NP SE MDK feedback
#1
Posted 20 August 2007 - 03:14 PM
#2
Posted 20 August 2007 - 11:22 PM
#4 Guest_Guest_*
Posted 21 August 2007 - 05:24 PM
#5
Posted 23 August 2007 - 02:59 PM
yes, but I should update my copy of site on my computer.I fixed the link (hope you dont mind VK)
will be fixed.At the top of the .chm file for the MDK it says NPatch 1.00 Help, but it should say NPatch 1.05 Help or Npatch SE Help.
#6 Guest_Guest_*
Posted 28 August 2007 - 01:10 PM
#7
Posted 28 August 2007 - 07:44 PM
nobody stop you. you can contribute in it.The "new factory style" is very badly documented
chrono anim is hardcoded. (from chronosheep)Can you specify the "chrono anim"?
something. Building become transparent for units and infantry.And w00t does "WholeBib=true"
#8
Posted 29 August 2007 - 05:53 AM
World Domination Status: ▾2.7%
#9
Posted 29 August 2007 - 02:47 PM
#10 Guest_Guest_*
Posted 03 September 2007 - 03:47 PM
QUOTEquotecAnd w00t does "WholeBib=true"
So if I give WholeBib=true to a wall, it will do somewhere about, nothing?something. Building become transparent for units and infantry.
I heard you can make add new walls with NP, with "IsConcreetWall=true" or something, is that true?
#11
Posted 03 September 2007 - 03:53 PM
no, this false.I heard you can make add new walls with NP, with "IsConcreetWall=true" or something, is that true?
I don't try it. (I will try it now)So if I give WholeBib=true to a wall, it will do somewhere about, nothing?
#12 Guest_Guest_*
Posted 03 September 2007 - 06:51 PM
OK, thanksno, this false.
How nice Oh, and congratiolation with yor new avatar, windows inspierdI don't try it. (I will try it now)
#13
Posted 27 September 2007 - 09:48 PM
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#14
Posted 28 September 2007 - 10:42 AM
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