Thrawn
#43
Posted 19 September 2007 - 05:52 PM
#46
Posted 20 September 2007 - 10:08 AM
Yeah, now that I think of it, reactor overload sounds stupid, I was thinking more along the lines of power failure.Yeah, I don't know, it's probably been a decade since I read those books. I mean, it could be a number of things, but since (I assume) they don't explain it in detail, you can only draw so many conclusions as the reader before turning to speculation, so it's probably a technical error. But I would think a reactor overload would blow the ship apart, and didn't they launch tons of escape pods?
Which could destabilize the hull or something....
#47 Guest_Guest_*
Posted 22 September 2007 - 09:35 PM
#48
Posted 23 September 2007 - 10:39 AM
For the purposes of this mod, historical upgrades are kind of thrown out the window in favor of the player being able to select which ship classes to focus on in his or her military. So you can do things like directing the Empire to focus on quality over quantity with its starfighters, or breaking into the New Class star destroyers for the Alliance to take on their Imperial counterparts, and I think that's a lot of the fun of it. Campaign starting units, however, still adhere to history.
Edited by Phoenix Rising, 23 September 2007 - 10:42 AM.
#49 Guest_StarWars_*
Posted 18 October 2007 - 02:51 AM
#53 Guest_StarWars_*
Posted 18 October 2007 - 11:10 PM
Anyways you can kind of make the AI tougher, or i guess we'll just have to wait for the next Star Wars conquest game, that the lead person will be youHeh, EaW's AI barely does anything different depending on the difficulty. The AI I saw with UaW was impressive though. The contrast is really remarkable.
#54 Guest_Guest_*
Posted 19 October 2007 - 05:53 PM
Anyways you can kind of make the AI tougher, or i guess we'll just have to wait for the next Star Wars conquest game, that the lead person will be youHeh, EaW's AI barely does anything different depending on the difficulty. The AI I saw with UaW was impressive though. The contrast is really remarkable.
Ugh, just reread this post and was said wrong, it should be Anyways, if you can't make the AI toughter, I guess we'll just have to wait for the next Star Wars conquest game, that the lead person will be you
#59 Guest_Stele_*
Posted 15 December 2007 - 05:40 AM
With Thrawn, have you considered the (un-named) Executor-class blown up over Fondor?
In your timeline, there is no particular reason for the ship to have been destroyed, is definitely an Executor, and shouldn't be associated with anybody else at all, since she was never commisioned.
And more than anything else, you can name it whatever you like, hopefully something fitting of Thrawn and the Empire in general... I mean, Executor, Intimidator, Terror, Vengeance... and a Kiss? Or just reuse Grey Wolf or something I guess, since the Warlords seemed to be rather keen on that.
#60
Posted 31 December 2007 - 09:21 AM
The timing isn't right for that one. It is with the Kiss.With Thrawn, have you considered the (un-named) Executor-class blown up over Fondor?
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