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#21 Hogo

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Posted 08 August 2007 - 11:24 AM

Not attached again :S

#22 SSTG

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Posted 08 August 2007 - 11:27 AM

Damn it would let me attach anything for some reason :sad2:
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#23 Romanul

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Posted 08 August 2007 - 11:29 AM

i have posted the packs
and i still tried making the codes but wont work
still looks strange with the planes under the pads

#24 SSTG

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Posted 08 August 2007 - 11:38 AM

I think I may have missed something let me look again
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#25 Romanul

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Posted 08 August 2007 - 12:04 PM

oh and use 4x2

#26 SSTG

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Posted 08 August 2007 - 12:12 PM

Yea changed that still have'nt worked out the jets under the plane thing cause it seems the SHP is overlaying the voxel that and the planes aren't on the squares properly
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#27 OmegaBolt

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Posted 08 August 2007 - 12:25 PM

Thats because the SHP needs to be cut up, so the building is separate from the pads, then the pads need to be made into a "bib". Oh and btw, secret, you've still got pink dots, but if you want i'll upload a fixed version with the bib and building separate as well if you don't mind.

EDIT: In the mean time...

Edited by OmegaBolt, 08 August 2007 - 12:32 PM.

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#28 SSTG

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Posted 08 August 2007 - 12:39 PM

OH that makes much more sense nice cameos btw
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#29 Romanul

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Posted 08 August 2007 - 12:43 PM

better now?

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#30 SSTG

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Posted 08 August 2007 - 12:48 PM

Depends if they're both seperate then I'll try it again and hopefully we'll have it working this time
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#31 Romanul

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Posted 08 August 2007 - 01:31 PM

take it
now i need new codes unhapily
comments r welcome
oh and bolt,how do you make ur cameos?

EDIT:For the future:

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Edited by secret, 08 August 2007 - 06:46 PM.


#32 Shine On

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Posted 08 August 2007 - 07:28 PM

@ Mad - You may not be very good at CnP editing but you've done exactly what i was going to suggest :thumbsupdrool: Doing CnP shps i've found take ALOT of time and patients which has a habbit of driving you mad!

But if you are going to do it just go over it with a fine tooth comb and make sure its nice and neat before you go onto doing more frames. :thumbsupdrool:

@ Omega - Sweet cameos :thumbsupdrool:
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#33 Verrückt

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Posted 08 August 2007 - 07:44 PM

@ Mad - You may not be very good at CnC editing but you've done exactly what i was going to suggest :thumbsupdrool: Doing CnP shps i've found take ALOT of time and patience which has a habit of driving you mad!

But if you are going to do it just go over it with a fine tooth comb and make sure its nice and neat before you go onto doing more frames. :thumbsupdrool:


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#34 GodSun666

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Posted 08 August 2007 - 09:45 PM

well, i never tried CnP Editing... but i will try it.. and iam gonna search some Resource packs.. :xcahik_:
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#35 Hogo

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Posted 08 August 2007 - 10:44 PM

Nice Blue dots On cameo corners Obolt :xcahik_: Joking. They look very nice :p And I will remake this now.

#36 SSTG

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Posted 09 August 2007 - 03:28 AM

well I got some of it working though the pads not appearing though naairpad_a needs to be renamed to naairpadbb cause its the bib image

EDIT

Ok pads showing just that its moved to the middle so the building covered 2 pads when the MK animation is done

Heres whats happening anyone know how to move the pad?

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Edited by SSTG, 09 August 2007 - 05:08 AM.

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#37 Romanul

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Posted 09 August 2007 - 10:05 AM

thats why i asked new codes cuz this was the problem when i tested it

#38 Romanul

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Posted 10 August 2007 - 01:07 PM

guess what i made it
here it is
hope cdmtx will like it for his mod ;)

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#39 OmegaBolt

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Posted 10 August 2007 - 01:40 PM

Perfecto codeo.

[NAAIRPAD]
Remapable=yes
Cameo=NPADICON
Foundation=4x2
Height=5
Flat=yes; while this is a valid BuilType flag, it does nothing.
Buildup=NAAIRPADMK
BibShape=NAAIRPADBB
ZShapePointMove=60,30; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=136,-128,0;0,-128,0	 ;-80,80,0 
DockingOffset1=136,128,0;0,128,0	  ;-80,-208,0
DockingOffset2=392,-128,0;256,-128,0   ;208,80,0
DockingOffset3=392,128,0;256,128,0	;208,-208,0
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6
DemandLoad=yes

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#40 Romanul

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Posted 10 August 2007 - 02:27 PM

you mean imperfecto codeo cuz when i tested it the planes where outside the pad
i would rather use my code and think that i suck in coding




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