both EMP logic is already there (the warhead and the turret SW)
Edited by SSTG, 07 March 2008 - 08:24 AM.
Posted 07 March 2008 - 08:23 AM
Edited by SSTG, 07 March 2008 - 08:24 AM.
Posted 07 March 2008 - 07:03 PM
Posted 13 March 2008 - 05:05 PM
Posted 18 March 2008 - 05:14 AM
Posted 21 March 2008 - 11:23 PM
Posted 06 April 2008 - 09:20 PM
; example
[AmphiousMech] ;Mech that can swim
Voxel=no
Shp=yes
Sequence=VehicleSequence
Remapable=yes
Cameo=
AltCameo=
Weapon1FLH=48,0,184
[VehicleSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Crawl=86,6,6
Prone=86,1,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Paradrop=602,1,0
Cheer=603,8,0,E
Tread=410,6,6
Swim=506,6,6
WetAttack=554,6,6
WetIdle1=292,15,0,S
WetIdle2=307,15,0,E
WetDie1=322,20,0
WetDie2=342,20,0
Panic=8,6,6
Edited by Holy_Master, 06 April 2008 - 09:26 PM.
Posted 20 April 2008 - 08:20 AM
Posted 25 April 2008 - 01:00 PM
Posted 19 May 2008 - 09:00 PM
Posted 31 May 2008 - 03:54 AM
Edited by SSTG, 31 May 2008 - 03:54 AM.
Posted 11 June 2008 - 09:32 PM
Posted 14 June 2008 - 10:09 PM
Posted 30 June 2008 - 12:12 PM
Posted 01 July 2008 - 11:31 AM
Posted 01 August 2008 - 03:45 AM
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Posted 18 September 2008 - 08:09 AM
Posted 24 November 2008 - 01:02 AM
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