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#181 Guest_Nikola_Tesla_*

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Posted 13 September 2007 - 05:29 PM

make NP compatible with YR 1.000


What would be the point of that when you can just download the official 1.001 patch??

#182 Guest_Guest_*

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Posted 13 September 2007 - 06:32 PM

@mireazma
Now that's a good idea!

@Nikola_Tesla
I agree, no need to make NP YR 1.0 compatible, as the patch 1.001 fix a lot of important bugs.

@VK
Is there a possiabilety to add a tag like "LockWeaponToHull=yes" so the weapon fiers from the tank, NOT the turret? Or "LockTurret=yes" to the tank, so IsTurretCharger can be used in new ways!

And for some reason, I think multisidesuport will be inculded to NPAE, but what the heck, MultiSideSupport!

#183 Blade

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Posted 13 September 2007 - 11:00 PM

@mireazma - That sounds almost exactly like the system that was set up on ModEnc that VK didn't like taking part in anymore.

@secret - Thats the stupidest suggestion I've ever seen for a wishlist entry and there were some pretty stupid ones on ModEnc.

@guest - You can already lock turrets to the body, try actually reading the .ini files thoroughly before talking rubbish.

#184 Medusa

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Posted 14 September 2007 - 12:28 AM

Like a front mounted machinegun on a tank that requires the vehicle to face its target to fire rather then having OmniFire=yes or firing from its turret? Or better yet, some ways to prevent the turret from turning when firing a weapon with OmniFire=yes. Would also be nice if NoSpawnAlt=yes and Turret=yes could coexist. :thumbsupsmiley:
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#185 Jeeves

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Posted 14 September 2007 - 09:01 AM

Revival and Alteration of Viscaroid/deploy? logic for merging units:
  • Allow two units to merge to form a new one. (Unit1 + Unit2 = Unit3
  • Allow control over what units can merge with what. (Unit1 + Unit1 != Unit3, Unit1 + Unit3 != Unit3
  • Allow unit to unmerge into two units (Unit3 = Unit1 + Unit2)
How possible would that sort of thing be? :thumbsupsmiley:

Real world/possibly clearer that the above example:
A type of infantryman may enter/merge with an artillery. The infantryman and artillery are then just one unit, with different rules, lets call it a crewed arty. The crewed arty may then deploy/unmerge into both an artillery and infantryman.
Example2:
Allowing infantry to merge/enter/mount a horse, to make mounted infantry, then dismount/deploy/unmerge to make an infantry and a horse.

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#186 gordon-creAtive

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Posted 14 September 2007 - 11:21 AM

Easy things that are possible and not difficult to add (and maybe allow some more workarounds):
  • Add option to restrict the type of occupiers of a specific structure
  • Add an tag that allows grouping of different types of units for the "select all of this type" button (Maybe Group=Dogs or something like that)
  • Add ability to add own Factory Types
  • ~Maybe~ make the toggle power option to an superweapon, so there's a icon for it


#187 Dracaveli

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Posted 14 September 2007 - 04:22 PM

Fog of war....





shroud regrowth....



Close to three years still no go..guess ppl don't see the impact this would have on game difficulty :thumbsupsmiley:

#188 Hogo

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Posted 14 September 2007 - 06:29 PM

I like the idea of being able to give me Ally units in an online game. that would make playing mods online Awesome Seriosuly VK that would be a killer feature.

#189 OmegaBolt

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Posted 14 September 2007 - 06:39 PM

Proper cash donation in online games we be good, could be in diplomacy screen or something then send a message like "OmegaBolt donates 50 credits to Hogo" or something.

Also, perhaps having a radius for which power has an effect. So say you give GAPOWR PowerSpread=20 then it will only give out power to buildings in 20 cells and could have a RadialIndicator to go with it. This would seriously make building more tactical and power way more important. This also means you can have totally separate bases reliant on themselves, which I have always wished for.

