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#1 VK

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Posted 09 August 2007 - 01:43 PM

You can post your suggestions in this thread.

But remember:
I don't need ANY demands at all. This is including a hidden demands also.
Don't send demands by email or PM messages - I will ignore it

Wishlist:
  • make though is full palette support
  • vehicle can spawn other vehicles and infantry too, not only aircraft
  • Tiberium damaging
  • Increase AI build select limit (200 units).
  • SuperWeapons can be on other object types, not just on buildings.
  • Ability to set if something can be stolen by vehicle hijackers or not
  • allow SHP use for Aircraft and it can create shadow on ground when it fly.
  • Update "Simple Deploy" Logic that allow unit can move after deploy.
  • fix balloon hover [without turret] turn before attacking target,that make i'll not attacking target anymore.
  • Campaign next mission selection
  • Different CloakSound for each unit
  • Different bunker logic settings for each unit
  • More countries bonues
  • gattling logic for aircrafts and jumpjets
  • Allow any color to be used for Alpha_Image
  • A new powersystem would be nice, which can be used on tanks and infetry as well as buildings!
  • Autofire of SW's a building could create a unit whenever the timer runs out
  • A tag, Cloning=, which can be put on WFs and Airfields and Naval yards
  • Make upgrades a prerequisite
  • Re-enable TrainBridgeSet in addition to BridgeSet and WoodBridge set
  • ForbiddenTheater tag.
  • Fix the one 'power up' unit limit.

  • Firestorm Defence
  • Third & Fourth weapons
  • "SHP" Balloon hover can create shadows on ground when it fly.
  • Controllable SWs like the particle cannon in generals?

Edited by VK, 09 September 2007 - 12:18 PM.

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#2 Romanul

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Posted 09 August 2007 - 01:44 PM

loadscreen builder:make it posible to move the the screen that shows the location

#3 Gaffel

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Posted 09 August 2007 - 02:15 PM

So a vehicle can spawn other vehicles and infantry tho, not only aircraft. Exempel a large tank spawn tons of mini tanks.

#4 MCV

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Posted 09 August 2007 - 03:07 PM

  • Tiberium damaging
  • Third & Fourth weapons
  • ---Gattling support for above
  • Firestorm Defence
  • Vehicles (Infantry & Aircraft??) as Superweapons

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#5 VK

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Posted 09 August 2007 - 03:52 PM

Add Tiberium mutation to the list too

You mean a infantry-on-tiberium->convert it too something else? ]

Vehicles (Infantry & Aircraft??) as Superweapons

isn't clear, please comment.
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#6 Guest_NPSE_*

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Posted 09 August 2007 - 05:45 PM

Make so you can add up to 30 sides. Bobingabout had a very good exempel of that one.
ThirdSurvivorDivisor=

04SurvivorDivisor=
05SurvivorDivisor=
06SurvivorDivisor=
07SurvivorDivisor=

ThirdCrew=
04Crew=
05Crew=

ThirdSide=
04Side=
05Side=

and so on..

Also make 200-unit list mutch higher like you did to whiteboy bug.

#7 Gosho

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Posted 09 August 2007 - 06:51 PM

I have a simple wish. A tag 'Crew=', and any infantry can be put. This tag goes on buildings and units alike. This way, we can have fully customizeable survivors.

Also, I too vote for full pallete support. That would be the best, if put in.

#8 Gosho

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Posted 09 August 2007 - 07:54 PM

That's not exactly my idea.

For instance, let's take a war miner - destroy it, and you get a driver. Destroy a HMVEE, you get a Marine. Destroy a plane, you get a pilot. Destroy a power plant, you get an engineer etc.

Basicly, that would add a lot of variation imo.

#9 MCV

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Posted 09 August 2007 - 08:45 PM

Vehicles (Infantry & Aircraft??) as Superweapons

isn't clear, please comment.

Allow the SuperWeapon=bool to work on other things than Buildings, so that you get the SW when you build the vehicle.
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#10 Black Temple Gaurdian

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Posted 10 August 2007 - 05:52 AM

Make N-Patch compatible or just make a list of the released N-patches and where you can download them, thats my wish.

P.S. VK when I click on your download link I get an Error 404 - Page Cannot Be Found, so is it just hiding from my computer or do I have to go somewhere else to get it?

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#11 Blade

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Posted 10 August 2007 - 05:13 PM

Add a few features to make existing logic work in a more useable way. Specifically, some kind of CanTote= flag to decide if a carryall type vehicle can lift something or not so its possible to stop ships being lifted and then not being able to be put down. The Tote action could do with a modifyable cursor too, same goes for the Heal action since they share the same no can do type cursor at the moment. Also, the ability to set if something can be stolen by vehicle hijackers or not without the unwanted side effect of the unit not being repairable by an IFV.

