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which unit combinations will be in the mod?


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#1 PyRo

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Posted 07 August 2007 - 03:45 PM

i really like that combinations in bfme1! i hate to see that this is not in the second or in the addon!
but i have more ideas of having posible combinations! so my question which combinations will you put into the BEST MODIFICATION EVER FOR BFME?

#2 Dain Ironfoot

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Posted 07 August 2007 - 04:11 PM

Welllll...

basic Gondor units can join with units of the same type for large battalion sizes.

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#3 Azrael

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Posted 07 August 2007 - 04:43 PM

Can units join units from other mini-factions? Or can units only combine with units from their own mini-faction/faction?

#4 Hebblewhite

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Posted 07 August 2007 - 05:54 PM

Thats a good question! And it's going to affect my AI... :p
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#5 Nertea

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Posted 07 August 2007 - 06:37 PM

I think we still need to think about this - but I think combinations will be mostly logical.

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#6 Azrael

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Posted 07 August 2007 - 06:37 PM

You should have no problem ;)

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#7 PyRo

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Posted 08 August 2007 - 10:23 PM

i hope there ill be much combinations! but not something like cavalry-infantry combination thats nonxence i think..... and there should be an decombinate button i think!

a question at side (?!?)
when will come the other factions in the faction list at the homepage?

#8 Gothmog14

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Posted 08 August 2007 - 10:33 PM

Isn't the whole point of the Gaolers to combine with archers and offer massive protection for them? I guess that means you can combine units from minifactions to factions, otherwise the Gaolers wouldn't be very useful, only being about to join with the Castellans.

PyRo, you've probably got a long time to wait, as the team has said only once everything is absolutely, 100% finalized that they update those faction pages. The bright side is that that means the mod is at least 37.5% complete now (more I guess, with all these new sneak peeks showing all the other skins and animations done). I am right in assuming this, right? If I'm not, sorry... lol :xcahik_:

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#9 Mathijs

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Posted 08 August 2007 - 10:47 PM

The Gaolers have a specific function that requires combining of units. This is no guarantee that every minifaction unit can combine with any mainfaction unit. We still have to think about this, as Nertea said. :xcahik_:

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#10 Olorin

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Posted 10 August 2007 - 01:02 AM

but not something like cavalry-infantry combination thats nonxence i think..... and there should be an decombinate button i think!

Actually I find this a very useful combination (in the original game at least, I don't know what the team have planned for the mod :umad:), especially when your playing with Rohan (Peasants + Rohirrim = good trap for normal infantry). It is logical, and I can bet a fair amount that this tactic was used in the Medieval Ages.

That last part of the quote got me thinking: is it possible to make a keyboard shortcut that makes that selected combo battalion/s separate?
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#11 Alsch

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Posted 10 August 2007 - 02:46 AM

I'm fairly certain that it's been said that it's possible to de-combine, but it's kind of a balance issue, as you could purchase upgrades for one battalion, and just start combining and de-combining units to get a billion upgrades for the price of one. Unless it's possible to code it so that the game "remembers" - for a lack of a better word - which part of the combo-battalion had the upgrade. In that case, I'm all for it. It gets kind of annoying when I'm micro-managing my army and all of a sudden two of them decide to combine.
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#12 Olorin

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Posted 10 August 2007 - 02:51 AM

Oh I know that it's possible to separate combo battalions (I think it was done in the Elvenstar mod); I'm just asking if it can become a keyboard shortcut for any unit, instead of making a button for it in the Palantir (which you can save for an ability or an upgrade). :umad:

By the way, will units have the Guard button on their Palantir? Because that thing's pretty pointless - I always use the shortcut.

Edited by Olorin, 10 August 2007 - 02:53 AM.

