Another T4A Update
#1
Posted 11 August 2007 - 01:04 AM
And now, 20 screenshots for you, in-game
1st one is of the Rohan Mustering Ground (name is that for now). It's at rank 3, but the rank 1 and 2 is also on the site 2nd pic is of a Rhûn base, but it's still a WIP... only 3 buildings has been made for Rhûn! 3rd pic is of the new unit that I'll be implenting, the captain. Only 3 will be avaliable at a time, and they will be random on the picture, you can see 2 captains. One with helmet and feathers, and one without helmet. other differences can be seen aswell There is also some other units that the captains lead More information, and renders, of the captain will come with the next update
Okay, so there's one new render for you to see... It's the lord of the Westfold, Agense, who's name might change
That's all, stay tuned for the BIG update comming your way, at MTV3 Or, here... Very soon
The 4th Age version 0.8 has been released: Link
#2
Posted 11 August 2007 - 02:14 AM
1.The forged blades seems way too bright and big for the rhun units right now. I'm sure you'll fix it, they just stand out a lot.
2. Agense's face looks a little strange to me. Where's his mouth and how does he breathe? Is he like Darth Vader or something
Other than that, it looks awesome. Love the look of the Rhun buildings also
#3
Posted 11 August 2007 - 03:09 AM
#4
Posted 11 August 2007 - 06:33 AM
btw: wanna try beta skirmish game sometime? *hint* *hint*
#5
Posted 11 August 2007 - 10:47 AM
I've never been good at forged blades... first days I alpha'ed them, and then I could see the edge... Then I moved on to Add, and they were to bright.. now I use Screen, and they look much better... But, I'll see how it all turns out. Either I keep it, or I make good and bad weapons... it's only, that might look wierd, as these armies probably wouldn't be giving out bad weaponry... But, I might make it a texture upgrade on the sword\axe too.... first, they look like Haleth's sword (in TTT), then their brighter and, newer...
Agense is just a very armored guy with armor made by the dwarves he will most likely stay that way ('cept for the shield... could use a rework)
The 4th Age version 0.8 has been released: Link
#6
Posted 11 August 2007 - 02:57 PM
Keep up the awesome work, Lauri.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#7
Posted 11 August 2007 - 05:05 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#8
Posted 11 August 2007 - 06:40 PM
#9
Posted 11 August 2007 - 06:41 PM
Thanks to Caluadan for the Sig
#11
Posted 11 August 2007 - 11:23 PM
I forbid you!
No fuel left for the pilgrims
#12
Posted 12 August 2007 - 12:04 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#14
Posted 13 August 2007 - 04:46 AM
LinkyI've never been good at forged blades... first days I alpha'ed them, and then I could see the edge... Then I moved on to Add, and they were to bright.. now I use Screen, and they look much better... But, I'll see how it all turns out. Either I keep it, or I make good and bad weapons... it's only, that might look wierd, as these armies probably wouldn't be giving out bad weaponry... But, I might make it a texture upgrade on the sword\axe too.... first, they look like Haleth's sword (in TTT), then their brighter and, newer...
#16
Posted 13 August 2007 - 02:10 PM
#17
Posted 13 August 2007 - 02:11 PM
No fuel left for the pilgrims
#18
Posted 14 August 2007 - 03:18 PM
#19
Posted 14 August 2007 - 07:06 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
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