Phoenix Rising speaks about two tools that will be released in the day the game arrives at the stores. One of them is a data miner tool which will allow you to ballance the game and analyse your units in a much faster way. The other tool is.. ahhh! You'll need to read the article from Phoenix Rising. Here's a snippet:
I recently had the distinction of representing Petrolution at the Universe at War Community Preview Day out at Petroglyph's studio in Las Vegas, Nevada. As the sole modder to attend, I braved 100 degree heat, showgirls, and Elvis impersonators to get you the inside information on the modability of UaW. With the taste of Sin City still in my mouth, I'm here to report on those findings.
So let's get to it; I'm sure the single most important concern modders have to be asking about right now is when the official tools will be released. Those tools are so essential to the foundation of a strong community that it's just imperative that they're out as soon as possible. Of course with Empire at War, we had that three month delay in between the time of the game release and the release of the map editor and we still did alright for ourselves. Well, I'm pleased to announce that the official tools for Universe at War will be available to modders the day of the release! So start planning out those mods now, because you will be able to start in on them right away.
And thanks to this article, we've finally opened the UAW section at Petrolution. And the article, you can read it HERE. Enjoy it!