NPatch Special Edition
#1
Posted 20 August 2007 - 03:21 PM
Release date: 20.08.2007
Start revision: #0018
New in NPSE:
*TogglePower feature
*Customizable main menu
*New factory type - Chrono bay
*New factory type - DropPod bay
*New factory type - ParaDrop bay
*Prerequisite2 support
*Customizable beams
*Immunity logic fix - ARMOR crate and TypeImmune works again
*Armor types fix
*Pilots from aircraft units
*Customizable crews for each unit
*New way to define custom combo-box colors
Installation guide
1. Check your YR version
If you have YR 1.000, you must update YR up to 1.001 version.
You can use this patch for it. (ENGLISH version) other here
2. Remove any other patches.
Setup program can't remove only NPSE and future versions of NP.
It can't uninstall any other versions.
3. Run NPatch SE setup program.
4. Check NPatch
5. If you want create/update your mod, you can install NP SE MDK also.
If you have any problems during installation, you can post them here:
NP SE Setup feedback
If you have question about MDK or suggestions, you can post them here:
NP SE MDK feedback
If you find a bug or error, you can post them here:
NP SE Bugs/errors feedback
Please before reporting about bug/error test problematic stuffs again.
Also please read MDK before posting.
If you have Internal Error (IE) please upload EXCEPT.TXT on forums.
Download NPSE #0018 now!
Also NPSE Mod Development Kit available:
Download NPSE MDK now!
This version of patch(NPSE) can be included to mod, but only as original installer.
yes, now we can celebrate one year of my public hacking projects for YR....
RP 1.08 was released a year before
Other news:
Mix Protector 1.2 available!
This program also included into NP MDK package.
YR x64 Patch available on my web-site now
Some time ago, I found that Yuri's Revenge don't work on x64 systems.
This was fixed via this patch. So if you have x64 system and have problems with YR start
(typically you see standard Windows error at startup) you can try to install this patch.
XCC Utils update available on my web-site now
Including XCC Mix Editor, XCC Mixer and XCC AV Player update.
*All programs support Visual Styles
*XCC Mixer have second panel open at startup
*XCC Mixer correctly handle PNG files
Simplely replace your EXE files in XCC folder by new files.
#2
Posted 20 August 2007 - 03:44 PM
I hope I can play online without recon now, will test later today.
#3
Posted 21 August 2007 - 08:05 AM
I don't want to change the RGB pictures back to 8bit......
#4
Posted 21 August 2007 - 10:24 AM
New in NPSE:
*TogglePower feature
*Customizable main menu
*New factory type - Chrono bay
*New factory type - DropPod bay
*New factory type - ParaDrop bay
*Prerequisite2 support
*Customizable beams
*Immunity logic fix - ARMOR crate and TypeImmune works again
*Armor types fix
*Pilots from aircraft units
*Customizable crews for each unit
*New way to define custom combo-box colors
Yes, I do love you. Especially for the new factories, the customizeable crews and the immunity fix.
Also, Happy Birthday of sorts.
#6
Posted 23 August 2007 - 02:39 PM
sorry, no :(Does it support RGBSHP like RPCE?
I don't want to change the RGB pictures back to 8bit......
#7
Posted 26 August 2007 - 11:58 AM
XCC Utils update available on my web-site now
Including XCC Mix Editor, XCC Mixer and XCC AV Player update.
*All programs support Visual Styles
*XCC Mixer have second panel open at startup
*XCC Mixer correctly handle PNG files
Simplely replace your EXE files in XCC folder by new files.
Can you upload the updated source code, please?
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#8
Posted 26 August 2007 - 02:53 PM
Yes, you can download sources via SVN, but there some problems.
If I fix all problems I will release something awesome.. like XCC Mixer 2.0 with big transparent toolbar
#9
Posted 26 August 2007 - 03:34 PM
Was better to have a backup of recently fixed code that the old code from the official SVN that wasn't updated long time ago... bad luck
Edited by FS-21, 26 August 2007 - 04:00 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#10
Posted 26 August 2007 - 08:11 PM
no assembly, but assemblerassembly edit like RP/NP? nothing then..
do you know what is means "assembly"?
codes on SVN needs a lot of another libraries, etc. So I now attempt to collect it from different sources.Was better to have a backup of recently fixed code that the old code from the official SVN that wasn't updated long time ago... bad luck
#11
Posted 27 August 2007 - 12:33 AM
Of course that I know about what are you talking (and what word I said by error), the problem is my English level & that sometimes I forget checking the vocabulary that I usedno assembly, but assemblerassembly edit like RP/NP? nothing then..
do you know what is means "assembly"?
Edited by FS-21, 27 August 2007 - 01:17 AM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
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