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#41 Eonwe

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Posted 09 August 2007 - 11:11 PM

Maybe not having a palantir at all........

#42 The Best Guest

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Posted 09 August 2007 - 11:15 PM

How do you guys feel about Arnor Starting Out with 1000cp good or bad?
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#43 Eonwe

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Posted 09 August 2007 - 11:20 PM

Well good, but I do not think they should go up past to 2000. Would be weird because the dunedain were few.

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Posted 09 August 2007 - 11:35 PM

No I mean they start at 1000 and can't go any higher than 1000 :umad:
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#45 Eonwe

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Posted 10 August 2007 - 12:00 AM

Then I like it.

#46 Eldarion25

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Posted 10 August 2007 - 12:01 AM

He doesn't 'smash' the palantir in this version. It's changed to be different.
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#47 Eonwe

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Posted 10 August 2007 - 02:30 AM

Should Valinor have walls? Maybe Similar to the elves, but not Exact.


Eriador AKA(High Elves) should have upgradable walls says my cousin.

#48 King Arvedui

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Posted 10 August 2007 - 03:48 PM

@eldarion25 - if he doesn't smash it, the what does he do?

@eonwe - yeah i think they should have walls.
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#49 Eldarion25

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Posted 10 August 2007 - 03:58 PM

He holds it in one hand, staff in the other, and he lifts them up together, when they touch, the power goes off, and that's it.
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#50 King Arvedui

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Posted 10 August 2007 - 04:13 PM

thats pretty cool but completely different from what i was pictureing. i pictured him doing the stuff he would normally do to use palantir and then lightning goes all around him. except its not lightning in game.
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#51 Eonwe

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Posted 10 August 2007 - 09:07 PM

What about a Vampire blood Wagon for Dol Guldor.

Like a battleWagon with a coffin in the back, and a vampire at the front. With a horse pulling it. It could be a movable healing station. It would be the only evil faction with healing.

Also what about Ninjas?

Edited by Eonwe, 10 August 2007 - 09:10 PM.


#52 King Arvedui

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Posted 10 August 2007 - 10:50 PM

i like the vampire wagon idea but i don't really like the ninja idea
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#53 Eonwe

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Posted 11 August 2007 - 01:24 AM

So any other special made factions we can do? or think of?

Should all selected units move at the same speed? I like the bfme 2 style where they all run at their own pace.
Lets this try to make it more like bfme 2.

For the Rhudaur Bezerker for Angmar. Description-A Hillmen with a torch in his left hand, and axe in the right. They are not good agaist building, but better off agaist Infantry. They give all fellow hillmen a speed increase.

Edited by Eonwe, 11 August 2007 - 04:47 AM.


#54 King Arvedui

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Posted 11 August 2007 - 05:57 AM

yes all units should move at their own pace to make it more realistic. the shire (hobbits) has been done before but their probably combined with arnor. and umbar but they might be combined with harad
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#55 Eldarion25

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Posted 11 August 2007 - 10:55 PM

Sorry for my (fairly short) absense. I haven't been able to get to a computer with internet for a couple of days :good: .
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#56 Eonwe

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Posted 12 August 2007 - 04:34 AM

Eldarion25, and TBG I got a Idea. In bfme 1 the orcs had different models for their hordes. Would you like to kind of have randomation between orcs. Since they look the same and look dull when I go into battle with them.

Should the Goblins (AKA: Misty Mountains) have a Moria Bezeker? Similar to the 3rd age game. Maybe a Shaman unit.

Edited by Eonwe, 12 August 2007 - 04:44 AM.


#57 Eldarion25

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Posted 12 August 2007 - 03:49 PM

I'd choose a shaman over a berserker, they were known to have shamans. Maybe give them some special powers, like Angmar's old scorcerers. Also, I hate the entire GK rides a scorpion and spider-riders: There were more wargs in the Misty's than spiders, the spiders all lived in Mirkwood, and where did they come up with scorpions???
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#58 Eonwe

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Posted 12 August 2007 - 11:10 PM

So maybe a White Warg. We need to give Gothmog a Warg though for MM. I think since Azog rules Moria. Gorkil can rule Gundabad. Also since Harad is getting both Half-Trolls. Because they were from Far Harad. Goblins need mid game swordsmen. So its good that they have pikes now. Maybe the Shamans can become Half-Dragons. like DracoMancers. When they reach level 5. SO they would be half dragons.

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Posted 14 August 2007 - 05:35 PM

:xcahik_: Ok guys I binded my model and sent it to gandalf216 it should be skinned soon if I did it right
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#60 Eonwe

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Posted 14 August 2007 - 08:20 PM

Want to make this mod more tolkein? How about delete the spider riders, and add goblin wolf riders. I know their is already a model. However due to the new rule about using others models. We have to make one from scrach.




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