Ooo... another idea! :p AdjecencyIndicator so when you place a building you can see a ring around buildings showing where you can place it, like C&C3.

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#190 mireazma

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Posted 14 September 2007 - 07:11 PM

Fog of war....





shroud regrowth....



Close to three years still no go..guess ppl don't see the impact this would have on game difficulty :p


I've played a mod with fog of war. It's very nice; if "shroud regrowth" means that you can only see what your units see, they both should be among first things implemented. Genuine strategy relies on these.
10 out of 10.
Единый могучий Советский Союз!

#191 Hogo

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Posted 14 September 2007 - 07:15 PM

Proper cash donation in online games we be good, could be in diplomacy screen or something then send a message like "OmegaBolt donates 50 credits to Hogo" or something.

Also, perhaps having a radius for which power has an effect. So say you give GAPOWR PowerSpread=20 then it will only give out power to buildings in 20 cells and could have a RadialIndicator to go with it. This would seriously make building more tactical and power way more important. This also means you can have totally separate bases reliant on themselves, which I have always wished for.

Ooo... another idea! :crazed: AdjecencyIndicator so when you place a building you can see a ring around buildings showing where you can place it, like C&C3.


That sounds awesome :crazed: Every Idea there is very much Wanted by me also :p

#192 mireazma

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Posted 14 September 2007 - 07:23 PM

also supporting Jeeves' ideea with combining. This would have a bonus use: the make of the mine layer (or other spawners) in a much neater way. In fact 70% of suggestions in this thread are to be considered.
VK: You should work part time to make some time for implementing all these :p
Единый могучий Советский Союз!

#193 OmegaBolt

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Posted 14 September 2007 - 07:30 PM

Right, so now your saying he should loose money to serve us beggars for free?

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#194 partyzanPaulZy

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Posted 14 September 2007 - 07:44 PM

An idea: Suicide plane the eye of terror (from EBFDune Ordos suicide plane)
Main problem: There's custom crew,but is there custom-ability-to-survive tag? :p

If not, it's my wish.

Edited by partyzanPaulZy, 14 September 2007 - 07:44 PM.

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#195 OmegaBolt

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Posted 14 September 2007 - 08:43 PM

Just put Crewed=no and no one will spawn from the destroyed plane.

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#196 Nemoricus

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Posted 15 September 2007 - 12:06 AM

I retract my uninstaller request, seeing as one already exists.
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#197 Guest_Guest_*

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Posted 15 September 2007 - 12:41 AM

A new "draw" system. Like "IsElectric", "IsRadEruption" "IsRadBeam" and "IsLaser"
What kind of new "draw" you make isn't so important, just some new ones :p me want new toys

#198 Holy_Master

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Posted 15 September 2007 - 09:32 AM

please reconsider about aircraft support shp include shadow/animation work, it's very important for me [i'm plan to change my mod with 95% shp using because i'm personaly dont like vxl]. ,this's only 1 wish i need. :p

thank you.
--- Emm... ---

#199 imarafan

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Posted 15 September 2007 - 01:38 PM

HOLAS: ™

re enable the tiberium powers for a tiberium multiplayer mode? :p

i would like to know if Npatch fixes the immunity logic... i remember i had problems with this when i had the rockpatch o.o
i are a cat full of HOLAS..... delivering HOLAS to the world o.o

#200 blackheartstar

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Posted 15 September 2007 - 05:54 PM

please reconsider about aircraft support shp include shadow/animation work, it's very important for me [i'm plan to change my mod with 95% shp using because i'm personaly dont like vxl]. ,this's only 1 wish i need. :p

thank you.


I would go one step further though and also wish for optional working animated rotors as per RA1 for these .shp aircracft ;)

Another related wish would be for the FlyBy= tag to not disable the PoseDir=, and for PoseDir= to be unit specific and not global.

Edited by blackheartstar, 15 September 2007 - 05:56 PM.





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