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NP SE MDK feedback


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#1 VK

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Posted 20 August 2007 - 03:14 PM

NP SE MDK feedback thread.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#2 Medusa

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Posted 20 August 2007 - 11:22 PM

This is not really a bug but the NPSEMDK download link on the News page is linked to NPSE. It's not much of a problem.
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#3 Mig Eater

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Posted 21 August 2007 - 01:26 AM

I fixed the link (hope you dont mind VK)


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#4 Guest_Guest_*

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Posted 21 August 2007 - 05:24 PM

At the top of the .chm file for the MDK it says NPatch 1.00 Help, but it should say NPatch 1.05 Help or Npatch SE Help.

#5 VK

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Posted 23 August 2007 - 02:59 PM

I fixed the link (hope you dont mind VK)

yes, but I should update my copy of site on my computer.

At the top of the .chm file for the MDK it says NPatch 1.00 Help, but it should say NPatch 1.05 Help or Npatch SE Help.

will be fixed.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#6 Guest_Guest_*

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Posted 28 August 2007 - 01:10 PM

The "new factory style" is very badly documented. Can you specify the "chrono anim"? And w00t does "WholeBib=true" Other than that, I realy like the new MDK very much, liked the builtin beam-value-generator :)

#7 VK

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Posted 28 August 2007 - 07:44 PM

The "new factory style" is very badly documented

nobody stop you. you can contribute in it.

Can you specify the "chrono anim"?

chrono anim is hardcoded. (from chronosheep)

And w00t does "WholeBib=true"

something. Building become transparent for units and infantry.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#8 Jeeves

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Posted 29 August 2007 - 05:53 AM

How do you define units as using an alternate factory type? Or is it just the units prerequisites?

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#9 VK

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Posted 29 August 2007 - 02:47 PM

The same as in YR.
You can find more information/ideas here:
http://forums.revora...showtopic=25849
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#10 Guest_Guest_*

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Posted 03 September 2007 - 03:47 PM

QUOTEquotecAnd w00t does "WholeBib=true"

something. Building become transparent for units and infantry.

So if I give WholeBib=true to a wall, it will do somewhere about, nothing?

I heard you can make add new walls with NP, with "IsConcreetWall=true" or something, is that true?

#11 VK

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Posted 03 September 2007 - 03:53 PM

I heard you can make add new walls with NP, with "IsConcreetWall=true" or something, is that true?

no, this false.

So if I give WholeBib=true to a wall, it will do somewhere about, nothing?

I don't try it. (I will try it now)
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#12 Guest_Guest_*

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Posted 03 September 2007 - 06:51 PM

no, this false.

OK, thanks

I don't try it. (I will try it now)

How nice :p Oh, and congratiolation with yor new avatar, windows inspierd :p

#13 Gaffel

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Posted 27 September 2007 - 09:48 PM

This is a copy from the help, the Type has incorrect tag

[AirstrikeSpecial]
UIName=Name:Airstrike
Name=Airstrike
IsPowered=false
RechargeTime=4
Type=SpyPlane "Type=NewSpyPlane is correct and it works for me"
Action=NewSpyPlane
SidebarImage=AIRSTRIKEICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=120
;New Tags
SpyPlane=BPLN
SpyPlanesNum=2
IsAirstrike=yes

#14 mevitar

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Posted 28 September 2007 - 10:42 AM

It isn't a mistake, it works and was intentioned by VK to be so.
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