24 August 2007 - 12:23 PM

My modding career started when I just made the some units available for skirmish mode (Gothmog, Damrod, Gamling Celeborn), and then expanded the mod with my own ideas. Now my mod has about 100 new units and heroes :p So work hard and soon people will be waiting for your mods to be released ;)



which mod is this?
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#26 IthronAiwendil

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Posted 24 August 2007 - 12:26 PM

Wars of the East, but it used to Blue Wizards mod and Istari of Middle-earth before :p

#27 Guess Who

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Posted 24 August 2007 - 12:33 PM

Wars of the East, but it used to Blue Wizards mod and Istari of Middle-earth before ;)



that mods for bfme 2 isnt it if so it will be one of my 1st mods to download when i get a better graphic card :p i think ur a good modder so ir will be worth it 1st i would download is special extended edition then WOTE.
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#28 King Arvedui

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Posted 24 August 2007 - 07:01 PM

My modding career started when I just made the some units available for skirmish mode (Gothmog, Damrod, Gamling Celeborn), and then expanded the mod with my own ideas. Now my mod has about 100 new units and heroes :) So work hard and soon people will be waiting for your mods to be released ;)

My first change in BFME2 was changing sharku's health :p then I read a tutorial on how to change horde sizes, then eventually I came here and I thought I was in heaven. ;)
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#29 witchking

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Posted 25 August 2007 - 01:32 AM

really just sharku's health? cool

so how do people find out that you made that simple mod??

because after i make something i'd like people to know so thay can see where my skill level is

#30 Guess Who

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Posted 25 August 2007 - 04:55 AM

really just sharku's health? cool

so how do people find out that you made that simple mod??

because after i make something i'd like people to know so thay can see where my skill level is



just upload it to a site post in forums saying the link then some people will know.
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#31 King Arvedui

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Posted 25 August 2007 - 05:11 AM

really just sharku's health? cool

so how do people find out that you made that simple mod??

because after i make something i'd like people to know so thay can see where my skill level is


It was personal use. but now I'm improving from that cause as you know in bFME2 sharkus health is crap.
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#32 witchking

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  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 27 August 2007 - 04:09 PM

I know thats why i never play as sharku anymore
i played as him for the first time when i got bfm2 and then i never picked him again.

anyways

lol in my simple mod it's almost done theres just two things standing in the way

#33 Black_Serenade

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Posted 27 August 2007 - 04:12 PM

What things are they?
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#34 witchking

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    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

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  • Location:Usa
  • Projects:how am i supposed to know? im only a beginner
  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 27 August 2007 - 07:21 PM

well for one

im haveing a bit of a hard time adding call from the deep to the witch king. i add call from the deep to the witchking's ini command set and experince levels and its still not working.

two im have a hard time adding custom audeo i have done everything in the tutourals and still the custom audeo is not working maybe its just bfm2?

i don't know

what i wanted to add is the eye of saroun saying "you cannot hide"

but when i add it theres no effect the eye of saroun still says his normal stuff the sound the eye moveing and theres still his phrase "i see you" if those two things would work i'd show you guys my simple mod oh well
maybe i should try adding it for bfm1 maybe it's just bfm2

Edited by witchking, 27 August 2007 - 07:23 PM.


#35 Black_Serenade

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Posted 27 August 2007 - 08:13 PM

Did you add that powers special power code into the witchkings?, What ever unit that power is coming from that you want to use scroll right down and search for it the audio i have managed to do in both bfme1 and 2. If you want help with it add me on msn.
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#36 witchking

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  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 28 August 2007 - 12:31 AM

lol thanks but i don't have msn but you know the thing the 3rd age uses for chatting hamachi do you have hamachi? then maybe you can add me

and by the way do you mean like this say i wanted to add a audeo to lurtz when he captures a bulding do I eraise lurtz voice(voicename)

and put the name of the audeo?

like this?
VoiceInitiateCaptureBuilding		= you cannot hide

insted of
VoiceInitiateCaptureBuilding		= LurtzVoiceMoveMS

is that right?

or do i have to put something els

Edited by witchking, 28 August 2007 - 12:39 AM.


#37 witchking

witchking

    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

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  • Location:Usa
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  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 29 August 2007 - 01:29 AM

ok tryed this
VoiceInitiateCaptureBuilding		=  you cannot hideVoiceMoveMS
i hope this works

Edited by witchking, 29 August 2007 - 11:25 AM.


#38 IthronAiwendil

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Posted 30 August 2007 - 06:00 AM

what's you cannot hide? Voice names can't have spaces you know :p

#39 witchking

witchking

    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

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  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 30 August 2007 - 12:07 PM

thay can't?

but the audeo itself is named like that so do i have to rename everything?

wow thanks i hope this works and if it does not i'll post here and by the way do i name it this?
VoiceInitiateCaptureBuilding		=  youcannothideVoiceMoveMS


and you cannot hide is a voice i wanna put in it's saroun's voice saying you cannot hide

Edited by witchking, 30 August 2007 - 12:25 PM.


#40 witchking

witchking

    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

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  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 30 August 2007 - 03:55 PM

lol same problem it still is not working




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