As you know, I put special structures in space for the first time a few weeks ago, but with only one platform, the options weren't terribly exciting. This, however, is where it starts to change the game. As a series, these three structures are arguably the most notorious of space stations - and those can be none other than the Golan series.
The Golan Space Defense SpaceGun, Golan II Space Defense SpaceGun, and Golan III Space Defense NovaGun have all been added to Phoenix Rising! I know more than a couple fans wanted to see these added, so here they are. While starbases are flimsy, these stations were designed to tank heavy fire. And since they all share similar armaments of standard turbolasers, heavy proton torpedoes, and tractor beams, they can dish it out pretty well too. While such weapons make the Golans vulnerable to bomber attacks, they are able to scramble a few fighter squadrons to protect against all but the most concentrated of assaults. Their exact stats are currently filling up the Space subsection of the Structures page, so go check those out. They're pretty much a hybrid of the original WEG specs with some XWA values.
As far as actual gameplay is concerned, because these are structures and not units, they will not be featured as upgrades, even though that may seem like a natural solution. Currently, the only restrictions on building the Golans - besides slots and cost - is the starbase level: Golan Is are buildable at any level 2 starbase, Golan IIs at any level 3 starbase, and Golan IIIs at any level 4 starbase. All in all, they provide an excellent deterrent to attacking key worlds, with the NovaGun capable of defeating anything of capital class or smaller in single combat.
Edited by Phoenix Rising, 12 August 2007 - 09:26 PM.