#12 Hogo

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Posted 10 August 2007 - 05:27 PM

Ok So I was wondering. Like in CNC3 you can upgrade railguns at the tech center. Wondering if you could do this for YR like upgrade at tech center and all that the upgrade effects EG tanks they get a new weapon depending on upgrade.

Thanks

#13 Hogo

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Posted 10 August 2007 - 06:55 PM

thats only Crate Upgrade and singel unit upgrade as I am aware of. I mean full army of that type of unit.

#14 MCV

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Posted 10 August 2007 - 07:54 PM

[Mammoth tank with 120 milimeters]
...
Prerequisite=GAFACT,GATECH
NegativePrerequisite=GAUPGC (Upgrade Centre)
...

[Mammoth tank with Railguns]
...
Prerequisite=GAFACT,GATECH,GAUPGC
...
Will do the job nicely unless you want it to be buyable.
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#15 Mig Eater

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Posted 10 August 2007 - 08:08 PM

Upping the 200 unit limit to 500+ etc would save me a hell of a lot of time & lots of space in my mod. As it is I’m having to mod every map & also have five different versions of each map to get around around the limit.


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#16 Hogo

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Posted 10 August 2007 - 09:18 PM

[Mammoth tank with 120 milimeters]
...
Prerequisite=GAFACT,GATECH
NegativePrerequisite=GAUPGC (Upgrade Centre)
...

[Mammoth tank with Railguns]
...
Prerequisite=GAFACT,GATECH,GAUPGC
...
Will do the job nicely unless you want it to be buyable.


Thats half of the trick ;) But I would also like it so when any unit already built say Apoc Is on the field then AA Upgrade is brought it gets better AA to all Apocs on field and ones that get built thats why I ask VK ;)

#17 Gaffel

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Posted 10 August 2007 - 10:08 PM

Upping the 200 unit limit to 500+ etc would save me a hell of a lot of time & lots of space in my mod. As it is I’m having to mod every map & also have five different versions of each map to get around around the limit.


I remeber VK saing it is only some kind of fake limit that he could do to any number he want without slowdown or lagg. So why just dont make it 9999999? Or maybie I am wrong

#18 Guest_Guest_*

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Posted 11 August 2007 - 08:14 AM

Meine Wünsche:

Neue Skripttätigkeiten für KI

Zum Beispiel:

Eine Tätigkeit ähnlich von greife ein bestimmtes Gebäude an 46,x
Nur das statt auf ein Gebäude (Gegenstand aus der [BuildingTypes]-Liste)
Ein Fahrzeug aus dieser Liste [VehicleTypes] angegriffen wird.

Eventuell das Selbe für [InfantryTypes] nochmal klonen.

Und noch mal ähnlich wo aber der Erfolg nicht in der Beseitigung sondern im einmaligen Angriff(abfeuern der Waffe o.ä.) gemessen wird und deshalb sofort zum nächsten Skriptschritt im Skript übergegangen wird.
Das wäre z.B: für Iwan`s wichtig.



Eine EMP ähnliche Logik die aber nicht auf Fahrzeuge sondern auf Infanteristen wirkt.



Mehr als 1000 Sounds in [SoundList] (soundmd.ini) ermöglichen

#19 Hogo

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Posted 11 August 2007 - 08:32 AM

Meine Wünsche:

Neue Skripttätigkeiten für KI

Zum Beispiel:

Eine Tätigkeit ähnlich von greife ein bestimmtes Gebäude an 46,x
Nur das statt auf ein Gebäude (Gegenstand aus der [BuildingTypes]-Liste)
Ein Fahrzeug aus dieser Liste [VehicleTypes] angegriffen wird.

Eventuell das Selbe für [InfantryTypes] nochmal klonen.

Und noch mal ähnlich wo aber der Erfolg nicht in der Beseitigung sondern im einmaligen Angriff(abfeuern der Waffe o.ä.) gemessen wird und deshalb sofort zum nächsten Skriptschritt im Skript übergegangen wird.
Das wäre z.B: für Iwan`s wichtig.



Eine EMP ähnliche Logik die aber nicht auf Fahrzeuge sondern auf Infanteristen wirkt.



Mehr als 1000 Sounds in [SoundList] (soundmd.ini) ermöglichen


Eh ENGLISH Please?

#20 Hogo

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Posted 11 August 2007 - 08:34 AM

I'm on it


lol. ;) Im waiting XD




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