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#341 EagleScreen

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Posted 24 November 2008 - 07:31 PM

Please add new video resolutions to the game if possible, actually, the game is streched in non-square screens as like as laptop screens.
Two new good resolutions would be:
1440x900
1280x800

Or similar resolutions.
Thanks you very much for your work.

#342 Allied General

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Posted 24 November 2008 - 07:48 PM

Please add new video resolutions to the game if possible, actually, the game is streched in non-square screens as like as laptop screens.
Two new good resolutions would be:
1440x900
1280x800

Or similar resolutions.
Thanks you very much for your work.


Why not just change your [Video] under RA2MD.ini in your ww folder?
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#343 radaral

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Posted 06 December 2008 - 01:13 AM

I think restoring Visceroid logic, and the logic that makes randomly appearing visceroids appear on random maps would be a good one.

#344 whatname

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Posted 09 December 2008 - 07:57 AM

heres an idea, fix all the damn bugs first. ;)

#345 Black Temple Gaurdian

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Posted 13 December 2008 - 01:41 PM

heres an idea, fix all the damn bugs first. :)

QFT

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according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?


#346 FallenDwarf

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Posted 13 December 2008 - 03:48 PM

heres an idea, fix all the damn bugs first. :)

It wont happend becuse this EXE project is dead.
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#347 Guest_Guest_jackwan_*_*

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Posted 15 December 2008 - 02:07 PM

NPatch BUG that need to be modify(BUG):

a) Use the “NewPlayableCountries=-6” logic for biddenHouses as number 1,2,3,4,5,6,7 and wish appearance the number as 0,8,9,10(10 new additived) four Countries in Skirmish on random mode, but they is appearance not wish 1,2,3(0 is wish), I don't know how to do?
[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=China
11=GDI
12=Nod
13=Neutral
14=Special

b) Use the BuildLimit=xx logic for Aircraft, But , when generate the “Aircraft” the is free from "BuildLimit= xx", but be subjected to restriction at the airport(Helipad), if generate several magnitudes with restricted"BuildLimit= xx", this production auto stop operate. for example:
[B-52H]
UIName=Name:B-52
Name=B-52
………..
…………
BuildLimit=2

[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
………..
…………
NumberOfDocks=8
…………
As above when creating a [AMRADR] can click 8 time……..
c) Use the “Cloakable=yes” logic for Aircraft, if the Aircraft Projectile=missile in weapon, when the Aircraft flying-off the “Cloakable=yes” logic is no effect. for example:
[B-52H]
UIName=Name:B-52
Name=B-52
Primary=AirNukebomb
…………
[AirNukebomb]
Damage=400
ROF=20
Range=12
Projectile=ZzMissile
Speed=100
Warhead=ZZDWH
Report=NukeSiren
Burst=1
RadLevel=300
DecloakToFire=no
Bright=yes
;OmniFire=yes

[ZzMissile]
Arm=1
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=DarkGreen
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

d) Have some bug hereafter list again ……

#348 True Lord of Chaos

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Posted 06 February 2009 - 05:33 AM

b) Use the BuildLimit=xx logic for Aircraft, But , when generate the “Aircraft” the is free from "BuildLimit= xx", but be subjected to restriction at the airport(Helipad), if generate several magnitudes with restricted"BuildLimit= xx", this production auto stop operate. for example:
[B-52H]
UIName=Name:B-52
Name=B-52
………..
…………
BuildLimit=2

[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
………..
…………
NumberOfDocks=8
…………
As above when creating a [AMRADR] can click 8 time……..

I've had a similar problem, but you need to find the part before all of the units, where it says which aircraft are docked, then you need to put the shortcut name in the aircraft list. Then it'll work.

Hello everyone. I am back.





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