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Damage Frames


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#1 Daz

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Posted 08 August 2007 - 02:12 PM

I've been putting off doing anything for a while because I've got mostly boring tedious jobs left.
Figured the sooner I start the sooner I'm finished so I've started working out damage frames.

Ore Refinery damage test:
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(I know the base and the main building needs some damage/scorching - I'm just testing at the moment)

Booleaning, moving stuff around and a couple of planes with scorch effects on them ends up like that.
I'm having trouble getting any decent scorch textures though, Google image search failed miserably, I don't have Generals anymore to rip them from that and the RA2 ones are too small so any suggestions in that department would be nice.

#2 Gamemate

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Posted 08 August 2007 - 02:35 PM

I use boolean and photo shop to achieve nice damage frames. 2-4 layers with some smudged grey colour works fine. First layer I use multiply with opacity setting 35%-50%. Second layer 50%-75% and colour burn in the blending mode setting.

It is far easier to achieve nice burn marks this way than relying on 3d studio max.

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Attached the psd, incase that would help.

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#3 Daz

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Posted 08 August 2007 - 03:41 PM

Fancy doing that for another 140 or so .shps? :thumbsupdrool:

That helps alot, cheers Gamemate.
Was trying to avoid 2d editing, but it looks miles easier that way anyway.

#4 Gamemate

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Posted 08 August 2007 - 04:02 PM

I can help with a couple :thumbsupdrool:

Guessing that counts civilian buildings and so on as well?
If people were more constructive with their comments, then this place would be more enjoyable
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#5 Daz

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Posted 08 August 2007 - 04:15 PM

There's exactly 140 building .shps in my .shp folder (civvy, Allied, Soviet and animations), but some of them are blank (where a building is purely a bib for example).

I was joking though, it's more admin to sort out stuff getting done with someone else than it would be work to do it myself :thumbsupdrool:

If you could do a few scorches for different angles (flat top, front left walls amd front right walls) that'd be really useful.

#6 Gamemate

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Posted 08 August 2007 - 04:39 PM

That will surely take some time :thumbsupdrool:

Certainly true and it feels a lot nicer to do the work on your own.

Attached a new psd with the other angles included :thumbsupdrool:

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#7 Daz

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Posted 08 August 2007 - 04:48 PM

Cheers.




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