I give Creator props on the descicion. Its balsy, but Nuke general has traditional been so over-powered in Contra that this is the perfect type of move to bring him down to the same standards as everyone else.
Creator, an option to consider, once Nuke gets the propoganda center let him build a deployable base defense similare to the GLA trailers I've been working on, or the deployable retaliator tanks. They use the same deploy code as the nuke-cannons. This would give him a light and heavy defense, while preserving him as a uniquely offense driven general
I just want to make generals more unique. Let it be one general without defenses.
And by the way, I'm going to make Super Weapon general with no units. She will have buildings and dozers only. It will be fun.
i dont think airforce general should be more stronger thaat is the only general i defeated a nuke general ai in about ten minutes (insane ai he had only 1 war factory left that i have destroyed later cos i twas sorunded by defences and gattling tanks(and 2 powerplants of course)) so airforce general is strong and dont need to bee more stronger
airforce general is the best i play with in contra
He will not be very powerfull. I've just made some planes slightly cheaper (about 10-20%). Also missile armed planes will be more effective versus anti-air units (yet again, about 10-20% more effective). And that's all.
and gla is alredy weak in early game so i think it most be more stronger ( chemical general and stealth are weak the other two are good)and i think the hatf3 missile must be stronger cos its weak and have long reload time
In Contra 005 GLA can make Command Truck rush in the very begining. Command Truck comes before an opponent builds a war factory or barracks. Then GLA workers build defenses around ENEMY base before enemy builds first tank. It's really hard to withstand such strategy.
Edited by Creator, 25 August 2007 - 11:00 AM.