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#13 Alsch

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Posted 10 August 2007 - 03:50 AM

Fair enough. I would imagine that it's possible to assign a shortcut - that's exactly what the function keys are for - but I wouldn't know. And you make a very good point about the guard button. I was always confused about the fact that only some units had it on their palantir. Same with the attack move that the orc laborers have. The fact the most non-military oriented unit in the game had it was most perplexing.
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#14 Olorin

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Posted 10 August 2007 - 03:52 AM

^^Thankyou. :umad:
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...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#15 PyRo

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Posted 10 August 2007 - 03:56 AM

me too! that guard button can be cleared!

and o course if you de-combine units you get them in that way back how you have combined them.... without the level difference (that means the level will not be taken from the "old" units before combining!

ok so the cavalry-infantry is maybe a good combination....

i just hope there will be much combinations of mainfactions and minifactions

#16 Olorin

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Posted 10 August 2007 - 04:00 AM

and o course if you de-combine units you get them in that way back how you have combined them.... without the level difference (that means the level will not be taken from the "old" units before combining!

I'm a little confused here...

ok so the cavalry-infantry is maybe a good combination....

Hehe, I'm not trying to make you like the combo...I'm just pointing out that there are benefits, and pretty big ones too. :umad:
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...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#17 Nertea

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Posted 10 August 2007 - 07:29 AM

Well, you do know the unit list for at least 3 full factions, so if you have any requests for combo hordes, feel free to post.

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#18 PyRo

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Posted 10 August 2007 - 12:37 PM

and o course if you de-combine units you get them in that way back how you have combined them.... without the level difference (that means the level will not be taken from the "old" units before combining!

I'm a little confused here...



i mean for example: you have a bat gondor rangers at level 2 and a bat gondor soldiers on level 3... the soldiers totaly upgraded...

now you combine them and that combo is a level 3 of course... you buy the other upgrades (fire arrows)...

now you fight with that combo and get it on level 5... now you want to decombine them....

you now have a ranger bat on level 5 with the fire arrow and the bat soldiers on level 5 with there upgrades...

so...

now you have the soldiers and the towerguardians. !soldiers only upgraded!

combine them and you have all with all upgrades of course...but if you decombine them the towerguardians have no upgrades (maybe the banner upgrade if they have leveled) but the soldiers have all like before!

hope you have understand that......



So next topic:
my examples for the existing factions:

Mirkwood:

Sindarin: Warrior + Sindarin: Sword-master
Sword-master in front and Warriors at back (there have warriors the bows and the sword-master a weapontoogle)

Sindarin: Path-watcher + Sindarin: Sword-master
the same idea

Sindarin: Forest-folk + Sindarin: Path-watcher
the same idea without weapon toogle

Sindarin: Forest-folk + Sindarin: Warrior
the same idea with weapontoogle for the warriors

Sindarin: Hunter + Sindarin: Forest-folk
Hunter with bow ,no weapon toogle

Sindarin: Hunter + Sindarin: Sword-master
Hunter with weapontoogle, Sword-master with Spears

Sindarin: Hunter + Sindarin: Hunter
weapontoogle but all the same weapon

Sindarin: Warrior + Sindarin: Warrior
weapontoogle but all the same weapon

Mordor:

Orc Warriors + Orc Archers
i think its clear like in the original game

Black Uruks of Mordor + Orc Archers
just the swords in front

Battering Ram + Orc Warriors
warriors are surround the ram

Legions of Morgul + Morgul Archers
Legions surround the archers

Morgul Pike-bearers + Morgul Archers
Same like Legions

Gaolers + Morgul Archers
i think thats clear

Gaolers + Orc Archers
is clear

Gaolers + Morgul Pike-bearers
is also clear i think

Soldiers of Rhun + Easterling Archers
should be clear

Easterling Warriors +Easterling Archers
is also clear

Gondor: will follow tomorrow! thats all confusing

#19 cahik_

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Posted 10 August 2007 - 01:16 PM

all of those combinations that you suggest are pretty obvious ;)

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#20 PyRo

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Posted 10 August 2007 - 01:48 PM

yeah cause there arn't so much sencefull combinations.... so i think i dont have to explain the other for gondor.... thats allready clear...

i hope the other factions will come soon to the factions page.




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